Will anyone else be using mythic rules with RoW?


Reign of Winter


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I have a group of 3 players and we are considering using the mythic rules. Part to compensate for having only 3 players and i part just to try them out.

I'm thinking of using the black rider's mantle as the moment of ascention in stead of giving a +2 stat bonus.
I like the idea of flaws, and am thinking of giving them a weakness to cold iron to symbolize the connection to fey. I might give each of them a different fey themed flaw taken from folklore.


Dude, we're going to Earth. We don't need to use the Mythic rules because the AP is already mythic.

The black rider's mantle might actually work pretty well for using mythic rules spring point. I'm not sure if they're keeping the weakness, but maybe you could make them all weak to things fey usually are?

RPG Superstar 2009, Contributor

Cheapy wrote:
The black rider's mantle might actually work pretty well for using mythic rules spring point. I'm not sure if they're keeping the weakness, but maybe you could make them all weak to things fey usually are?

The mythic rules weren't available when I was working on this project, but that's the exact same thought that crossed my mind later. The Black Rider's mantle could easily serve as a reason for the PCs to gain their first mythic tier.


Are the mythic rules developed enough to do so?


The only problem I have with givin Mythic Tiers this early is that I can't seem to find any good candidates for mythinc tiers in the antaginists in book one.

Spoiler:
I mean: the end boss is an apprentice. A cool fight but not a guy that story-wise is mythic.

But it might be a good thing to wait with the mythic enemies untill a bit later and just beef up encounters, if they get too powerfull.
Or I might make them meet a mythic hexcrow as a "welcome to irrisen" fight.

Neil, I really like that you came up with your own moment of ascention, complete with a flaw and all, before the Mythic rules were made public :D

I know the flaws are removed/made optional, but I really like them and think they can be a nice way to add flavour and side-stories in a small group.
My first idea was vulnerality to cold iron, but I'd like to add something for each character in the group. Any ideas anyone?

Master Summonner: A chance of summoning random (hostile?) Fey when using his summon SLA.

Cavalier (homebrew archetype removing horse, giving him better banner): I'd like to tie him to the rider or knights of myth in genereal, but the only thing I can come up with is something about keeping his word or defending allies. Bus he's LG, so that wouldn't affect him much.

Ranger: No idea yet. I'm watching his moves carefully, seeing if I figure something out from his actions.


Just because the players have 1 mythic tier doesn't mean the immediate "boss" needs to. I mean specifically, the real "Boss" isn't home.

There doesn't have to be a riposte for every touche.

1 mythic tier isn't going to blow anything out of proportion but later, they will need it, and there won't be a tastier time/reason for them to get it.

The mantle of the rider is really cool and epic.


I had the exact same idea of having the Rider's mantle bestow the first mystic tier. I hadn't thought of the flaw though. I really like that.

I think it would definitely be a good idea to wait till the Mystic rules come out though before trying to use them for this AP. I don't know if what's in the playtest is robust enough. It would probably work for the PCs, but you'll probably have to give the enemies a bump in difficulty in order for the PCs to have a challenge. Though maybe you could get by with just a bump in CR?

-Kcinlive


I'm strongly debating how to handle this.

On the one hand, I see some excellent opportunities to work this into a custom, Epic 8th setting of mine; using mythic rules to compensate for the level cap. And the Black Rider's mantle being the moment of epicness (and probably replacing a regular level as well) seems perfect.

On the other hand... first off, I want the full mythic rules, for obvious reasons. Secondly, I'm concerned by the risk for a novice GM in needing to adapt so much of the AP to account for a switch from regular levels to mythic. (Just subbing a mythic tier for the +2 stat bonus and maybe for a single class level doesn't sound too bad, but that's not what I'd be doing.) And finally, the AP goes so far afield from the core of the setting that it's barely worth putting it in the setting. But then, that also gives me flexibility to break the rules of the setting if necessary.

Either way I'm planning to run some shorter stuff first, which means that I have plenty of ability to wait on the mythic rules. Maybe because they spend so much time outside of the core of my setting, they can ignore the Epic 8th setup. But then, are the features of ley line tie-ins, real world history tie-ins, and replacing travel to Earth with travel to the future worth all the additional work with so little payoff to the core of the setting? I'm not sure.

EDIT: Something just occurred to me. My setting, based to a degree on the myths of Atlantis, and a lot of sorcerers, is actually largely meant to take place after some unspecified cataclysm sank Atlantis beneath the waves. A lot of the intended concept is people and nations adapting to the loss of that central (if often distant and corrupt) government... and the loss of much of the magical support that government provided society.

The thing is, I haven't worked out what the cataclysm is. I know the basic effect, I know how I want Atlantis to be afterwards, and I have some rough ideas. But now look at Reign of Winter: we've got portals opening up along ley lines (and I already declared Atlantis to be at a nexus of ley lines in my campaign document), and we've got the imprisonment & neutralization of a mythic character. If this doesn't cause the cataclysm, it can definitely help lead to it, with this much big magic destabilizing the ley line nexus or the font of power that's likely at the heart of the island.

RPG Superstar 2009, Contributor

Remember, mythic rules are a tool for the GM to use however he or she wishes. They're event-based rather than accumulating through XPs. So, if you only want to give your PCs a single mythic tier (via the Black Rider's mantle), you could do that and never advance them again for the entire rest of the campaign. Even that one tier of mythic ability is fairly significant, and can certainly represent the boon passed on from Baba Yaga's servant. That's how I'd probably play it, because, that way, you don't have to go through and re-jigger every single encounter. Or, at least, not in major significant ways. It'd be about the equivalent of giving them a +1/2 to +1 CR boost probably.


Agreed.

If all I do is add one mythic tier in place of that boon, well, I'd probably just delay regular leveling a little.

The problem is the notion that the world is an epic 8th one; i.e. no character, PC or NPC, has more than 8 levels of classes. To accommodate that, mythic or not, a lot of content needs to be adjusted. In theory, assuming that the mythic system works out a particular way, I could just end up with level 8 / tier 10 characters and be equivalent to level 18 characters... so as long as I applied the mythic as a replacement for levels, I could probably leave almost every encounter alone. (Except for anything that relies on the assumption that the PCs have higher level spells... or if I want to make sure that there aren't enemies casting spells that PCs can never get.)

I'm reasonably sure I could find suitable events for further mythic tiers throughout the AP; for example, activating the Hut for the first time, and probably a good few points during the latter couple of adventures. Figuring out how to travel worlds (and times, in my Atlantis setting), would qualify.

So it's not the use of mythic that would force me to rebuild encounters; it's the use of a level cap of 8 that would do it.

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