Urlog (Homebrew race: half orc, half elf)


Homebrew and House Rules


Hello, fellas,
I'm making a world campaign in which orcs and elves are able to produce mixed raced off-springs. I know that this has been done before although I am not so convinced with what I have seen up to know. I messed around a bit with the Advanced Race Guide and I created this:

**Urlogs**

URLOG RACIAL TRAITS
+2 Strenght, +2 Inteligence, –2 Charisma: Urlogs have strong bodies and sharp minds, but they tend to be brutal and sadistic. And even the “best” of them are often amoral.
Medium: Urlogs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Urlogs have a base speed of 30 feet.
Dark vision: Urlogs can see in the dark up to 60 feet.
Dual-Minded: Urlogs gain a +2 bonus on all Will saving throws.
Elf & Orc Bood: Urlogs count as both elves and orcs for any effect related to race.
Elven Immunities: Urlogs are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Urlogs receive a +2 racial bonus on Perception skill checks.
Quick Reaction: Urlogs receive Improved Initiative as a bonus feat at 1st level.
Languages: Urlogs begin play speaking Common and Orc. Urlogs with high Intelligence scores can choose from the following: Abyssal, Draconic, Elven, Giant, Gnoll and Goblin.

Urlogs tend to be Barbarians and Witches.

The idea is that they can be playable, I used 9 RP:
Dark vision 2
Dual Minded 1
Elven immunities 2
Keen Senses 2
Static Bonus feat 2

So, what do you guys think?


I'd drop the bonus feat in favor of a racial bonus.


Nefarius wrote:


So, what do you guys think?

At first glance, it seem a quite strong. Every racial feature seem to be very useful to most str or int build, while the cha penalty hits a dump-stat.

Having both dual mind and Elven immunities, is a bit much.


Looks solid, if a bit "cherry picked".


HaraldKlak wrote:
Nefarius wrote:


So, what do you guys think?

Having both dual mind and Elven immunities, is a bit much.

I agree, I'd pick one or the other. Or give a player the choice of one or the other depending on what they would prefer.


Thanks all for the feedback, I tweaked the race a little and I think that now the over-powered factor, cherry picking of traits, is reduced; I also threw the orc weakness, Light-Sensitivity, for good measure. Moreover, I also added a bit of customization.

URLOG RACIAL TRAITS
+2 Strenght, +2 Inteligence, –2 Charisma: Urlogs have strong bodies and sharp minds, but they tend to be brutal and sadistic. And even the “best” of them are often amoral.
Medium: Urlogs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Urlogs have a base speed of 30 feet.
Dark vision: Urlogs can see in the dark up to 60 feet.
Dual-Minded: Urlogs gain a +2 bonus on all Will saving throws.
Elf & Orc Bood: Urlogs count as both elves and orcs for any effect related to race.
Keen Senses: Urlogs receive a +2 racial bonus on Perception skill checks.
Light-Footed: Urlogs receive a +2 racial bonus on Stealth skill checks.
Light Sensitivity: Urlogs are dazzled as long as they remain in an area of bright light.
Stalker: Perception and Stealth are always class skills for urlogs.
Languages: Urlogs begin play speaking Common and Orc. Urlogs with high Intelligence scores can choose from the following: Abyssal, Draconic, Elven, Giant, Gnoll and Goblin.

ALTERNATE RACIAL TRAITS
Low-Light vision: The orc blood of this urlog has been diluted therefore she loses Dark vision but also the orc weakness, Light Sensitivity, and gains Low-Light vision in place of these traits.
Elven Immunities: The elven blood of some urlogs still flows potent through their veins, these urlogs are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. This trait substitutes Dual-Minded and Stalker.
Wicked Witchcraft: The urlogs that show talent for the arcane magic soon dabble with all kind of primitive fetishes. These urlogs receive a +2 racial bonus on Use Magic Item skill checks. This trait substitutes Light-Footed.

I used 7 RP on this current incarnation:
Dark vision 2 Light Sensitivity –1 (Weakness) OR Low-Light vision 1
Dual Minded 1 + Stalker 1 OR Elven immunities 2
Skill Focus (Perception) 2
Skill Focus (Stealth) 2 OR Skill Focus (Use Magic Item) 2

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