Cybernetic Jaw Build (Loot for a PC)


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So as a little add on for my player while we were running Under Frozen Stars, I added in a room where the players had option to have body parts replaced with cybernetic parts. So after all was said and done, I had to write up 4 of the 6 replacements. Eyes, Spine, Arm and Jaw. (The others were Heart and part of the Brain)

I didn't care too much about theoretical Gold costs, I was more interested in giving each of the players a new mechanic to play with.

Details on what I did thus far;

Spoiler:
So the basic rules I have with these is that while they are not fully magical (granting spell like abilities) they are powered by magic, so a successful dispel magic check or rolling a 1 after receiving electric damage causes the part to shut down for 1D6 rounds.

The arm followed pretty closely with the staff mechanic. The character gained a permanent +2 untyped bonus to Str, a d3 slam attack that was considered ghosttouch, 1 charge per day was added to the arm's pool (max 10), and the charges could be spend to increase the bonus to +4 for a round, cast Magic Missiles, or shield.

The spine I borrowed from the Weapons of Legacy book, with the spine attachment slowly replacing the user's nervous system. Eventually granting Bonuses to Dex, Immunity to Stun and Daze, Ability to haste themselves, Evasion and a few other goodies. All of this spread over 15 levels.

The eyes I decided to go a little Preditor-ish. Giving Skill Focus(Perception) for free, and granting the ability to switch between different "sights" granting access to Darkvision, Low Light, Arcane Sight, and Detect Law/Good/Evil/Chaos. Only thing is using any of the other sights effectively blinds you to normal vision. Also, Darkvision was coupled with light blindness as per drows.

Now, here's my problem. I got no clue what to do for the Jaw. My original idea was kinda killed, so I only have the description to work off of. The builders of these parts felt that human biology was inefficient. They attempted to improve upon it. The Jaw was designed to fix the design issue that allowed humans to choke on things like their food, tongue, so forth and so on. The Jaw separates the trachea from the esophagus. So the user essentially breaths and speaks from their neck, and eats normally. I was thinking of tossing "spell like ability - Cast Shout" on there, but I don't seem to be coming up with anything cool. Or at least cool enough to justify the character living through HIS JAW BEING SURGICALLY RIPPED OFF!!!

Oh yeah, the player is a pretty good artist, so I have pics...

Ideas?


Going to toss some things in no particular order

Bite attack

Ignore hardness - coconuts being tasty, but tough to crack open. Could pair with bite attack to grant adamantine at higher levels.

Ingested Poison immunity

Convert atmosphere to breathable - immunity to drowning or suffocation as it's able to more efficiently filter oxygen

ventriloquism
shatter
shout
message (send only as it projects sound to the recipient)

bonus to perform checks involving speaking/breathing and perhaps count as a masterwork wind instrument?


Quote:
bonus to perform checks involving speaking/breathing and perhaps count as a masterwork wind instrument?

This is so in...

Too bad its a sorcerer...


I like Jaatu's bite attack and shout.

How about elemental breath attack, projectile teeth, lamprey mouth (blood drain), voice mimicry...?

What bloodline does he have? Maybe come up with some ideas that fit the theme.


Chaos_Descending wrote:
Quote:
bonus to perform checks involving speaking/breathing and perhaps count as a masterwork wind instrument?

This is so in...

Too bad its a sorcerer...

The Pipes of Foo items tend to require ranks or reasonably proficient players to activate to summon rats, or frighten people, or speed building.

Perhaps have it grant ranks in perform (wind instrument) ala headband of intellect now ;)


Jaatu Bronzescale wrote:
Going to toss some things in no particular order

I'll respond the same way.

Jaatu Bronzescale wrote:
bonus to perform checks involving speaking/breathing and perhaps count as a masterwork wind instrument?

I descended to do this, That very evening, the player decided to make an untrained Perform (Sing) check. The DC was 30. She turns to me and says "28". I hadn't told her about the bonus yet. The player and character were pleasantly surprised about the bonus. It was a good moment, so thank you.

Jaatu Bronzescale wrote:
Ingested Poison immunity

I was thinking more inhaled, myself... Need to crunch the numbers on this.

Jaatu Bronzescale wrote:

*snip*

Spells

I'm thinking of shout.

Jaatu Bronzescale wrote:
Bite attack

Obviously, thinking of tying the bite attack into the spells.

So here's the idea so far.

The alien tech described in the AP lists the tech as being Surrounded by glowing blue force energy. I assume that the creatures who made this stuff use raw force energy like we use electricity. Again, working off stuff from Hungry Storm, There is a disease, that turns your organs into blue energy.

This combined with the stuff from the Ledgendary Game add on, it makes sense that these guys might use this stuff to convert rendered meat into power for their stuff.

So, leading this into the jaw.

+2 Bonus to all Perform (Vocal) Checks
Immunity to Inhaled Poisons. (Possibility to up to Ingested)
Bite + Poison
- Poison as Ergia disease, DC is Con based
(1d4 Str + 1D4 Con, and under effects of Fairy Fire)
Spells 3/day - Shout

Special - If character is able to successfully poison a target, the next casting of Shout will be counted as Shout Greater.

Notes: I try to build these to not be completely tailored to the character. The character, however is a vegetation due to reasons of trauma. So, another way of charging the jaw would be welcome.

Comments, Suggestions?

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