He Man and the Masters of the Universe


Homebrew and House Rules

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rainzax wrote:
here is a homebrew version. cheers.

your link keeps sending me to the message boards.

Verdant Wheel

+5 Toaster wrote:
rainzax wrote:
here is a homebrew version. cheers.
your link keeps sending me to the message boards.

enter "Electus" into the search field. the author was trying to do He Man.


rainzax wrote:
+5 Toaster wrote:
rainzax wrote:
here is a homebrew version. cheers.
your link keeps sending me to the message boards.
enter "Electus" into the search field. the author was trying to do He Man.

ah already familiar with that one.


Lemartes wrote:
I liked the version in the mini comic that came with the original toys. There he was a barbarian that was given the chest armour thing that amped his strength. So a barbarian seems to fit. Whatever you choose for class you could just get the majority of his stats through insanely powerful items. Sword: +5 defending invulnerable adamantine bastard sword that gives you a deflect missiles feat and it allows a change in clothes/armour. Chest armour gives: +6 enchancement bonus to strength, con and dex, +6 inherent bonus to str & con and finally a +6 flat bonus to str. Or say it's sacred or alchemical or whatever. It's coming the armour. So at 20th level a barbarian should clock out at over 50 str while raging. That's like a lot of tons he can lift right there. :)

Deflect Missile doesn't really work on magic rays, does it? Defending might work, but you'd have to always channel those enhancement points to AC, never leave it for attack.

Yup, there was a episode that showed He Man's harness to be amping his strength.

How could you get an item to have inherent bonuses and flat bonuses to Strength? Haven't seen any enchantments in PF that will do that.


DM fiat for epic lvl equipment.


Mikaze wrote:

New Trait: Perfect Disguise - Changing your clothing grants you a +40 circumstance bonus to all Disguise checks.

You're now envisioning every mini used for a He-Man campaign having that same "sitting on a toilet and straining" pose.

A friend of mine is a photo artist who did that. I'll have to see if I can find a link. Did orco too.


Piccolo wrote:
Lemartes wrote:
I liked the version in the mini comic that came with the original toys. There he was a barbarian that was given the chest armour thing that amped his strength. So a barbarian seems to fit. Whatever you choose for class you could just get the majority of his stats through insanely powerful items. Sword: +5 defending invulnerable adamantine bastard sword that gives you a deflect missiles feat and it allows a change in clothes/armour. Chest armour gives: +6 enchancement bonus to strength, con and dex, +6 inherent bonus to str & con and finally a +6 flat bonus to str. Or say it's sacred or alchemical or whatever. It's coming the armour. So at 20th level a barbarian should clock out at over 50 str while raging. That's like a lot of tons he can lift right there. :)

Deflect Missile doesn't really work on magic rays, does it? Defending might work, but you'd have to always channel those enhancement points to AC, never leave it for attack.

Yup, there was a episode that showed He Man's harness to be amping his strength.

How could you get an item to have inherent bonuses and flat bonuses to Strength? Haven't seen any enchantments in PF that will do that.

Instead have missile shield and ray shield or deflect ray or whatever it is and have it apply to the sword.


Naaah, He Man figs were always absurdly overmuscled. Now, if you want to see CONSTIPATED, go find ANY depiction of the Incredible Hulk. Every time I see a toy, or poster, or whatever showing the Hulk, it always looks like he desperately needs a laxative....

Is there anything that would allow one to deflect rays etc in PF? Maybe in armor enchantments or something?


Ram-man: Dwarf fighter. Use Hard-headed combat feat line and Dwarven boulder helmet. Throw a bunch of points in acrobatics for jumping. Charge enemies and head-butt them ad nauseum. Stat and gear to taste.

Enjoy.


Some random ideas.

Stratos: Strix. Either an alchemist or maybe a sorcerer. I remember something about bombs, but that might have been one of the remakes. If so, go sorcerer and only use ray attacks. I remember him shooting beams all the time. I guess considering the Strix negative to charisma a wizard would work too, evoker, nothing but ray attacks.

Teela: Straight fighter. Didn't she use a spear or polearm?

Man-at-Arms: I could see him being a fighter/gunslinger mix. Definitely has ranks in some craft skills and maybe some feats for them too.

Mekaneck: I got nothing.

Fisto: Maybe a monk? Brawler fighter? Probably one of those.


I totally agree on Ram Man. Add boots of striding and springing! Anything that allows overrun etc.

Where Teela is concerned, there was this one episode where she claims she is really really good at tracking. Therefore, how about a Ranger with a high Charisma score, and not much Strength, relatively decent Dexterity?

Fisto wasn't the acrobatic sort, so probably just a straight up Fighter with unarmed combat feats, that's my best guess.

I like the idea of what you had for Stratos. Hey, what about a Small version of Strix but with some pumpers for arcane spellcasting for Orko?

That reminds me. How does maneuverability work for Pathfinder? I found a few references, but none explained it decently. I think I missed something. Does Perfect maneuverability just give bonuses on Fly rolls now?

You know, given the lack of variety in spellcasting, I would say that most of the characters like Evil Lyn, Orko, Skeletor, Sorceress werent all that buff. Best guess so far are these:
Sorceress: Druid. Lots of divination spells.

Orko: need to create race, Sorcerer, Protean bloodline (unsure of the bloodline)

Skeletor: Sorcerer/Fighter mix, maybe an Eldritch Knight. Fighter feats dedicated to pumping spells, not weapons.

Evil Lyn: Sorcerer, Fey bloodline?

Man At Arms: This guy is not a PC class. Probably just an Expert, he's an inventor not really a warrior type. He's a techie with a buff bod.

Stratos: Probably just some boring blaster low level Wizard (or Sorcerer, maybe with rays) of Strix bloodline, as you surmised. A Strix would work nicely, but that penalty for Charisma would suck.


Yes, maneuverability gives a bonus or negative to the fly check. http://www.d20pfsrd.com/skills/fly Scroll down until you find it.

Sorceress: I agree, need to pick a domain as she had no animal companion.

Orko: Definitely need a custom race for that one.

Evil Lynn: I would entertain the idea of sorcerer or witch.

Man at Arms: Good point on the expert, I haven't watched the original in like 20 years, I think he was more combat oriented in one of the remakes.

Teela: Ranger could work. Or just throw a bunch of ranks in survival. I've done that with a fighter before and worked almost as well as a ranger would have.

Fisto: I liked the extra punching damage of the monk, but nothing else. I can't think if there is a magic item or something that up his damage while punching as a fighter...well, I guess you could just give him a gauntlet or something.


Yeah, but is that bonus ALL THERE IS to maneuverability rating? Or do you have different capability depending on which category you have?

Probably Knowledge domain for Sorceress and her Druid levels. She didn't do much zorching.

Evil Lynn a witch? But she's got no familiar, and that's so essential to the class.

Teela was also more acrobatic than the other characters, plus she used projectile weapons more often than the others. That's why I thought, combine that with tracking, and she's just a high Charisma Ranger (sans spells).

Basically Fisto just smashed things with his hand. That's the extent of the character, that and he had a loudspeaker voice.

Liberty's Edge

Scare Glow'd obviously be a Lich, Tytus and Megator would be Elysian and Thanatoic titans respectively, and Webstor would be a Drider using the Anthropomorphic template from Savage Species.

I'm just wondering how you'd represent the real weirdos from the series using existing stuff. Like how you'd alter Snakefolk so that they resembled the various Snake Men characters, how most of the Evil Horde would work, Extendar, Rio Blast, Snout Spout, Spikor, ect.


I think the bonus is all there is to maneuverability. I think it's meant that the bonus (or negative) represents your flying ability (ie perfect is a huge bonus, so even at low levels you can easily hoover, etc).

Sorceress: Knowledge domain, I like it.

Evil Lynn: Oops, forgot to mention. Use the Bonded Witch archetype. Didn't she always carry around a staff? I think I remember that. If my "old man" memory is failing me, then I recant that option. :P

Teela: Ah yes, she did jump around quite a bit. Perhaps an archetype that replaces the spell casting?

Fisto: Very true. Although I recall him trying to compete in a log rolling contest once. I believe he lost.


tbok1992 wrote:

Scare Glow'd obviously be a Lich, Tytus and Megator would be Elysian and Thanatoic titans respectively, and Webstor would be a Drider using the Anthropomorphic template from Savage Species.

I'm just wondering how you'd represent the real weirdos from the series using existing stuff. Like how you'd alter Snakefolk so that they resembled the various Snake Men characters, how most of the Evil Horde would work, Extendar, Rio Blast, Snout Spout, Spikor, ect.

???? I don't recognize any character from that first paragraph, except Web Stor.

Well, as for the other oddities, they wouldn't be all that hard. Snout Spout just shoots water at people, and has an additional arm to grab things. Spikor is easily the most lame, since all you'd need is spiked armor or a hooked vest.


I dunno, sometimes Evilyn didn't use a staff. Guess I would have to think on it.

So, how would one judge how maneuverable Orko and his people are, now that the Fly skill is being used?


I would think, since Orko is literally forced to fly constantly due to lack of legs, that I would give him perfect maneuverability. I don't recall him ever randomly falling to the ground b/c he failed a concentration check. :P

I think I would also give a -2 to Str, from that post I had earlier suggesting a custom race for Orko. Flying is powerful, gotta make up for it somewhere with some negatives.


For Evil Lyn you could also have that ridiculous hat be her bonded item. :P


Oh yeah! I forgot the silly hat and cape. Not as outrageous as a lot of the characters, but still pretty bad.

I was thinking, what about Cringer/Battlecat? I was thinking a cohort from Leadership, but what sort of beast? Dire tiger? It's supposed to be able to talk, y'know. Probably give it a low Wisdom, so it has a crappy Will save and thus low courage.

Whaddya think about making Skeletor a lich? He's seemingly immune to cold based on one episode.

Saw this one ep where He Man just spun himself a lot to become a whirlwind. Yeah, think I'm gonna pretend that one never happened.... can you just imagine the super-barfing ability He Man would have?!


Whirlwind attack?

Grand Lodge

The most fun to build? Skeletor.

Second most fun? Stinkor.


As long as Skeletor is the most inept lich of all time, sounds fine to me. :P

Cringer/Battlecat is weird. You begin with a weak talking green tiger and end up with an even larger, fierce, non-talking death machine. Not sure how to translate that, honestly.


Stinkor...just thinking of him makes me laugh. Even the action figure reeked!


Awaken Tiger Titan Mauler?


Strannik wrote:

As long as Skeletor is the most inept lich of all time, sounds fine to me. :P

Cringer/Battlecat is weird. You begin with a weak talking green tiger and end up with an even larger, fierce, non-talking death machine. Not sure how to translate that, honestly.

Awakened dire tiger with barbarian lvls.


Azaelas Fayth wrote:
Awaken Tiger Titan Mauler?

Damn ninjas.


Nobody better lay a finger on my Butterfinger!


Sword of Power - Major Artifact
Aura - Strong Evocation and Conjuration; CL 30th
Slot - None; Weight - 7 lbs

This powerful sword draws its power from an ancient structure, typically an abandoned fortress or mage's tower. It functions as a +5 Defending, Merciful Adamantine Bastard Sword. Upon speaking the command word, it draws upon its keyed location to grant the wielder a +8 enhancement bonus to Str, Con, and Dex as well as DR 10/-. While using this ability the wielder's appearance is altered and his original appearance can only be seen through the use of a True Seeing spell. 3/day the user may use the sword to cast a Quickened, Empowered, Intensified Lightning Bolt as if he were a CL 15 Sorceror. Using this ability leaves the wielder Stunned for an initial 1d2 rounds, and Staggered for an additional 1d4 rounds.

Destruction - Destroying the structure that the sword is keyed to renders it powerless and it becomes a standard Adamantine Bastard Sword.

Build He-Man himself as a Barbarian as you see fit, give him that sword, and go.


Okay, I did it. Just wrote up He Man as a 3rd level PC (with more levels etc to come).

Alignment NG

Str 20
Dex 18
Con 20
Int 14
Wis 12
Cha 14

Race: lawbringer aasimar

Levels: Barbarian 2, Monk 1
36hp

Skills: 3 ranks in Acrobatics, Diplomacy, Intimidate, Perception, Stealth, Swim. 1 rank in Climb, Sense Motive.

Languages: Common, Celestial, ancient magic (old elven in my game)

Feats: Improved Unarmed Strike, Improved Grapple, Stunning Fist, Throw Anything, Raging Vitality

Gear:
adamantine bastard sword (looked too thick to be a longsword)
Mithral Breastplate (later will place glamered on it)
Heavyload Belt
Climbing Kit
Masterwork Backpack
Muleback Cords

Special abilities: +2 Str instead of spell-like ability
Destructive from Breaker Barbarian archetype, Invulnerability from Invulnerable Rager Barbarian archetype. Strength Surge rage power.

Traits: Good Influence, Armor Expert (negates breastplate ACP).

Sigh. Kinda had to break the rules with the two archetypes being used, but there's no overlap of abilities exchanged. Had to guess shamelessly at his mental attributes. Future levels will be in exclusively Barbarian, as I only dipped into Monk to get those 3 feats. Note that I didn't include all the preset racial stuff, the derived numbers etc.

In the future, I figured these would be a good idea (in order):
Rage Powers: Smasher, Intimidating Glare, Terrifying Howl (transformation combined with rage), Powerful Blow, Ground Breaker, Increased DR x3.

Feats: Dodge, Leadership (Cringer/Battlecat), Power Attack, Improved Sunder (yes I know this isn't enough, still thinking)

Gear: Boots of Striding and Springing, Bracers (as Amulet of Mighty Fists +5), Loincloth (as Amulet of Natural Armor +5), Belt of Physical Perfection +6 (combined with Heavyload Belt)
Breastplate/Harness enchantments: +5 enhancement, Reflecting, Glamered, Delving, Jousting, Righteous, Determination. Sleeves of Many Garments?

Gotta work on the Sword of Power some more. And I intend to check out what would work for Battlecat/Cringer.


Does anybody have a guess as to He Man's height?


6'5, 240 lbs with blonde hair and blue eyes. Aryan juggernaught.


I think the max height for aasimar is 6'6", with max weight being 190lbs. That seems awfully light for the height!

I'm still working on Orko. The key features seem to be flight 70ft perfect maneuverability (16rp), Small size, slow speed (-1rp), Light Blindness (-2rp), Outsider native (3rp). I think he's more of a Sorcerer than a Wizard, so I have him at +2 Dexterity, +4 Charisma, -4 Strength, -2 Wisdom. SR 6 + character level. But I am not sure on those attributes, and since SR screws him up just as much as it helps, that's why I put it in there.

I don't know how to simulate his mixed up magic; maybe a 50% spell failure rate or just higher SR?


Did you ever see the live action movie from 1987? You could use Dolph Lundgren's real life stats (back then), 6'5", 250 lbs.

It seems there is debate online, as google is fairly stumped, anywhere from 6' to 6'7" seems to be argued by someone somewhere.

Good ideas on cringer, I should have thought of that. :P

I think w/ Orko I would pick whatever spell failure % I wanted (50 might be a good optioin) and then make a random effects table for what actually happens when he fails. Should add a degree of randomness that we see in the show. And I think the stats, etc you have, should work out well.

Unruly, I really like that idea for the sword.


I forgot to add in Halfling (Widgets) and Auran (Stratos' bird people), subtract the ancient magic language.

What do you think of my estimate of He Man's mental stats?

Yeah, I saw the flick. I can't recall how buff Dolph was at the time. I've said it before, and I will again; the height and weight random charts are really screwed up!

Well, where Orko is concerned, what about using the Rod of Wonder chart if a spell fails in game? And, what do you think of the SR? Should I keep it, increase it, or drop it? It screws over getting healed/buffed just as much as it protects from hostile magic.

The Sword Unruly mentioned is nice, but I don't think I can give it to the character. The concept is more that anyone could take this template and recreate the He Man character at lower levels, and then play it. Over time, you pick out more abilities that match the show. Thus, it has to be reproduceable.

How does one get a creature "Awakened"? What spell etc would do that? And, how does one simulate the transformation for Cringer into Battlecat; just have it turn from a tiger to a dire tiger?


Mental stats? I might drop charisma to 12. He was likable, but I don't remember any "rally the troops" speeches or anything. And Prince Adam was pretty whiny, if I remember correctly. Int sounds right. Wis probably right too.

Rod of Wonder chart should work. Sure, why not, keep SR.


To awaken an animal cast this once.

Titan Mauler's get the ability to be under Enlarge Person Spell when they Rage.


The problem with making He-Man a template is that his power was granted to him by an artifact(the Sword of Power, which acted as a focus for the power of Castle Grayskull, IIRC), not by his own innate abilities. Which is why the transformation was always preceeded by Prince Adam raising the sword and yelling "By the power of Grayskull!" and then he becomes He-Man and can do all that fantastical stuff like fighting Beast Man, Trap Jaw, and Tri-Klops all at once without breaking a sweat. Without the sword, he was just a normal guy who would get his teeth kicked in if he tried that.


Huh. I just started this thread a day or so ago. I actually clicked on this by mistake, thinking it was a link to my own thread. It's an interest check for a game I'm toying with running, based in a slightly darker future for the MotU worlds. If any of you folks would like to try and put some of these theories to the test, go ahead and weigh in over there.

I'm messing around with the Mythic playtest rules to try and make a lot of this madness work, for the record.


Oh, and a thought - I would probably have considered building He-Man as a Cavalier (Beast Rider archetype). Think about it; Tiger mount, obviously. A tendency to call out (re: challenge) specific enemies. Dedication to a cause. Seems pretty fitting to me. I could see where you were going with Barbarian/Monk, but this is the direction I'd take it.

Maybe toss in a level or two of Unarmed Fighter to make with the punching.

Shadow Lodge

Strannik wrote:
As long as Skeletor is the most inept lich of all time, sounds fine to me. :P

I never understood the need for Saturday morning cartoon villains to be so utterly inept. G. I. Joe and He-Man didn't really need to exist, Cobra and Skeletor were so incompetent they didn't need anyone to defeat their plans, they would have just fallen apart of their own sheer ineptitude before coming to fruition.


Kthulhu wrote:
Strannik wrote:
As long as Skeletor is the most inept lich of all time, sounds fine to me. :P
I never understood the need for Saturday morning cartoon villains to be so utterly inept. G. I. Joe and He-Man didn't really need to exist, Cobra and Skeletor were so incompetent they didn't need anyone to defeat their plans, they would have just fallen apart of their own sheer ineptitude before coming to fruition.

I always assumed it was their attempt to make little kids better people by showing them that evil is dumb. :P


I've been doing some thinking, and I honestly think He Man's dexterity is lower than 18 to start out with. The man doesn't do much dodging or whatever. Mostly he just parries with his sword.

So, what about a 12 or 14 Dexterity instead? What do you guys think?

As for the Charisma, you might be forgetting that he did do a lot of jokes, and he also tended to lead whenever he showed up. Interestingly, while his body was that of a musclebound type, he acted much differently. Still think his Charisma should be lower, or ?

As for Orko, been thinking about that. Can I use the slow speed option to reduce the 70ft perfect speed to 40ft perfect? He didn't seem THAT fast, and I might be able to squeeze in some skill bonuses to magic. The 50% spell failure rate may be a little high overall, I dunno, perhaps 25% would be better. See, I'd like to encourage my players to consider taking a Trollan as a race. Wouldn't that be fun?

I dunno, I think Skeletor was made inept for humor's sake. I gotta admit, the voice was really good, very villainous! Once I get Orko done, I gotta think about working on the other characters. Orko shouldn't need too much more effort, given that I have already pegged him as a Protean Sorcerer with a unique race. Just gotta work on the movement issue, and final race creation. Anybody got suggestions on which character they would like to see done next? I think Ram Man would basically be a dwarf that likes to Bull Rush everything...

As for turning He Man into a overall template to allow for players to run a character like him, why not? The rules actually allow for duplication of most of his abilities, especially in the upper levels. Yes, the Sword would be unique, but then so would ANY +10 with enchantments weapon! C'mon, that's more than 200k gp!

I looked at the spell you guys mentioned, and I don't think it would work. "An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount.

An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). This spell does not function on an animal or plant with an Intelligence greater than 2." Doesn't that mean it wouldn't work to make it a sidekick for a character? Would Leadership still work, or not?

I already answered the Cavalier question. He Man never fought atop Battlecat. He only used his sidekick as transport and as a separate warrior. Cavalier wouldn't work. Never heard of Unarmed Fighter, is that a Fighter archetype in the APG?

Finally, I just started a Conan the Barbarian thread in Homebrew, if anyone is interested. While my current Fighter player isn't interested in He Man because of the behavioral restrictions, he IS more interested in a Conan build.


An Awakened animal would be able to serve as a cohort using the Leadership feat. There's even a section for Monster Cohorts in the Bestiaries.

As far as arguing against the template, I'll give the reasons you yourself gave when people were offering advice that you didn't agree with - It doesn't make sense in the context of the show. He-Man wasn't something that anyone could be. He was a specific person, chosen for a task, and given access to a very powerful item that allowed him to complete that task. Why are you unwilling to look past the fluff for Pathfinder mechanics but willing to look past the defining characteristic of the character you're trying to recreate?

To quote you -

Piccolo wrote:

Really, did you guys actually watch the show?

Sohei? Some goofy wuxia class? Get serious. This isn't China or Japan, and He Man is neither. There are no wire-fu stunts in He Man. That would restrict him to class rules that don't apply. Again, best I can think of is Barbarian.

No actual armor. No kilt. He doesn't wear such things. You guys are continually trying to turn him into something that doesn't conform to the series.

You were unwilling to budge on in-game fluff, and so you declared a bunch of suggestions worthless and came off as slightly hostile about it(with that only being one example). But now you're declaring the show's fluff, which is the reason you didn't like those previous suggestions, worthless by saying that anyone who wants to turn into He-Man can.

I understand that it's you're game and you can do what you want, but you're being inconsistent about how much you're willing to compromise the fluff for the game and the show. You won't allow a kilt to be reworked as a loincloth, but you'll say that everyone can be He-Man at the same time. You came here asking for advice on how to do it, but you're throwing away suggestions because they don't fit what you already had planned in your head. It's kind of hard to offer suggestions when either you haven't stated exactly how far you're willing to compromise with regards to certain things, or you're changing what you are and aren't willing to budge on.

I'm not trying to come off as hostile myself, though it may end up reading that way. I'm just stating my opinion based on what you've previously said. Then again, I've played in, and ran, games of D&D 3E where players were allowed to build characters along the vein of He-Man and it ended up being a nightmare, so my opinion may be skewed.


Piccolo wrote:
I already answered the Cavalier question. He Man never fought atop Battlecat. He only used his sidekick as transport and as a separate warrior. Cavalier wouldn't work. Never heard of Unarmed Fighter, is that a Fighter archetype in the APG?

Okay, it's possible I'm getting some of the scenes from the newer series confused with the original, but I could swear that He-Man fought on Battlecat a few times. That's beside the point, though - the real idea is to get him a powerful animal companion. You end up with a few mounted combat abilities that you don't use much, but who cares? Just don't use 'em. That being said, Awakening a dire tiger would in fact work just as well. Just because he's not officially an animal companion doesn't mean he can't still be a loyal friend, just that he has his own mind.

As for Unarmed Fighter, it's actually from Ultimate Combat. Here's a link. Brawler would also work (link), although not quite as well in my opinion. Neither of these would let him swing around the Power Sword too effectively, but that's hardly the idea - all he needs is the proficiency to make that monstrous thing effective, it's the punching that's a trick.


I bent on the bit about calling a mithral breastplate a harness, simply because I could not come up with a decent mechanical solution without totally breaking the game rules. Bracers of Armor are just too damned expensive in the beginning. So, I went with a breastplate, but made it mithral and used Armor Expert to nullify the ACP. As it is, I have already borrowed powers from TWO different archetypes, and ignored the rest of those same two archetypes (against the rule in the APG).

One would think that fans of the show might enjoy playing the He Man character. That's what this whole thread is about, making that possible.

Yeah, all He Man ever used the Sword for was transformation, breaking objects, destroying constructs, and a few times nullifying magic instead of reflecting it like he normally did. I think once or twice he created a storm with it. Might've parried a few times, I dunno.

I'll take a look at those two links. Maybe they'd work better than the two I have already, Breaker and Invulnerable Barbarian archetypes mixed.


Took a look at the unarmed fighter. It's way too dishonorable for He Man. Too reliant on Dirty Trick (trick throw, sucker punch, and eye gouge dont really fit the character), and it takes too long to get both Unarmed Combat and Improved Grapple (not to mention Throw Anything). I had it taking one level of Monk simply for those two feats. Yeah, it did cost some hp and a point of bab, but I think it was worth it.

Now I just gotta find the CR of dire tiger, and use that for Leadership. I can probably find an equivalent CR. Might need two sets of stats, one for Cringer and one for Battlecat.


Monks have to be lawful.


Martial Artist Archetype.


Yeah, which is why He Man is an EX Monk. Like I said, I only had him take one level so I could get the Unarmed and Imp Grapple feats out of the way. Stunning Fist is nice, but it's not really He Man. Combine those 3 feats with Throw Anything, and you get the majority of the character in a fight. He'd grab people and throw them, or tie them up etc.

Martial Artist archetype? Which class?

PS What roll do you make for throwing a grappling hook? What roll do you make for tying a rope, thereby securing it for climbing? I know how tying someone up works already.

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