| drbuzzard |
Ok, let's try another build. This one goes in for a bit more in the way of defenses(save type), but without giving up offense. AC is nothing to write home about, but it should suffice against lackeys. It assumes 880000 GP WBL.
Stats are taking into account deadly aim, rapid shot, point blank shot, and haste from the boots. Maybe I'll get bored enough to do some DPR calculations.
Fighter Archer 20
Human (Taldan) Fighter 20
NG Medium Humanoid (human)
Init +13; Senses blindsense, darkvision 120 ft.; Perception +24
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Defense
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AC 38, touch 28, flat-footed 27 (+10 armor, +9 Dex, +5 deflection, +2 dodge)
hp 204 (20d10+80)
Fort +21, Ref +21, Will +14 (+5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities bravery +5; DR 5/—
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Offense
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Speed 60 ft.
Melee +1 Adamantine Kukri +33/+33/+28/+23/+18 (1d4+14/18-20/x2)
Ranged +5 Adaptive, Endless Ammunition, Glamered, Seeking Darkwood Composite longbow (Str +0) +38/+38/+38/+33/+28/+23 (1d8+37/19-20/x4)
Special Attacks weapon training abilities (heavy blades +3, light blades +5, bows +6, flails +4)
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Statistics
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Str 26, Dex 28, Con 18, Int 12, Wis 10, Cha 8
Base Atk +20; CMB +28; CMD 56 (60 vs. Disarm, 60 vs. Sunder)
Feats Clustered Shots, Combat Reflexes (10 AoO/round), Deadly Aim -6/+12, Dodge, Far Shot, Greater Weapon Focus (Longbow), Greater Weapon Specialization (Longbow), Impact Critical Shot, Improved Critical (Longbow), Improved Initiative, Improved Iron Will (1/day), Improved Precise Shot, Improved Snap Shot, Iron Will, Manyshot, Point Blank Master (Longbow), Point Blank Shot, Precise Shot, Rapid Shot, Snap Shot, Weapon Focus (Longbow), Weapon Specialization (Longbow)
Traits Indomitable Faith, Observant (Perception)
Skills Acrobatics +9 (+21 jump), Climb +22, Handle Animal +10, Intimidate +17, Knowledge (dungeoneering) +24, Knowledge (engineering) +5, Perception +24, Ride +22, Survival +7 (+9 to avoid becoming lost), Swim +22
Languages Common, Draconic
SQ endless ammunition, glamered, glamered, seeking, weapon mastery (longbow)
Combat Gear Jingasa of the fortunate soldier (1/day); Other Gear +5 Comfort, Glamered Mithral Kikko armor, +1 Adamantine Kukri, +5 Adaptive, Endless Ammunition, Glamered, Seeking, Belt of physical perfection +4, Boots of speed (10 rounds/day), Bracers of archery, greater, Carpet of flying I, Cloak of resistance +5, Eyes of the dragon, Gloves of dueling, Handy haversack (1 @ 236.52 lbs), Ioun stone (clear spindle), Ioun stone (dusty rose prism), Manual of gainful exercise +5, Manual of quickness of action +4, Ring of evasion, Ring of protection +5, Swarmbane clasp, Wayfinder (1 @ 0 lbs), Backpack (13 @ 17.5 lbs), Bedroll, Flint and steel, Piton (5), Silk rope, Torch (5), 11818 GP, 3 SP, 5 CP
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Special Abilities
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Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Boots of speed (10 rounds/day) Affected by haste
Bravery +5 (Ex) +5 to Will save vs. Fear
Clustered Shots Total damage from full-round ranged attacks before applying DR
Combat Reflexes (10 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (120 feet) (Eyes of the dragon) You can see in the dark (black and white vision only).
Deadly Aim -6/+12 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endless Ammunition Weapon creates own non-magic ammo.
Eyes of the dragon See four times as well as a human in dim light, and twice as well in normal light.
Far Shot Halve the range increment penalty for extended range.
Glamered Weapon is cloaked in illusion and doesn't radiate magic. Suppressed 1 min after attack.
Glamered Assumes appearance of normal clothes on command.
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Impact Critical Shot You can bull rush on a critical hit
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
Ioun stone (clear spindle) Sustains bearer without food or water.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of evasion No damage if you succeed on a Reflex save for half damage.
Seeking Ignores miss chances, but must be aimed at the correct square.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Mastery (Longbow) (Ex) Chosen weapon has an improved critical multiplier, always confirms criticals, and cannot be disarmed.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Blades, Light) +5 (Ex) +5 Attack, Damage, CMB, CMD with Light Blades
Weapon Training (Bows) +6 (Ex) +6 Attack, Damage, CMB, CMD with Bows
Weapon Training (Flails) +4 (Ex) +4 Attack, Damage, CMB, CMD with Flails
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
| Argen |
Akerlof, I looked in the the Seeker of Secretes and the ioun stone wayfinder combo gives a re-roll and a +2 moral bonus, not immunity. I admit this is a great purchase and I'll be getting one asap.
Clear spindle: Protection from possession and mental
control (as protection from evil).
"....the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect."
| drbuzzard |
Akerlof, I looked in the the Seeker of Secretes and the ioun stone wayfinder combo gives a re-roll and a +2 moral bonus, not immunity. I admit this is a great purchase and I'll be getting one asap.
Clear spindle: Protection from possession and mental
control (as protection from evil)."....the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect."
Actually the key line is the one you left out:
While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target.
While the spell does affect you as stated above if cast after being affected by a compulsion spell, by having the ioun stone in the wayfinder you start out effectively with it cast (all the time). Hence the relevant rules is for when you are under the effects of the spell.
Hence you end up immune to compulsion type spells while using that combo (though only from evil sources which is a recent clarification to the FAQ).