Crowdforging takes Courage


Pathfinder Online

Goblin Squad Member

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I have come to understand this, especially if one is both literally and figuratively invested in PFO.

It is stressful, challenging, interesting and rewarding all at the same time. Every Blog brings excitement and stress in equal loads! I'm not sure I can contain it, but the excitement carries me forward.

We, gamers, always want to be part of the process, and here we are. Now we get deal with the stress and excitement! *grins*

*raises a pint of Linnorm mead* Well, here's to my fellow Crowdforgers! Let's make it a good one!

Goblin Squad Member

I'll drink to that :)

Goblin Squad Member

Indeed.

Goblin Squad Member

All we need now is a Half-Orc on a unicycle and this will really be a party!

Goblin Squad Member

Ravenlute wrote:
All we need now is a Half-Orc on a unicycle and this will really be a party!

Close enough?


Yep, we get to experience, in a disconnected sort of way, what it's like to be a Dev and work through aspects of game creation that we, as players, normally don't get to see. I'll venture tow say that our jobs will be even more difficult because we aren't all in an office together.

We just have to keep in mind that we all want Pathfinder Online to succeed and to be the game we have been waiting for. We just have differing views on how to reach that goal. ;)


And a toast is due to the devs who not only read all the stuff generated by 'forgers, but actually respond. Huzzah!
*drinks*
Heck, Make that 2 toasts.
*drinks again*

Goblin Squad Member

A long and hard road ahead my friends. Mixed in with a lot of passion, confusion, and premature outrage. And the occaisional ragequit.

Goblin Squad Member

In order for me to take Crowdforging seriously they need to have polls better than the last one.

A poll with an obvious outcome is a bad poll.
A poll with three totally unrelated options is likely going to be a bad poll.

Poll #1 was great. All the options were related (races) and the outcome was never obvious. (Right up till the last day)

Poll #2 was bad in my opinion. Pets, deities, or mounts.

Totally unrelated systems.
One option benefits all players while the others don't. So an obvious outcome.

Not to mention that without knowing at least a general idea of how GW sees these sytems working we can't make an informed decision.

Hopefully the new subforums will help focus our discussions before polls go up

Goblin Squad Member

The GW team has to recognize a design dilemma for anything to be formally asked or polled.

A game design must be a whole thing. There is already a model of the desired outcome already extant in PnP pathfinder, though elements aren't going to map well and must be wrought out in detail complete with projections of the consequences in order to manage risks.

There are things that can be predicted in an expression of Pathfinder as an MMO sandbox that have no counterpart in the PnP model and those things are going to break new ground, hence all the attention to PvP and alignment.

In order to express the Pathfinder model in a shared computerized pronouncement every process will have to be analyzed into its constituent elements so that the subtle processes and judgements a GM makes can be mathematically rendered in the system, and it isn't going to look much like PnP until it is all put back together.

So where they hit an issue where the design could take several paths we will have opportunity to weigh in, and they will ask us. I don't think it is productive for us to complain about the quality of the polls and questions they present because the polls and questions must perforce be dictated by the needs of the product rather than our subjective and egoistic desires.

But what we can do that should satisfy our egos is to speculate and argue out issues we divine from our mutual image of what the finished product will realize. By keeping our speculation focused on realistic expectations we may anticipate needs before they actually arise in the real work the developer is performing. By arguing out the general thema among ourselves we may solve problems before thy are recognized.

We can crowdforge and influence how the game ultimately finds expression if we adequately cleave to realistic and faithfully modeled expectations.

CEO, Goblinworks

It's important to note that Crowdorging Poll #2 is likely to be the norm, not the exception, although we'll do a much better job of explaining ourselves next time.

The idea is that we have a reasonably fixed cost to do some work. We want your input to tell us how to allocate those resources to do that work. It is likely that these costs will not create linked lists of choices.

These are the kinds of actual trade-offs design teams make continuously.

Goblin Squad Member

I think the only issue with Poll 2 was the advantages of fast travel was reasonably obvious whereas the implications of the other two choices, particularly with regard to benefits to classes like Cleric and Druid, needed more explanation.

Maybe Crowdforge/discuss what is proposed for the next poll before actually having the real poll itself?

Personally I see crowdforging as already playing the game. I get the distinct impression some of the would be "bandit" players feel the same.

Goblin Squad Member

Given that I love to build things in all forms, and that I havent had a chance to do some world- or system-building in a while, Im really enjoying the chance to flex some creative muscles and provide some constructive input to the process. The fact that Im a huge fan of the Pathfinder system and world just makes it all the sweeter!

Goblin Squad Member

This really is a great experience. I hope more companies follow GW lead, instead of trying to be so secretive about there games till beta/release.

Goblin Squad Member

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It is a canny method of gaining the customers' buy-in to ask their preferences during development.

Goblin Squad Member

But only if you have customers who know what they wish for.

Goblin Squad Member

Crowdforging is a good way to learn about the game mechanics and their nuances and give feedback and suggestions.

Goblin Squad Member

Indeed: while this dreamweaving probably isn't technically what GW has in mind for crowdforging, it is nevertheless wonderful.

Liberty's Edge Goblin Squad Member

From the responses both here and in the developer blogs it's obvious they are looking and listening to what goes on here. Hopefully it's helping but it can also be a trap. The griefing problem may be an example. There was and is a lot of concern. What will help or hinder is not completely clear. Furthermore as the game opens up what worked or didn't work at one point may or may not later. For instance I would expect few griefers among the early enrollment players. Crowd sourcing has it's own pitfalls given the right people it harnesses a lot of creativity and experience but the trick is keeping it under control.

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