Gaining cleric spells and knowing them.


Pathfinder First Edition General Discussion

Liberty's Edge

Leveling up my Cleric in a Jade Regent game from second to third level. I thought of something that I've had trouble understanding before and need help with.
Cleric has 17 wisdom and is going to third level so he gets the following. 4 level zero spells, 3 level one and 1 level one for domain, and 2 level two and 1 level two for domain. I may have some other fear or bonus but that's what comes up in hero lab and is not the focus of my post.
Most magic users need to spend time to learn spells for the day. So I first thought I had the entire spell list to chose from each day, but could only learn my set number of spells for the day.
I now believe that to be wrong. I must chose the number of spells my abilities and class say I can learn at that level and those are the only spells I know.
Is that right?
I always thought it odd that on the pregen Kyra she would chose to have a cure light wounds listed. Why not learn another spell since you can bring cure light wounds up if needed.
I leveled up and was chosing spells and started to chose cure moderate wounds and thought that would be a waste. Then I thought; if I don't choose the spell then I don't know it. Correct?
I can learn 2 level two spells not including the domain one. If I want to know CMW then I can learn 1 other spell. Then I can daily memorize the other spell twice if I want and then replace with CMW.
Is all that correct?
On a seperate note; kind of. Is there any way to learn and retain other ceric spells of apporiate level, from scrolls or such?
Thanks in advance.


A cleric knows all the spells on the cleric spell list (of the appropriate levels). At a specified time (usually the morning), the cleric prepares the spells he/she can use on that particular day.

The cleric can change the selection of prepared spells every day; it's not locked in.

Edit: As for the iconic cleric's memorized cure light wounds; the only way to cast a cure spell from a domain spell slot is to have it memorized (you can't spontaneously change a domain slot into a cure/inflict spell). Since Kyra has Healing and Sun as her domains, only cure light wounds and endure elements are valid choices for her 1st-level domain slot. Most of the time, especially at low levels, an additional cure spell is more useful than endure elements.

Edit 2: Some classes do specify a number of spells the character can know. A sorcerer, for instance, has a very limited selection of spells known (as noted in their "spells known" table). A wizard learns 2 spells per level, and can learn more by certain methods. But there is no such limitation for clerics.

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