About To Run Rise Of the Runelords: Any Tips, Advice, or Suggestions?


Advice


Hey everyone~!

Recently (By recently, I mean while ago, but I've been lazy), I picked up a copy of the Rise of the Runelords Anniversary Adventure Path and am planning on running it sometime soon.

Planning on running it for 4 people, without XP. Just going to level the party up at significantly important parts of the story to keep role playing a major part of it (and less discussion of how close the party is to leveling).

Two of the players are quite experienced in general, one is experienced with 3.5 D&D so should be easy enough to adapt to Pathfinder, and one is a complete D&D/Pathfinder Virgin, so I'll have to teach him how to play.

Just curious if anyone who has run this adventure path before has any tips, tricks, advice, or general suggestions on this particular path? Anything you ever had problems with? Anything that can be simplified or added upon to give the players a bit more fun or interactivity?

:) Just curious. Thanks!

Silver Crusade

One tip? Make sure the PCs care about Sandpoint. Introduce them to the many colourful characters, take them shopping, tease them with the many plot hooks and mysteries in town.

It will really pay off later.


Also if you have not visited them already check out the Paizo Rise of the Runelords Adventure Path Forums.


No evil or morally grey characters off the bat. People should be HEROIC and the core of the group should remain as such. If you want morally grey, Council of Thieves would serve better or even Kingmaker to an extent.


Yeah, I've been reading up quite a bit about Sandpoint. The colorful characters almost make me want to play instead of run, but to be honest, it's REALLY exciting to be able to play the characters. The town sounds pretty interesting.

Aye, I have no visited those yet. I should take a look there :) Thanks for the recommendation!

B0sh1, I agree. I don't always enjoy the morally ambiguous. It sometimes clouds characters' reasoning or motivation to help the town and others. So yeah, from what I can tell, everyone so far has a reason to care about Sandpoint and are good-aligned, for the most part. At least not morally gray :D

Gonna take a look at those RoTRL message boards.


Do get Varisia: Birthplace of Legends and Inner Sea Magic.

The former has really interesting archetypes for varisian and shoanti characters, along with the single most useful thing we could have used in our RotRL campaign: A map with travel times already printed on it.

It also has two alternate campaign traits for each AP set in the area, along with a full set for Jade Regent.

Inner Sea Magic has the Thassilonian Wizard Archetype, which you might want to toss on several of the baddies if they didn't already do so in Anniversary Edition.


Ooh. That sounds pretty dang useful. The travel times already on the map? That's pretty awesome :D Makes keeping track of time a lot easier, by the sounds of it.

Alternate traits sound pretty cool, and would be great for player plot hooks. Thassilonian wizard also sounds pretty cool. I'll have to take a look at those.


Overall it's a good heroic campaign with a great climax; you should have fun - I did!


I was actually reading the section in the Appendix that's basically a list of things that can happen if the party fails in the end or forgets to do a couple of tasks.

To be honest, I kind of WANT the party to fail in one of those tasks just to make the ending more interesting and plot twisty. Would be interesting.

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