It's a "fault" in design, if at first level the ranks were multiplied by 4 just like in D&D 3.5 then the fighter could fit any archetype. A fighter with Int 13 would have 12 ranks to distribute and then he could put background ranks like Profession (Blacksmith) or whatever. Pathfinder guys have the brilliant idea of not having to spend 2 ranks to get one in a cross-class but it should have kept the first level boost in ranks. Not having said boost makes some Pathfinder characters very dull, let's say you have a first level cleric with Int 9 then you have only one rank, two if you choose to spend the favored class bonus on having an additional rank. Still, only two ranks is very restrictive.
Guts is a fighter with outstanding physical stats and higher than average mental stats. I'd love to make the character sheet of Guts, Regarding Feats I'd say that he has Iron Will, Improved Iron Will, Power Attack, Monkey Grip, Exotic Weapon Proficiency (Humongous Sword) and the anti-magic tree (i.e. Disruptive and the others). About Conan, I'd say he's a multiclassed Barbarian/Rogue. Most people forget about the Rogue part only because he's not the sterotypical thief.
Invulnerable Rager (Barbarian archetype), either Human (extra feat) or Half-orc (bonus to Intimidate and Dark Vision). Get the biggest and meaniest two handed weapon. Max Intimidate skill and get the feats Power Attack and Cornugon Smash, ASAP. Alternatively your PC could be a Pitborn Tiefling, those guys get a bonus to Strenght AND Carisma, they also get a -2 to Int but Intelligence is for ugly people, your PC would be a Incubus-like (or Succubus-like) creature with a body to die for and power that make his/her enemies actually die, like literally. It doesn't get more Beautiful Strenght than that. And a naked, or barely clothed, incubus/succubus is very appropiate. -You get to benefit from having both high Charisma and Strenght which is what you want. And also you ignore armor because it's going to be a lousy AC anyway you aim for high Damage Reduction with the Barbarian archetype.
Personally, a Paladin that looks closer to the character of the knight from the "Dragonheart" movie is awesome in my books.
A knight is sworn to valour
And this comes from a guy who thinks that an open interpretation of Neutral Evil is the best and coolest alignment.
If the player has his PC of a homebrew race made by the DM himself is likely that the player is feeding his ego as a creator. If this is the case it is there very little room (if anything at all) to what you can do to save your own PC. Run away fast from that gamig table. Should your DM not be an egomaniac your PC can simply denounce the zombie-like creature to church authorities, clerics of Sarenrae or Pharasma specially recommended. And just eat popcorn as your PC sees his un-buddy be driven to his demise. You can also tell to both the DM and the other player that "Warm Bodies" is just the Zombie-Twilight, and that makes that rip-off race totally uncool by default. This is recommended if the DM is a prima-donna and you are going to run away from the gamig table anyway. Good luck.
I favor a cleric focused on the channeling feature and I know that spells are more powerful.
@Orthos, good call. I actually like the idea Berserk's Hand of God because it's serious and "lovecraftnian" enough to fit like a glove on Pathfinder games. I see The God Hand as a pack of demons lords who are praised as a whole, instead of individually as separated entities. God Hand (Berserk)
Hello everyone.
It's a 15pts build, and the race is human. She starts at level 3. I thought of something like this, tell me what you think. STR 13 DEX 10 C0N 10 SAB 15 INT 10 CAR 16 (14 +2 for Human) For Feats I thought that I'd pick "Improved Initiative" and "Improved Channeling" those are the 1st level feat and the Human feat. And for the 3rd level maybe Shatter Resolve, although, probably, it'd be a good idea to get "Selective Channeling" first, for the sake of all those pesky allies that may get in the way. "Power Attack" would be selected (eventually) as well to make good use of the Scythe. For Domains I though of Divine and Undead. But maybe the Strenght domain is better than Undead in the sense that has a lot of synergy with Divine (buffing yoursel and buffing others at the same time, although Enervation is a pretty cool spell to get). The ability advancement would be +1 to STR at lvl 4 and then all to WIS. What do you think guys? Do you have any suggestion?
It can be done, if the goblin help to defend the town and have npc to vouch for them that would help a lot. Probably they need a symbol (of Sarenrae? She is goddess of redemption), characteristic war paint, more civilized looks or whatever to differentiate them from regular goblins as well, appareances are important after all.
Men take more jobs that may endanger their physical health than women, such jobs pay more to act as incentive. Men tend to work more extra hours than women.
But I don't think they is an actual wage gap. The problems are in another direction.
I'm with Alexander, thus I don't like the Wizard and Magus classes.
I like, however, the Witch despite being a prepared caster. She needs a better selection of spells, perhaps. Maybe it's a flavor thing.
Even as a player I don't like that the wizards can, given time, learn all the spells of the list. It probably sounds stupid but I do like limitations, for story's sake. Moreover, my personal taste is that magic should be a strange talent. A taint even, albeit powerful and with some benefits. An art, something that can be practised but with little to zero formal study. I'm not happy with the idea of schools of magic (except in Warhammer Fantasy, because it mixed the idea of "taint" and Academia). Mechanically speaking, I also prefer the spontaneous casting. Give me the sorcerer any time, fellas!
The other guys are casters, uh? And one of them is going to summon meat shields, isn't he/she? Then the path is clear to me: -Play a bard.
thejeff wrote:
Sarcasm, eh? That's original. You just proved my point. If a woman is sexy is to serve the male gaze. If a man is sexy is just a wish fulfillment for men. What are the female standards for men; care to enlighten me, please?
Aranna wrote:
Women are equally idealized, are you implying that women can not desire men or that women can't envy female characters for their outstanding looks?
After receiving such quantity of money the a.t.m. only video of its Tropes vs. Women series is not much better than its old videos. Other thing I don't like is that she ironically does not provide solutions or ideas to solve this perceived problem.
And she does not acknowledge that the portrayal of men in videogames is also sexist. I mean, they are also buffed with toned bodies, heavenly abs... you name it!
I wouldn't do anything different if the new player was another male; I think the important thing here is "new player", not gender (except for one tiny detail, read below*). -Ask her what kind of character she wants to play and what she'd like to be able to do with her character. Work with the rules of characer creation around that. Using characters from books, films, series and so on... that she likes as examples is probably a good idea. -Offer advice about feat selection, instead of putting the feats section under her nose which can be pretty overwhelming for a new player look for the more convenient three or four feats that her character could pick at that level. Personal experience: I had a player that told me that picking feats was almost like studing for an exam (and the player was male and fairly nerdy) you want to avoid that feeling. -*If you normally deal with mature themes or, Urgathoa forbid, realistic treatment of the females in a Medieval era then, tone down! Except if you know for sure that she don't mind. -And last but not the least: be impartial even if the female player is your girlfriend. This should be obvious but in my personal experience is not. I have been in games with DM being partial towards their girlfriends: giving them the best treasure (the best magic item was for the character class of the girlfriend), having NPCs treat them as if they were goddesses (with no outstanding roleplaying and/or diplomacy check to justify that), etc. My 2 cents on the subject.
I think that the problem, at its core, is not with the classes but rather with the monsters. Ex.: If the monster at hight CR, very often, can fly then the classes with no way of flying whatsoever are behind those classes that can fly by default. In my opinion, there ought to be monsters so resistant to magic that the smart thing to do -if you are playing the caster- is to buff the fighter/barbarian/insert-mundane-damage-dealing-here and let him/her do the killing. That left me thinking, there ought to be monsters weak to rogues as well! And what have rogues that the others classes don't? Sneak attack! (Well, there are archetypes... but you get my meaning) Why there are no monsters resistant to magic, and resistant to physical damage (for example reducing the damage from those sources to just a single point of damage) except the sneak damage (they receive the whole number from the damage of a sneak attack)? I imagine a monster covered in thick fur or hard scales all over its body and maybe tiny eyes open at some points in the body of that thing... and only the deadly accuracy, a.k.a. sneak attack, of the rogue can hurt it effectively. I imagine an eldritch abomination that can only be hurt where all the tentacles join together in which supposedly is its mouth, and only... well, you, guys, get my point. Regarding monsters resistant to physical damage and weak to magic we're already covered. But we need other kind of monsters that can offer other scenarios.
Intriguing indeed, Mortuum. But the ability of casting spells can backfire as well.
It's a double edged sword.
Jiggy wrote:
I only did what I was commanded to do, isn't it? Yeah, now, that sounds familiar somehow...
Well, opimization is a matter of perspective. The general view is that D&D/Pathfinder = combat, thus the better a PC is at neutralizing foes the most optimized he/she is.
So, if the problem is that they are OP because they have so many options, options that cover what should be their weaknesses. There is one possible house-rule which is way easier to do: -Casters pick one School of Magic, they only can cast spells from that school (maybe they can cast universal spells too, as they are supposed to be the "core" of magic). Voilá, excessive versatility is gone.
Can't I edit the first post? I'd like to be able of making changes to the original post. Anyway, I think I'll just open a Google Document or something like that. @Ciaran Barnes: Now that you said that, I have decided to make some gnoll feats as well (more gnoll love!). I'll drop this one, tell me what you guys think of it: Food goes down! (Combat feat)
@John Mangrum: Oh, thank you for sharing it, I didn't found your take on Gnolls on the forum, it's slighty different from what I want but I think I'll "steal" your Four-Legged Loper trait ;) @+5 Toaster: I was thinking... as making a Gnoll with a Bite that pack a "serious" punch requires to get rid of many traits of my "core" gnoll I might just show it as an alternative kind of Gnoll, not unlike the "Subterranean Gnoll". Maybe with the name of "Big Maws" or something like that. @Icyshadow: Ikr, but I just followed the tradition of slothful Gnolls because they are slavers, aren't they? Slaver cultures don't seem to be industrious they rather make others to be industrious for them, if you get my meaning. @Darkwolf117: The cleric! Oh, yes, the cleric does seem to be the most suitable choice to be the base for the class I want to make. And the Fiendish Boon Antipaladin class feature will be most certainly part of the class, at least the part of the fiendish pet (the weapon option is "meh"), I love it! Thank you for pointing it out. Thank you all for contributing to the thread in one way or the other.
I love Gnolls without doubt they're my favorite monster, and I think they don't get enough love, as I found the current pseudo-official Gnoll in the Advanced Race Guide a bit lame I created a type of Gnoll that I believe has a bit more of flavor: GNOLLS
ALTERNATE RACIAL TRAITS
I also want to create a class mainly for Gnolls, a Strenght-based caster with self-buffs and a bit of demon-summoning from mid to late levels. But I don't know how exactly do it, I may update this thread in the future when I start to figure that out.
Charisma for hit points for levels gained in the Vampiyrist class, but for "dippngs" into other classes the hit poins are based on Constitution as usual.
One thing that I don't understand and I hope that is not too off-topic is what is supposed to represent Charisma in Undeads and "related folks", a supernatural force?
I wouldn't change the Slumber Hex, yes, I do think it is OP... in certain encounters, like a lot of things are in Pathfinder (and D&D in general for that matter).
Of course, don't make these kind of enemies the only ones. In this way, you can make the witch shines vs the enemies that are not mindless/immune or with strong will saves. And the fighters, barbarians and the like shine vs enemies that are powerful against the witches, in these encounters the witch can buff their buddies or summon creatures to assist. Everybody has their chance to shine, and to be helpful and I think this is good, and what Pathfinder should be. What do you think? *I say anti-paladins because the average parties are good aligned, the classical LG paladins work too for the naughty boys.
Thanks all for the feedback, I tweaked the race a little and I think that now the over-powered factor, cherry picking of traits, is reduced; I also threw the orc weakness, Light-Sensitivity, for good measure. Moreover, I also added a bit of customization. URLOG RACIAL TRAITS
ALTERNATE RACIAL TRAITS
I used 7 RP on this current incarnation:
Hello, fellas,
**Urlogs** URLOG RACIAL TRAITS
Urlogs tend to be Barbarians and Witches. The idea is that they can be playable, I used 9 RP:
So, what do you guys think? |