Ill Omen Loop hole making it useless ?


Rules Questions


Maybe this is reading over something too many times but just a quick question on Ill Omen

Say you cast Ill Omen on a creature the next d20 roll it makes it rolls twice and takes the second result.

Could the creature or player not simply argue, I got hit with a spell as a reaction I make a perception check

I roll 1d20+perc reroll take worse result , Ill Omen discharges effect over at no cost to target?


Quote:
Intentionally searching for stimulus is a move action.

To what stimulus is the character reacting? He auto-succeeded the perception check to hear the spell being cast. If there's no other stimulus, you cannot make a reactive check and must use your move action.


the reactive perception check doesn't quite apply to that. you don't roll reactively to know you got hit by a spell when you know you got hit by a spell. you know you got hit by a spell.

and spellcraft exclusively applies as the spell is still being cast. so that doesn't work either.

you could full attack and it would only apply to your first attack, which will most likely still hit anyway.


Use Knowledge instead of Perception, since Knowledge checks don't cost an action.


perception for what? and in alot of ways perceptions i think should be GM rolls. If caster is already known, then There is no use in a perception. If caster was hidden, I see the perception has a valid choice, depending on spell (ie: ray, touch). Spellcraft or Know(arcane) to identify spell (both require trained)... I'd say is another of those GM discretion things.


As Roberta Yang suggest sub Knowledge check in place of Perception to recognise the effect.

same thing, a nothing check triggers a d20 roll, costs you nothing and you shrug off the spell.


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You cast Ill Omen on a creature.

It fails the save.

It rolls spellcraft to see what you did to it!

It fails because of Ill Omen.


Or use a Knowledge (Architecture) check to recognize the style of that pillar over there that is suddenly ever so fascinating that you really must take your free Knowledge check to learn about it right now even though you're in the middle of combat.


Again, i would say dm-wise, in the middle of a fight, especially, unless you could think of a reason to make said check... (which i can, actually) and if you trained (know = trained only), it doesn't burn or suffer the effect


Umbral Reaver wrote:

You cast Ill Omen on a creature.

It fails the save.

It rolls spellcraft to see what you did to it!

It fails because of Ill Omen.

btw Ill Omen has no save


assuming creature is trained, that i can see. I think i'd save it for big burly fighter... and is it aware that they have been effected by the spell?


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Metagaming solutions don't fly at my tabel..

Only if the target made a spellcraft check to indentify the spell would i consider letting him make any kind of free action to negate the spell. But then i'm playing with 5 year olds so i never have enforce that rule...

Free knowledge checks - well you made that at the start of combat if you have the skill. Why else would you have the skill. But now you take a keen interest in the arkitecture? Great you have just spend a full round action looking at the walls. Now don't meta game again...


Bigtuna wrote:

Metagaming solutions don't fly at my tabel..

Only if the target made a spellcraft check to indentify the spell would i consider letting him make any kind of free action to negate the spell. But then i'm playing with 5 year olds so i never have enforce that rule...

Free knowledge checks - well you made that at the start of combat if you have the skill. Why else would you have the skill. But now you take a keen interest in the arkitecture? Great you have just spend a full round action looking at the walls. Now don't meta game again...

Even this is too much... there's a built-in mechanic in the spell to negate it, if you make the Spellcraft check:

Ill Oment wrote:
A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.

Because this mechanic is written in, I would disallow any other way to "neutralize" the spell.


Ill Omen is a first level spell, that allow no saving throw. Forcing to take the worst of 2 dice is roughly the equivalent of a -4.

I think it's a good thing it can be neutralized.


gustavo iglesias wrote:

Ill Omen is a first level spell, that allow no saving throw. Forcing to take the worst of 2 dice is roughly the equivalent of a -4.

I think it's a good thing it can be neutralized.

Yes, it can explicitly be neutralized, it's written right into the spell. It takes a move action.


RumpinRufus wrote:
gustavo iglesias wrote:

Ill Omen is a first level spell, that allow no saving throw. Forcing to take the worst of 2 dice is roughly the equivalent of a -4.

I think it's a good thing it can be neutralized.

Yes, it can explicitly be neutralized, it's written right into the spell. It takes a move action.

I know, I know. I'm saying it's a good thing.

Grand Lodge

So, best if used in the open, whilst yelling "I cast Ill Omen!"

No perception, and no Spellcraft check.


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Well for one thing, the idea of using your Spellcraft check for your reroll doesn't work. You make the Spellcraft check before the spell is completed, otherwise counterspelling would be impossible.

You can't make a retroactive Spellcraft roll after the spell is completed, because by that point there are no components for you to identify.


Yeah, I think the fact that there is a built in way to negate it via a move action, IF you are skilled enough to know what is going on, shows that to be able to negate it even more easily when you AREN`T skilled enough to recognize it is obviously not intended. :P


Well if you are near cover, you could argue that as a reaction to a spell being cast, you make an acrobatics check to jump behind total cover. So the spell fails to target you.
Though you might have to dodge the PF rule book irl.

Scarab Sages

Rikkan wrote:

Well if you are near cover, you could argue that as a reaction to a spell being cast, you make an acrobatics check to jump behind total cover. So the spell fails to target you.

Though you might have to dodge the PF rule book irl.

If you had a readied action to jump behind cover, yes.

Otherwise, no.


again, the spell would not effect your acro check, since the readied action happens before... may make you an illegal target, and waste the spell that way thouhg.

Scarab Sages

That was my interpretation.

Your not making an acrobatics check unless you have a readied action. Said readied action could make you an invalid target, a consequence not restricted to the Ill Omen spell.

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