Cold iron weapon as arcane bond


Rules Questions

Liberty's Edge

CRB wrote:
Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added.
PFS FAQ wrote:
If a caster selects a non-magical item as his arcane bond, and the player later wishes to upgrade it, he may do so for the cost (not price) of the final item as listed in the item's statblock.

If I take a cold iron weapon as an arcane bond, does the discount on the first upgrade reduce the cold iron penalty? That is, (assuming it is masterwork already) is the cost to go to +1 3,000gp (1/2 of the usual 2000 for +1, plus the 2000 penalty) or 2,000gp (2000 for +1 plus the 2000 penalty, then halved)? I suspect the former, but figured I'd ask in case I get a discount. ;-)


From how I'm reading the rule, you can not have a Cold Iron bonded item, or any special material at that unless it is an existing magical item replacing a bonded item.

Grand Lodge RPG Superstar 2012 Top 32

Core Rulebook: Classes chapter: Wizard: Arcane Bond wrote:

Weapons acquired at 1st level are not made of any special material.

...
A wizard can designate an existing magic item as his bonded item.

Boom. Non-issue.


Personally, Rinaldo, I would assume the latter.

Sczarni RPG Superstar 2012 Top 32

The arcane bond rules state the beginning free arcane bonded weapon can not be made of a special material. Nothing prohibits an arcane bonded item from being made of a special material. You just can't start with a cold iron weapon.

Lets look at a longsword, holy avenger, and masterwork cold iron longsword form the CRB (i suspect the MW cold iron longsword is priced incorrectly).

Longsword = 15
MW cold iron longsword = 330 [MW + (15*2)] (pretty sure this is wrong when compared to pricing of other items made of special materials and should be priced at 630)
holy avenger = 120,630 / 60,630 (notice only the 120,000 is halved)

The cost would be as follows:
Item cost x 2 (cold iron)
+
300 (masterwork) x 2 (doubled due to cold iron)
+
{2,000 + weapon enchantment}/2

To answer your question 2,000 gp should be the cost.

*priced via PRD

Liberty's Edge

Let me be more specific, as this isn't a 1st level wizard I'm talking about.

Rinaldo is Cavalier 2 / Bard (Arcane Duelist) 4. At 7th level he goes to Arcane Duelist 5:

APG wrote:
Arcane Bond (Ex): At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components. This ability replaces lore master.

He already owns a MW Cold Iron cestus. I want to do this in order:

1) Bond with the cestus
2) Upgrade it to +1 (with discount for being a bonded item)
3) Upgrade it to "Glamered" so that it looks like an ordinary glove, and doesn't alarm people when he "wields his weapon" in order to cast spells outside of combat (Charm Person, I'm looking at you!)

I'm just curious if the +1 costs 2,000 or 3,000 gp.

(The reason I'm using the cestus is because once you have a bonded item, you have to have it in hand to cast without a concentration check, but as a cavalier/bard he alternates between his lance and his flail, so the cestus is something he can always have in hand. In addition, he if puts it on the same hand as a buckler, he can cast with that hand without having to drop what he's carrying.)

Sczarni RPG Superstar 2012 Top 32

1) Pay 1,000 gp to bond with cestus (200 gp x arcane duelist level).
2) Pay 2,000 gp (cold iron penalty plus +1 weapon enhancement {2k + 2k}/2) to upgrade it.
3) Sorry, you can't do that. Glamered is an armor enchantment and can't be placed upon a weapon.

p.s. If a buckler is on the same arm as the cestus, it will impose a -1 on attack rolls when attacking with the cestus. Additionally, if you cast a spell using an arm with a buckler, you lose the bucklers shield bonus until your next turn.


Thomas LeBlanc wrote:

1) Pay 1,000 gp to bond with cestus (200 gp x arcane duelist level).

2) Pay 2,000 gp (cold iron penalty plus +1 weapon enhancement {2k + 2k}/2) to upgrade it.
3) Sorry, you can't do that. Glamered is an armor enchantment and can't be placed upon a weapon.

p.s. If a buckler is on the same arm as the cestus, it will impose a -1 on attack rolls when attacking with the cestus. Additionally, if you cast a spell using an arm with a buckler, you lose the bucklers shield bonus until your next turn.

There's a Glamered weapon entry in UE according to PFSRD.


Glamered Weapon Special Ability

Sczarni RPG Superstar 2012 Top 32

Grick wrote:

Glamered Weapon Special Ability

Thanks! I haven't fully absorbed UE yet...

Liberty's Edge

Thomas LeBlanc wrote:

1) Pay 1,000 gp to bond with cestus (200 gp x arcane duelist level).

2) Pay 2,000 gp (cold iron penalty plus +1 weapon enhancement {2k + 2k}/2) to upgrade it.
3) Sorry, you can't do that. Glamered is an armor enchantment and can't be placed upon a weapon.

p.s. If a buckler is on the same arm as the cestus, it will impose a -1 on attack rolls when attacking with the cestus. Additionally, if you cast a spell using an arm with a buckler, you lose the bucklers shield bonus until your next turn.

Why would I pay the 1000 to bond? This is the first time the class feature has been available, so his first bond should be free.

As to using the cestus to attack, I'm aware of the penalty, but that will happen rarely if ever. I'm using the cestus as a way to have a bonded item that can always be at hand even when using other weapons. Most of his spells are V only, and I don't mind losing the AC bonus when he does cast a spell with S. (I'd actually happily give up this class feature altogether; one extra spell at the cost of having to always have the bonded item is a low return IMO, especially for the standard bard feature it replaces :( )

Grand Lodge

Well, you could nab a Quickdraw Throwing(not the enchantment) Shield.

You could also nab a Ripsaw Glaive with a Undine Weaponshaft.

Dark Archive

Your problem becomes you have 2 choices

1. Bond with a master work item for free that is not made of special materials (your level 1 bond)

2. Bond with an existing magical item for (200gp x level)

The first one means you cant have a cold iron weapon, and the second requires it to be enchanted prior to the bonding process


Caderyn wrote:

Your problem becomes you have 2 choices

1. Bond with a master work item for free that is not made of special materials (your level 1 bond)

2. Bond with an existing magical item for (200gp x level)

The first one means you cant have a cold iron weapon, and the second requires it to be enchanted prior to the bonding process

Option 3: Bond with free masterwork regular-material item, destroy it, then replace it with a different non-magical item.

Liberty's Edge

I'm not seeing why I can't bond with my existing masterwork cold iron cestus to start with ... I've already paid for it, so I'm not trying to get the item for free, and since he doesn't have a bonded item yet he has to start with *something*. Why can it not be an item on hand of the right type?

It would be the same with a character who had a level or two of some other class, and already owned a wand. When he takes his first level of wizard, what would prevent him from simply making the wand he already has his initial bonded item?

If there is rule text I'm missing, a quote would be helpful if anyone has one for me.

That said, if it is as you are saying, then (getting back to the PFS question this started with) it should work like this:

1. Upgrade existing MW cold iron cestus to +1 (2000gp + 2000gp cold iron penalty)
2. Bond with the now-magical cestus (200gp x 5)
3. Upgrade bonded cestus to Glamered, getting a 50% discount for the first magical upgrade applied to a bonded item (1/2 of 4000gp)

Total 7000gp. Does anyone see any issues with that reasoning?

(Which as it happens nets out to the same as I would pay for my original hypothesis of free bond, 1/2 price +1 bonus, full price cold iron penalty, full price Glamered. I was hoping to get it down to 6000, but that's not a major issue for me. Looks like it all comes out in the wash ... :) )


The Great Rinaldo! wrote:

I'm not seeing why I can't bond with my existing masterwork cold iron cestus to start with ... I've already paid for it, so I'm not trying to get the item for free, and since he doesn't have a bonded item yet he has to start with *something*. Why can it not be an item on hand of the right type?

It would be the same with a character who had a level or two of some other class, and already owned a wand. When he takes his first level of wizard, what would prevent him from simply making the wand he already has his initial bonded item?

If there is rule text I'm missing, a quote would be helpful if anyone has one for me.

That said, if it is as you are saying, then (getting back to the PFS question this started with) it should work like this:

1. Upgrade existing MW cold iron cestus to +1 (2000gp + 2000gp cold iron penalty)
2. Bond with the now-magical cestus (200gp x 5)
3. Upgrade bonded cestus to Glamered, getting a 50% discount for the first magical upgrade applied to a bonded item (1/2 of 4000gp)

Total 7000gp. Does anyone see any issues with that reasoning?

(Which as it happens nets out to the same as I would pay for my original hypothesis of free bond, 1/2 price +1 bonus, full price cold iron penalty, full price Glamered. I was hoping to get it down to 6000, but that's not a major issue for me. Looks like it all comes out in the wash ... :) )

The reason you can't start out with an weapon of special material is because it says:

"Wizards who select a bonded object begin play with one at no cost. ... Weapons acquired at 1st level are not made of any special material."

It then says later:

"A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item."

Whether you read this together or separately, the only freebie you're getting is non-special material.

That said, your calculations on the price look correct.

Sczarni RPG Superstar 2012 Top 32

You have a MW cold iron cestus.

You gain a free MW cestus when you gain the arcane bond class feature.

Bond with your MW cold iron cestus for 1,000 gp or free (see arguement below).

Keep free MW cestus or sell because it "reverts to being an ordinary masterwork item of the appropriate type".

Upgrade MW cold iron cestus to a glammered +1 cold iron cestus for 6,000 gp. (first step 50% discount for the +1/cold iron drawback for 2,000 gp & an additional 4,000 gp for the glammered).

Replace, not destroy:

PRD wrote:
If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

Since it calls out you can replace the item, you don't have to destroy the original bonded item. There is no rule stating you must have lost or destroyed the bonded item.

Free to replace bonded item:

PRD wrote:

If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item.

A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

The reading of the rule here says you must wait only if it is lost or destroyed and the cost must be paid for lost, destroyed, or bonding with a magic item. RAW, you only have to pay the bonding cost for a lost or destroyed item. The first quote addresses replacing an item without placing a cost. RAI would most likely require the cost for any bond, but it is not specifically stated for just replacing an item that you still have that wasn't lost or destroyed.


The Great Rinaldo! wrote:
3. Upgrade bonded cestus to Glamered, getting a 50% discount for the first magical upgrade applied to a bonded item (1/2 of 4000gp)

PFS FAQ: "For items which can be enchanted incrementally (such as weapons or a ring of protection), only the first step gets this discount. For example, a nonmagical bonded dagger can be enchanted to a +1 dagger for 1,000gp instead of the normal 2,000gp, but further upgrades are purchased as normal even if you save up and purchase several enhancements at once."

There was a thread where people said this only applies to the first enchantment the item gets, not the first enchantment after it was bonded. I can't find it now, and it seems like it should work as you say, but PFS is strange sometimes.

Thomas LeBlanc wrote:
Keep free MW cestus or sell (it)

Michael Brock: "Unless otherwise stated, you cannot sell for money something you got for free. It doesn't matter how you acquired the item. This includes spell books and bonded items (which lose all magic propertied when not used by the wizard to whom they are bonded anyway)."

Liberty's Edge

Grick wrote:
There was a thread where people said this only applies to the first enchantment the item gets, not the first enchantment after it was bonded. I can't find it now, and it seems like it should work as you say, but PFS is strange sometimes.

Ok, so I guess I'll post a new thread in PFS and hope it doesn't get moved over to Rules again. (This is the third time I've had a specifically PFS question get moved to the rules forum, it's getting really annoying.)


The Great Rinaldo! wrote:
If I take a cold iron weapon as an arcane bond, does the discount on the first upgrade reduce the cold iron penalty?

To answer your actual question:

Iron, Cold: "Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added."

It increases its price, it doesn't add on another separate fee. So adding a +1 enhancement bonus to a cold iron weapon has a price of 4,000 gp.

The Cost of an item is generally equal to half the price of an item barring additional material components.

The PFS FAQ says you can upgrade a non-magical item for the cost (not price) of the final item as listed in the item's statblock, and since it can be upgraded incrementally, only the first step gets this discount.

So, regardless of how you end up acquiring it, if you have a non-magical cold iron weapon as your arcane bond, in PFS you can upgrade it to +1 by paying 2,000 gp. Also you might need 18 fame to do so, since non-magical cold-iron is always available, and +1 weapons (specifically 2,000 gp + 300 gp + weapon cost) are always available, but that doesn't cover putting the two together, AND the FAQ specifically says "The final and total price of the item (not the cost) is used on the Fame chart to determine whether a caster can purchase such an enchantment on their bonded item."

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