Rob Kuntz Interview - Part One


Gamer Life General Discussion


This is the first of a new series of interviews with Rob Kuntz.

Dave Arneson and Gary Gygax are no longer with us. I don't know what some people who were there have to say about Rob's comments.

But if you are interested in the origins/early days of D&D, this looks to be quite a fascinating series.


Holy crap! That guy's (Martin) book shelf has 100 times more stuff on it than my FLGS. Wow, I'm jealous.


Hey: if you're gonna host a video thing, you better have the backdrop for it!


Entertaining and interesting. Thanks. I don't think Rob is thinking "AP" with his current direction :) It really makes me reflect on the lack of rules in the original game and how much of that was inexperience / incidental (most I think) vs. conceptual. There was always that exhortation to "go wild" with it...


I get the sense it was like throwing spaghetti up against the wall and seeing what stuck (who actually does that, anyways?). They tried anything they liked and if it seemed to work, wrote it down. If it didn't work, they tossed it out and moved on.

Judges Guild's Wilderlands setting and the hex crawl system seemed more "go wild with it" as well. Huge areas, short descriptions of a few things and the GM's imagination. They gave you a blank map and some crayons and said, "Go color it as you will."

Things seemed to get a lot more "tightened up" with AD&D.

Silver Crusade

Thanks for this!

I intended to just watch a few moments to see what it was like, but then found I'd watched the whole 50 minutes!

The time flew by! It's a really fascinating watch, and he is a cool guy!


Will watch this at home, dotted :)

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