Advice for my Monk


Advice

Lantern Lodge

Here is my current set up for my monk. The idea that I am going for is for a monk who can Look at an opponent and get better at him. I know a monk is supposed to be a burst damage kind of guy but I kind of wanted to go for the monk who Just annoys the ever loving $%^& out of who ever he is fighting since you just can't hit him.

Human
(Monk Variant) Martial Artist lvl 1-4
(Fighter Variant) Weapon Master lvl 4-8
(Prestige Class) Duelist lvl 9-13
UNSURE 14-20????

Stats
Str 14 (LVL 1) 16 (LVL 20)
Dex 17 (LVL 1) 20 (LVL 20)
Con 11 (LVL 1) 12 (LVL 20)
Int 14 (LVL 1) 14 (LVL 20)
Wis 14 (LVL 1) 14 (LVL 20)
Cha 7 (LVL 1) 8 (LVL 20)

Feats
Monk lvl 1 Mobility
Human Weapon Finesse (Unarmed strike)
Monk (bonus) Dodge
Monk lvl 2 Combat Reflexes (Can't remember why I have this)
Monk lvl 3 Snake Style (piercing dmg)
Monk lvl 4 -
Weap lvl 5 Skill focus: Sense Motive
Weap (bonus) Weapon Focus (Unarmed Strike)
Weap lvl 6 (bonus) Weapon Specialization (Unarmed)
Weap lvl 7 Snake Sidewind
Weap lvl 8 (bonus) Snake Fang
Duel lvl 9 Quickdraw (not able to find better...yet)
Duel lvl 10 -
Duel lvl 11 Perfect Strike
Duel lvl 12 -
Duel lvl 13 ?
???? lvl 14 -
???? lvl 15 ?
???? lvl 16 -
???? lvl 17 ?
???? lvl 18 -
???? lvl 19 ?
???? lvl 20 -

With the abilities afforded by snake style and Duelest I can stack my Int and Wis bonuses for AC and I can repost for as many times as I can make AoO. Immeadiate action can roll a D20 to add to my Sense motive and use that as my AC vs any attack ranged or melee.

Overall I am looking for a path to go after 13 and some magic items to throw on him.

Lantern Lodge

Bump for great justice?


I am probably not completely qualified to help you with this but are you totally set on fighting unarmed? If you are, I would have some suggestions for the build


I think you should drop your strength, increase your dexterity and get an agile amulet of mighty fists to stack your dexterity bonus into damage.

As far as I know, only the Master of Many Styles gets style feats as bonus feats. I'd prefer otherwise, but that's how it is.

Feats wise, I would recommend early that you take some maneuvers. As for class beyond 13th, go monk. Aim at Combat Patrol and you can deal AoO's all over the place. As these could be trips or disarms, you could tie down large numbers of enemies this way.


Go Maneuver Master, focusing on Dirty Trick. Drop Wis/Str, just wear brawling armor and boots of striding/springing (since flurry of maneuvers is -not- lost by wearing armor). Get the Agile Amulet, Increase Int with the extra points, and grab the Kirin Style Chain (level 9) to add Intx2 to damage as a swift 1/round. Blind, hit FF AC for dex+Intx2 to damage, which also both (per SKR in another thread) stack with +x mithril brawling Chain Shirt, (dex up to +6, int on top not capped by Armor)


Try multiclassing with a rouge...


Sylirinight wrote:
Try multiclassing with a rouge...

Take a class on make-up?


1 person marked this as a favorite.
3.5 Loyalist wrote:
Sylirinight wrote:
Try multiclassing with a rouge...
Take a class on make-up?

This. This never gets old lol.


Thanks Bear, lol.


Have you thought about a flowing monk instead of a martial artist?

Lantern Lodge

TGMaxMaxer wrote:
Go Maneuver Master, focusing on Dirty Trick. Drop Wis/Str, just wear brawling armor and boots of striding/springing (since flurry of maneuvers is -not- lost by wearing armor). Get the Agile Amulet, Increase Int with the extra points, and grab the Kirin Style Chain (level 9) to add Intx2 to damage as a swift 1/round. Blind, hit FF AC for dex+Intx2 to damage, which also both (per SKR in another thread) stack with +x mithril brawling Chain Shirt, (dex up to +6, int on top not capped by Armor)

The idea of the character is that he studies you and gets better at fighting you. Martial Artist has Exploit Weakness which gives me a bonus to either attack or defense depending on the situation and can ignore DR.

Martial Artist also stacks with Fighter.

Dabbler wrote:

I think you should drop your strength, increase your dexterity and get an agile amulet of mighty fists to stack your dexterity bonus into damage.

As far as I know, only the Master of Many Styles gets style feats as bonus feats. I'd prefer otherwise, but that's how it is.

Feats wise, I would recommend early that you take some maneuvers. As for class beyond 13th, go monk. Aim at Combat Patrol and you can deal AoO's all over the place. As these could be trips or disarms, you could tie down large numbers of enemies this way.

Hmm so I would have to swap my 8th and 9th level feats.

How bad would I suffer if I multi classed rogue or Ninja?


Check some of the 3.0 and 3.5 books on monks. Everything you could want is already there.

Or wait for the wheel to be re-invented and re-sold.


Buff your AC aand burn a feat in combat intuition. Gives you a +1 to atk vs an opponents you attacked in the previous round. Also look up the variant unarmed ability called decisive strike in the PH2. Inquire if your dm is willing to waive the level 11 restriction of one attack on each opponent only. If they don't, stick with flurry since you'll only be going at half throttle versus single opponents.


Shinma the Lost wrote:
How bad would I suffer if I multi classed rogue or Ninja?

Bad. The monk's biggest combat weakness is an inability to hit and deal significant damage. Sneak attack might seem to solve this, but it's situational and the loss in to-hit from your flurry of blows is going to hurt. Then you have the fact that your unarmed strike is no longer progressing...

Monk/rogue do synergise well in non-combat abilities, but your rogue or ninja levels will have to be minimal to avoid crippling you in combat. I did try a version in 3.5 that used a feat similar to the martial artist's spot weakness ability, but that and getting Disable Device as a class skill were the only reasons I did it.

As you already have this, and as you can get Disable Device as a class skill with the Vagabond Child trait, I would advise you not bother.


There were some 3.5 archetypes that got you a full bab for rogue, the thug comes to mind, but you lose a fair bit to get that, but can sneak on good bab.

Lantern Lodge

I was thinking of pulling the Ninja to regain access to a Ki Pool.


(since flurry of maneuvers is -not- lost by wearing armor). [/QUOTE wrote:

Did I miss something ? You can flurry in armor ? Or did miss read that ?

Grand Lodge

I would suggest a few changes. First, I agree that MoMS is a great add on, the extra style feats are nice. IF you want to be more untouchable, add Crane Style.

My next few suggestions are if you take a more damage dealing approach. Dragon Style is a must for damage dealing unarmed fighters. One of the fighter archetypes (brawler or unarmed, I don't remember which) gives a better weapon training bonus, +1/+3. Since your flurry won't progress much past your 4 monk levels (so it's basically rapid shot) you can scrap flurry with MoMS and take the TWF chain, you have the feats for it.

Of course the alternative to Dragon Style is taking an agile AoMF. It leaves you less MAD.

Instead of quick draw, take pirahna strike from the sargava book, or just get power attack.

Lantern Lodge

Kiinyan wrote:

I would suggest a few changes. First, I agree that MoMS is a great add on, the extra style feats are nice. IF you want to be more untouchable, add Crane Style.

My next few suggestions are if you take a more damage dealing approach. Dragon Style is a must for damage dealing unarmed fighters. One of the fighter archetypes (brawler or unarmed, I don't remember which) gives a better weapon training bonus, +1/+3. Since your flurry won't progress much past your 4 monk levels (so it's basically rapid shot) you can scrap flurry with MoMS and take the TWF chain, you have the feats for it.

Of course the alternative to Dragon Style is taking an agile AoMF. It leaves you less MAD.

Instead of quick draw, take pirahna strike from the sargava book, or just get power attack.

So Now I have a new dilemma. Merging Martial Artist with Master of Many Styles now gives me access to Crane Wing Repost (sp) which was 1/2 of the reason I went into duelist and got it at level 13. The other half was the Int AC boost. the question now becomes do I really need that now? Taking monk up to lvl 8 and going the rest in weapons master pretty much gives me all the feats I could want no?

Scarab Sages

Martial Artist is a poor choice if you're multiclassing out of monk. The skill check is Wis+Monk level, and the second bonus scales with half monk level.

But yeah, Snake Style and Crane Style together make a character that is amazingly hard to hit. (Along with Deflect Arrows and Wings of the Crane.) Just remember that Snake Style only works against one attack, not all attacks in a round.

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