Contemplating a homebrewn villain, but unsure on if my idea will work.


Advice


Hello good folks, like the title states, I have a few ideas on how to make a interesting villain in a homebrew campaign I'm currently working on, and my plan was: A Kensai magus whit atleast 2 lvls in a alchemy class for vestigal arm, his weapon of focus will be scythe, both for looks, high crits and story reasons. My thought was, seeing as I have a extra arm, will I be able to use the 2h weapon and still use spell strikes and the likes?

And why I wont use scimitar? well, its a bit common, now aint it?
Change things up a bit^^

Looking forward for comments=)
Long live pathfinder!


No one has any Comment to if its legal, or totally broken? =/


Seems legit, Vestigial arm lets you hold extra stuff but not have extra attacks unless you take TWF.

Nothing in the Spellstrike seems to say he cant use it with a two handed weapon, BUT in Spell Combat you need a free hand. A generous DM may let you use a 2H weapon and the vestigial arm for spell casting.


That is sort of my thought, I am the Dm, and I wanted a cool and unusual villain in my next campaign, playing rise of the runelord atm. Just wanted to check if it was legal. that x5 crit maximized from the scythe will hurt^^

Silver Crusade

I think GM fiat allows you to do it then :D


I get the gist of what GM fiat means, but care to explain exactly what it is?
and yes, I could say whatever and it is true, but I want it to be legal:p
Otherwise I'll feel like iv betrayed my players, if they cant do it on a character, I shouldn't be able to either.
story wise its a Rise to power through a strong and determined will, no supernatural interference, so making it within the rules is personally important:p

Sczarni

Honestly, I would ditch the alchemist levels and simply give him the extra arm. If you multiclass like that, it kind of implies optimizing NPCs to look like you want them to look. You usually try this with PCs, not NPCs.

Example: An asimar cleric/fighter was given a demonic hand and she gained a single claw attack like that.

I would prefer this kind of approach.


well, true I could do that, but, I don't know, I like making it within the rules, but I could work the magic arm in his back story I suppose.


If your players are at all mature they won't mind that you screwed the rules once to give your villain an interesting power.


you can wield a two handed weapon with a regular hand and a vestigial arm and then use the other arm for spell casting. As long as you don't get extra attacks from it (which you aren't you're holding a 2 handed weapon instead of one handed) then its fine.


Seems like it will be a interesting challenge for my players then. Thanks for the help then, ladies and gentlemens. =)

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