Interesting Magic Item Ideas


Homebrew and House Rules


So my Ninja has had some great items created from our party's wizard and I wanted to share them and see what else other people have come up with.

Bracelet of Darkness: Command word Activated casts darkness at will around the player with a 20ft radius. My character is an Aasimar Ninja with darkvision so this would allow my character to get more sneak attacks and make him much harder to hit.

Necklace of Super Shielding: Continuously casts Shield and Shield of Faith (shield of faith part was cast by our cleric). Effectively adds 6 to AC with shield and deflection bonus

Pouch of Abundant Ammunition: Use activated abundant ammunition on a pouch filled with Viridium shurikens. You can see where this goes

What cool ideas have you guys thought of?


So I'm assuming you're around 12th level or more?

From the guidelines:

Bracelet of Darkness: 27000gp
Pouch: 4000 gp (if it takes a slot), 8000gp if it doesn't.
Necklace: +4 Shield Bonus (16x2500)32000, +2 Deflection(4x2000x1.5), 12000, totalling 44000gp, requires caster level 12+ to create

so, 75000 gp of gear, 37500 if all crafted.

Note: Shield, shield of faith items cannot be created as spellcasting items per the default guidelines, as there are specific rules for their costing. This is usually due to an honest incomplete understanding of the item creation rules/guidelines.

You will most likely attract some more vociferous criticism...


The bracelet would not be anywhere near that cost. Neither would the pouch

It would be Spell level x caster level x 1800 for command word

Bracelet. Level 2 Spell. Caster Level 3

12000 gold. However, since it is being crafted, half that at 6000gp

Pouch. Level 1 Spell. CL 1

Spell level x caster level x 2,000 gp for use-activated

4000gp to buy or 2000gp to make.

Not sure where you are getting your numbers.

The necklace hasn't been made yet as it was mostly just an idea i had so i'm not sure about that but I have no idea where you got your other numbers


Also I don't see why shield or shield of faith wouldn't be allowed as they provide a much different type of protection with it being force protection i believe

Liberty's Edge

I had three:

Silver Mask of The Saint- A silver masked-wrestlers mask that allows its wearer to Smite Evil as a paladin of his character level with a grapple attack, but also forces the player to follow a similar alignment requirement or lose his powers as a Paladin (Though it is CG not LG in this case).

Snail Saber- A class of magic sword made from the shell and skin of the infamous Flail Snail. Casts slow every time it hits a target, though it takes a full round to draw due to the sticky slime that coats it. Can only be applied to swords that do piercing damage and costs as a +3 Weapon.

Catgnaw- A strange, accidentally created magical plant that bears fruit looking oddly like the face of a cat, which can give temporary boosts or banes to those who consume it. Roll 2 d8s and look on the chart below when the player consumes the fruit. The number you rolled on each die gives the corresponding effect on the chart to the player for 24 hours. If both dice have the same number, the effects stack.

1- -2 Int as your mind becomes more like that of a common housecat.

2- Non-stat-changing cosmetic changes to one area of your body (DM's choice), making it more catlike. If rolled twice your whole body becomes very similar to that of a Catfolk, with a +2 to Dexterity and Charisma but a -2 to Wisdom.

3- +5 to all climb checks, and you grow short claws that can be used give your unarmed attack piercing damage.

4- +2 to reflex checks, and you gain a cat tail

5- +5 to all perception checks, and you gain the eyes and whiskers of a cat.

6- You gain catlike teeth that give you a bite attack that does 1d6 damage on a hit and 1 bleed damage on each turn thereafter.

7- You can add an extra 10 feet to any jump you make, you don't have to take a running start when jumping, and your legs become more catlike in musculature and shape.

8- Roll twice on the chart. Re-roll if you roll this number again.


aaronpark wrote:

The bracelet would not be anywhere near that cost. Neither would the pouch

It would be Spell level x caster level x 1800 for command word

Bracelet. Level 2 Spell. Caster Level 3

12000 gold. However, since it is being crafted, half that at 6000gp

Pouch. Level 1 Spell. CL 1

Spell level x caster level x 2,000 gp for use-activated

4000gp to buy or 2000gp to make.

Not sure where you are getting your numbers.

The necklace hasn't been made yet as it was mostly just an idea i had so i'm not sure about that but I have no idea where you got your other numbers

To clarify any spell that grants a bonus that is detailed in another place in the table should use the math for the bonus granted not for spellcasting.

For example there is already an item that grants a scaling deflection bonus to AC. It is called Ring of Protection. It is Shield of Faith in a can as it refers to Shield of faith in its construction requirements.

It follows exactly the formula for granting a deflection bonus to AC, which is (Bonus granted x Bonus Granted x 2,000).

This means your +4 deflection AC from Shield of faith would cost you (4 x 4 x 2000) or 32,000 gp.

Then we address your Shield bonus to AC from the spell Shield. It is addressed by the formula for AC bonus (Other) which is (Bonus x Bonus x 2,500).

This makes your +2 Shield bonus to AC cost (2 x 2 x 2,500) or 10,000 gp.
We compare this to existing items and find the Ring of Force Shield. This item costs 7,500 gp but requires you to wield it as a shield meaning it eats a hand and requires proficiency.

We will say the additional 2,500 is so that you can have your bonus hands free and without proficiency. In all honesty I am being kind here and my personal opinion is that it should cost more.

The last effect is for your item to have the second effect of the shield spell. This is already covered by the Broach of Shielding. this item cost 1,500 gp and absorbs up to 101 points of damage from magic missile before it is useless. If you wish for this effect without limit let us be nice and call it 3,000 gp.

So, we have the following.

32,000 gp

10,000 gp

3,000 gp

Remember that for effects past the most expensive the cost is multiplied by 1.5.

So your final price is 32,000 + 15,000 + 4,500 = 51,500 gp.

As your GM I would call it 52,000 gp to buy or 26,000 gp to make and feel generous. This makes this item feasible around levels 15-16 mainly if purchased or around levels 12-13 if crafted.

The reason this is generous is the fact that you are getting a +6 AC bonus for much less than normal.

I hope this helps and I hope you now understand why for many spells you cannot use the spell portion of the magic item creation table.

If you would like some other numbers run or your other items looked at please just ask.


Wow, thanks for the clarification Coven. Though I'm not sure why it would need the 3000, i didn't want any kind of special magic missile protection. Were my other calculations accurate though as the math and rules seemed right to me.


The 3000 is so it isn't limited.

Also shouldn't one of the effects be at 1.5x the cost as it is 2 Effects on a single item.


What if you made your Pouch of Abundant Ammunition be able to cast Greater Magic Weapon a few times a day? Just enough to be able to constantly draw enchanted ammo? Cheesy as crap, but if you can con your DM into it... (I wouldn't allow it).


Bomber's Eye Bracers (Bomber's Eye, Lv1, CL 1)
Thrown Weapons: +10 range, +1 insight to attack rolls
8000 gp

For Higher Levels:
Ring of Continuous "Arcane Concordance" (Lv3, CL7)
168,000 gp

That gives you a +1 DC on your spells, plus free Enlarge Spell, Extend Spell, Silent Spell, or Still Spell. That means you can wear armor (lame), or Enlarge those area spells (what's up).

Epic artifact ;)

Amulet of Continuous "Brilliant Inspiration" Lv6 Bard, CL16
768,000 gp

Every time you roll a d20, roll 2, and take the better result.


Mechanical Pear wrote:
What if you made your Pouch of Abundant Ammunition be able to cast Greater Magic Weapon a few times a day? Just enough to be able to constantly draw enchanted ammo? Cheesy as crap, but if you can con your DM into it... (I wouldn't allow it).

There is the Quiver Of Anariel from 3.5. It is one of the few well made items from that setting that I would gladly bring into PFRPG.

Just have it altered to cover other Ammo types.


That seems fair enough, seeing as how it's always the static + bonus, no special features. The price looks good, too. The biggest reason why I would allow that in my pathfinder game, though, is that it's strictly for arrows. No shuriken cheese possible there.


Azaelas Fayth wrote:
Mechanical Pear wrote:
What if you made your Pouch of Abundant Ammunition be able to cast Greater Magic Weapon a few times a day? Just enough to be able to constantly draw enchanted ammo? Cheesy as crap, but if you can con your DM into it... (I wouldn't allow it).

There is the Quiver Of Anariel from 3.5. It is one of the few well made items from that setting that I would gladly bring into PFRPG.

Just have it altered to cover other Ammo types.

32k for that instead of 2k for a +1 bow and a level 1 spell? No thanks.


The quiver is permanent and if you actually look the basic 28KGP Quiver is cheaper than the Endless Ammunition Enchantment on a +5 Bow & if need be you can always upgrade it. Additionally, you can have it produce +1 Shocking Ammunition or any such ammo. Finally, Not everyone has access to the spell.

@Mechanical_Pear: What I am saying is I would allow my players to craft or commission a version of it that would produce Shuriken, Sling Stones, or Crossbow Bolts. The Shuriken & Sling Stone versions though would probably cost a bit more. Depending on the knowledge level of the setting anywhere from 5% to 50% more.


Personally, I wouldn't allow it in my game. Shuriken builds can get nasty enough as is, ya know? Or at least, you wouldn't be able to get special abilities, just a static +'s.


Is there really any ability that would be worth it on ammo other than Elementals? & even those you wouldn't want constantly. They are more of the ones your group makes and splits up among the ones that use the ammo. It ends up much cheaper.

& Shuriken Builds are Expensive. This just means they get more out of the Quiver than even the most optimized archer.

After all (IIRC) an Archer gets 20 attacks to the Shuriken throwers 5 attacks for the same cost. And the Archer gets better damage AND longer Range.

The Exchange

FLYING SHIP OF WAHUN THE PUZZLEMASTER
REQUIREMENTS: 20th Level Wizard, Fly (spell)
Description: A few centuries ago the Wizard Wahun crafted a flying ship. Realizing that the forces of Evil wanted the vessel and he himself aging rapidly (the enchantment process having taken some 103 years in a specially designed Stasis Laboratory - where time takes place at a very rapid rate allowing wizards to enchant in years in the Lab while only Days progress in the outside world), he broke the ship into 240 puzzle components (Each piece is 20 cubic feet of enchanted wood). Currently the ship is scattered across the known world in its 240 component parts. Collectors, Dragons, and an assortment of others are seeking the component parts of the vessel. If the PCs seek out the components, they will find 240 pieces of enchanted wood that will fit together to form the ship. Single Deck Vessel: 20' wide, 80' long, 15' draft with 1' Thick Hull and deck.
Enchant Frame Cost: 3000gp x Spell Levels
Time: 1 week per 1000gp
4th level spell MINOR ITEM CREATION(Wood) X 240 spells(12" x 12" x 12" x 20 cubic inches of wood) x 3,000gp = 2,880,000gp
3rd level spell FLY x 240 spells x 3000gp = 2,160,000gp
Total=5,040,000gp, Time=5,040 weeks (97 years)


Azaelas I have to agree that the quiver is not worth the price. Also when looking at the cost a +5 bow is 50,000, with the +6 being 72,000 which is only a difference of 22,000 so the quiver (28,000) is still not a good buy even at that level. +6 72,000 to +7 98,000 a befference of 26,000 nope still no good.

Besides if you are having bows built as you advance you would add it to your bow early, the cheapest being to the +1 so would only cost 8000 (+1 and Endless Ammunition Enchantment). As pointed out by Covent in this thread when building magic items follow the patters already in place.


Mechanical Pear wrote:
Personally, I wouldn't allow it in my game. Shuriken builds can get nasty enough as is, ya know? Or at least, you wouldn't be able to get special abilities, just a static +'s.

lol, I don't know. Shuiken builds are expensive and have huge weaknesses. I would personally have no problem letting a player have a bandolero of endless magic shuriken.

Azaelas Fayth wrote:
The quiver is permanent and if you actually look the basic 28KGP Quiver is cheaper than the Endless Ammunition Enchantment on a +5 Bow & if need be you can always upgrade it. Additionally, you can have it produce +1 Shocking Ammunition or any such ammo. Finally, Not everyone has access to the spell.

Endless ammunition is a terrible enchant, especially to put on a +5 bow. Nice strawman, that. Nothing in the description indicates it can produce elemental arrows. But even if it could, for 44k I could buy a bag of holding and 250 elemental arrows. Even my zam would have a hell of a time burning through that many by the time the game ended, lol. Finally, anyone who has access to this bag, has access to the spell.


Only good Shuiken build was from TMNT. It was a bomb that would stick in a target. An Alchemist could make a bag that would produce 6 a day. It would hit automatically against an unattended object such as a wooden door.

Liberty's Edge

And also, here's one more neat magic item I came up with:

Sugar Skull-
This colorful skull made of sugar bound with egg may be fed to a corpse to allow one to speak with it, as if using a Speak With Dead spell.

However, certain iterations of this item can transcend the usual limitations of the spell, allowing the user to speak with a corpse whose flesh has long rotted away beyond the means of the normal spell.

The skull costs 1 GP extra per year the oldest corpse it can be used upon has lain fallow.

Strong Necromancy; CL 8; Craft Potion; Price: 750 + [Special]

Also, all three items in my first post are based on pre-existing works. Can you guess what those works are?

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