Acrobatics: threatened square or threatened area?


Rules Questions


Medium-size monster occupies a 5' square in a 10' wide corridor. PC wants to tumble past, avoiding the AoO. PC must pass through three threatened squares. Does the PC make a single Acrobatics roll (for the threatened area) or three separate Acrobatics rolls (one for each square)?

The RAW says "you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics." That would seem pretty clear: a square = one square. But then OTOH the adjacent table says "move through a threatened area", which is a different thing -- that's the whole area of squares that is threatened.

So, which one is it?

many thanks,

Doug M.


I think it is per square. And if there are multiple opponents its per opponent as well.

The Exchange

Our group has always understood it that you roll only once for each enemy.


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Acrobatics:
It is threatened square but the player only needs to make one acrobatics check as you can only provoke one AoO per enemy from any action. So the player would move (at half speed through the threatened squares), make their acrobatics check, and if it hits the enemies CMD they do not provoke an AoO.

If you have more than one enemy threatening those squares of movement then you need to make an acrobatics check for each monster. The first one against monster 1's CMD, the second one against monster 2's CMD+2, the third against monster 3's CMD+4, etc.

If a player wishes to move at full speed through the threatened squares add 10 to the CMD of the enemies.

If the player wishes to move through an enemies square add 5 to the enemies CMD. If they fail they stop at the last legal square they moved through.

If the player is prone they can take a full-round action to crawl 5 feet without provoking by making an acrobatics check equal to the enemies CMD+5. If they fail they provoke and don't move.

I think that about covers it.

Liberty's Edge

I would say roll once for each enemy. Unfortunately Paizo introduced the potentially confusing reference to a square in Pathfinder, it was pretty clear in 3.5 as it was written:
"Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC."


we play by per square....if you make your first one, you don't provoke an AoO. Therefore, the one you are trying to tumble past hasn't used their one AoO. Yeah, it is a lot of rolling, but if a 'defender' has multiple AoO's you can be hit multiple times as you tumble past him.

My monk is at a level now where I don't even have to roll, but he also took the Panther Style feat chain, and WANTS things to get AoO's on him.


Once per enemy.


Lab_Rat wrote:

Acrobatics:

It is threatened square but the player only needs to make one acrobatics check as you can only provoke one AoO per enemy from any action. So the player would move (at half speed through the threatened squares), make their acrobatics check, and if it hits the enemies CMD they do not provoke an AoO.

Nice man that makes a huge amount of sense


Quote:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics.

Each of those is an indefinite singular article. I read that RAW as you must roll for each square and each enemy you might provoke, and if you don't provoke from enemy x for his first square you might still provoke for the second. I get that you can't provoke more than once for a single action, but if you haven't provoked, then you haven't provoked. And each square is part of the same action.

That's just my read - play how you want to play.

Grand Lodge RPG Superstar 2012 Top 32

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So no one bothered to check the Official FAQ to see if maybe this was already answered like two and a half years ago?

FAQ wrote:
You must make a check the moment you attempt to leave a square threatened by an enemy, but only once per foe.

/thread

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