‘Eκάτη's Endless Night

Game Master ‘Eκάτη

PAUSED UNTIL SOON

ARTS & FIGHTS | BIG MAP


51 to 100 of 449 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

Let me know if you're comfortable with my Profile formatting (I can add other stuff to the 'sidebar' upon request, or keep it simple just as how you asked.)

In my Spells Prepared tab I use the Strikethrough formatting for cast Spells; it is up to date.

.

Finally, When creating my character I chose my Background Skills both to be Lore, and I chose "Demon Lords, etc." and "Archdevils, etc" as my two focuses. But Lore is one of those 'discuss-with-your-DM' things. I'm ardently hoping that these are okay; that though I know nothing of Drow (excepting that an NPC just said some Drow worship Abraxas), I have studied Abraxas, Lamashtu, Pazuzu, Kostchtchie, etc., and etc. And on the Infernal side I have studied Asmodeus, Mephistopheles, Belial, the Whore Queens, Malebranche and Infernal Princes. Flavor or Fluff information only, no Crunch whatsoever.

I just wanted to bring it up before I start Bluffing my way to the Drow. So, for example, if we meet a random Drow who happens to be wearing a Holy (Profane) Symbol of Zura, I won't know anything about Drow customs or a Drow clan, but I can roll my Planes and my Background, 'Lore of Demon Lords' to see what I may know of Zura -- separate from a Drow relationship of course.


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

I do enjoy playing the Knowledge person! Information is informative.

Cirok only has his 2 Rogue Knowledge skills, so he may be a bit jealous of our Wizard.

By the way, Soryan living on the proverbial edge with only 4hp/level...lol. One missed Reflex on a Fireball and I will need to use my Wand of Unseen Servant.

Great opening, GM!


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

I realize that Illusions are a bit of a varied thing. He is trying to cause alarm by the elves to panic and flee through the Portal before it gets buried (and the Dragon fully emerges).

The Illusion is a repeating (unless I can alter the flow as it is Concentration) scene of the Dragon riding through the ceiling and of debris falling and piling up around the Portal.

Of course any actual interaction would allow a save DC 11, but just trying to create more chaos and incentives to leave.

If you would rather I stayed away from Illusions that is fine also.

My Rogues tend to get inventive.

Dark Archive

1 person marked this as a favorite.
Endless Night - DAY 6

@Soryan, I think after 8 years of PbP, almost any sidebar format will be comfortable for me, the main thing is that there should be the minimum that I wrote about (by the way, this is the minimum and not the maximum, of course add everything you need there yourself). About lore - it will be OK for me. In general, these are too fat pieces for lore (there is literally an example with "demon lords lore" in PU), but since you also have a maximum of ranks in the knowledge of planes, then this suits me. It's like an add-on to your knowledge.

@Cirok, thank you for your kind words! As for illusions, I definitely support the creative ideas of the players. Just remember that you conjured a silent rockfall measuring 10 by 10 feet... Not too large-scale avalanche. And most likely I will give a free will saving throw without direct contact just because it looks... strange. On the other hand, let's see how the elves behave. I get your idea .) Will they understand too?


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

I suppose a large dragon with the ability to have a concentrated rock fall...lol.

5 10' cubes with probably 4 of them from ceiling to floor and 1 at floor does seem a bit controlled.. haha.

I am so used to playing Wizard's where little things like Caster level comes with the territory.

Thank you, GM!


Male Elf (Drow) 8th Paladin HP:60/ AC: 19. Vs Chaotic =21 || Fort: +10 Ref: +8 Will: +9|| CMD: 24

And Velath rolls a 20 on perception. That Drow Backstabber isn't getting by with anything...


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Cirok can appreciate your rogue skills, Velath, if not your lawfulness...lol.

I should have picked up a Wand of Prestidigitation and Message.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

I need to rest and change out all of my spells. I have burst of radiance, blinding ray. Probably not spells a drow would cast.


Male Elf (Drow) 8th Paladin HP:60/ AC: 19. Vs Chaotic =21 || Fort: +10 Ref: +8 Will: +9|| CMD: 24

Same here.


1 person marked this as a favorite.
M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

I cast fist


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

Shall we assume that, unless otherwise noted, that when we speak with Drow the language is in the secret language of the Drow? Or are we speaking in Undercommon by default?

.

Also, I wanted to ask for clarification on a minor non-issue (since English is a second language): When the person in the lizard-drawn cart whispers to us, is "until" supposed to be the adverb "before"? Is it intended to read "Hide behind my cart (before) a stray arrow hits you"? It's no biggie one way or the other; I'm mildly confused if it is indeed supposed to be "until" -- but you seemed to imply that there may be an occasion here or there where your (very impressive) fluency in English may misstep and it may be helpful from us if we ask for clarification.

Dark Archive

Endless Night - DAY 6

Questions about languages. A funny coincidence!

1) A very good question about Drow language. Yes, by default, all drow communicate with each other in their own language. With the rest of the creatures I will clarify (but most often it will be an Undercommon, right).

2) Yes, that's right, it should have been "before".

Sometimes the direct literal translation fails me because of the different meanings of words. My favorite example for understanding it is "kitchen" and "cuisine". In my native language (Russian btw), this is one word, we understand what it is about from the context. I didn't even know about the existence of the second word in English for a long time and always said something like "Italian kitchen" (meaning spaghetti and stuff) because when translated literally, it seems to be true .)

Alas, this is definitely not my last mistake, so... Feel free to clarify when something seems strange. At the same time, I will correct something in my knowledge after your corrections.

By the way, there are two points where, alas, I will make mistakes for a long time. The first is tenses - there are only three of them in my language. Past, present, future. These things always baffle me, I mostly imitate English speakers instead of really understanding how it works. The second is "it". Everything is clear to me here, but in Russian we say "he" or "she" about almost everything. "It" is used mainly for completely amorphous things like a cloud. I run my eyes over the text every time to correct all the "he" and "she" to "it", but I'm sure that sometimes I miss it. It's just impossible not to miss it once ))


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

In my experience, non-native English speakers really appreciate tiny little technicalities on these things -- glad to know my question was accepted in the manner in which it was intended.

And don't worry at all about these little, pedantic things -- especially with Prepositions ('until') and Adverbs & Conjunctive Adverbs -- they are very tricky.

The only important thing, the only thing that matters, is we're communicating reasonably well and having fun.

Dark Archive

Endless Night - DAY 6
Cirok Brokencrown wrote:

Would it be kosher to just murder you and take it, or would you prefer to bargain?

Cirok is definitely not trying to Intimidate. If anything he would be Bluffing because he is not a murder (Thief, yes). He thinks that this would be a Diplomatic way to speak with another drow . I will roll a d20 and allow you to choose.

I will insist that a direct threat of murder is always an intimidate.

I mean this is literally what this skill about .)


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Fair enough.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

As if hearing Colgrim Barrelhouse's inner thoughts, Soryan Dirge feels sad for the Dwarf; 'I can't bring myself to remind him he can't shave his beard in shame -- he doesn't have a beard anymore!'

;)


Male Elf (Drow) 8th Paladin HP:60/ AC: 19. Vs Chaotic =21 || Fort: +10 Ref: +8 Will: +9|| CMD: 24

Part of my background is linguistics. I can say you are handling the oddities of the English (American) language differences excellently GM. It is one of the hardest languages to maneuver through because of the sheer amount of exceptions to the normal rules.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

I had wanted Soryan to say "hundred nazi scalps" but wasn't sure if the reference to 'Inglorious Basterds' is known across The Pond.

Dark Archive

Endless Night - DAY 6

@Velath, thanks! As well as thanks to all of you. We will finish this group therapy session about my English, but I will say again that I appreciate your support and your involvement in the gameplay! .)

@Soryan, haha, now I understand .)) A great movie.

@all, we will soon need several large maps, on which you will move relatively freely and discover different locations. Perhaps you know and have used something more convenient than Google slides on your games? It's good for art and tactical maps, but I'm not sure about maps of large territories and how convenient it is to make small notes there.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

I like roll20 but I could be an outlier. I run all of my games on it.


Male Elf (Drow) 8th Paladin HP:60/ AC: 19. Vs Chaotic =21 || Fort: +10 Ref: +8 Will: +9|| CMD: 24

I like roll20 as well. GM has to subscribe though $4.99 a month. Do some that's problematic.

Silver Crusade

Skills:
Acrobatics 9 Climb 6 Esc Art 9 Heal 6 Intimidate 4 K Dungeon/Nature/Local 5 Perception 9 Ride 8 Sense Mtv 5 SpllCrft 5 Stlth 10 Srvl 6 Swm 6 Crft Bowyer 5 Hndl Anim 6 K Engineer 2 K Geography 5, K History 2
NG Elf Ilsurian Archer 2/Brawler 1; HP 18/27 AC 19 TAC 14 FF 15 CMD 19 FOR +6 REF +1 WIL +1 (+2 vs enchantment) INIT +6 PER +9 | ongoing effects: . Treasure tracker

I subscribe anyway but I think it should be free even for GM, just limited storage space.

Dark Archive

Endless Night - DAY 6

Yes, I also thought about Roll20 at first. Hmm...


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

I have been using Roll20 for a few years for various PbP and live gaming. It is fine for maps.

As a Player, I prefer Google Slides, as I can access it by phone (which is how I do 90% of my posts.)

As a DM, I use Roll20 because my techy tech skills suck...lol.

I encourage whichever platform you are most comfortable.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2
Cirok Brokencrown wrote:
I encourage whichever platform (the DM is) most comfortable.

.

Yeah, this.
The better the DM knows a system the better the DM can use it for the benefit of the players.

As for my preferred, well, I know how to spell the word "computer" but as far as anything beyond that, I'm stuck in late 1990s technology fluency. I'm a Humanities and Languages guy, not at all a Tech guy.

.

Also, apparently I wasn't all together with it the other day, posting under the wrong Avatar and missing half the DM's post-- I was like, 'Where are all these Sense Motive and Intimidate rolls coming from?' So I went back and reread Gadak's post. Oops.

Um, here's my Sense Motive -- the results of which obviously can't change my dialogue:
Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9
Edit: ....And it doesn't matter anyway.

Dark Archive

Endless Night - DAY 6

By the way, I want to tell you this: With extremely rare exceptions, I do not accept ready action outside of combat. I believe that either the opponent does not know about you and then these are the rules of the surprise round (which is equal to ready action in terms of the number of actions), or you know about each other and then all actions is in the order of usual initiative (because the opponent also has ready action "attack as I see enemy").


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Agreed. One can not Ready outside of Combat.

I am just waiting to see what our other Player's decide to do, before committing to any further aggressive or non-aggressive actions...

Dark Archive

1 person marked this as a favorite.
Endless Night - DAY 6

More information. I spied on one GM on this forum - I'm going to roll my d20 for enemies without typing a modifier. So that it was impossible to immediately understand the attack or saving throw bonus, for example.


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Either format really works, because we still bleed....lol.


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Awesome pics of our new life in the Darklands!

I noticed that Cirok's Perception was labeled as +14. It is only +13 (+4 Traps). I edited it.


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

Pondering on wether or not Colgrim should give a punch to the jimmies for that reply..

Dark Archive

Endless Night - DAY 6

@Cirok, thanks! )

@Colgrim, I moved the action further, if you want to do something in round 1 besides exchanging barbs, you can do it retrospectively (provided that it does not cause a retcon troglodyte's actions).

@Everyone, remember: running is always an option.


Male Teifling Welcome players! Roll20 Map
ColgrimBarrelhouse wrote:
Pondering on wether or not Colgrim should give a punch to the jimmies for that reply..

He is actually being serious.

Dark Archive

Endless Night - DAY 6
Soryan Dirge wrote:
"...if you want to strike at it from above -- just don't stay too near the edge..."

I can't imagine how this is possible by the way. .)


1 person marked this as a favorite.
Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER
GM ‘Eκάτη wrote:
Soryan Dirge wrote:
"...if you want to strike at it from above -- just don't stay too near the edge..."
I can't imagine how this is possible by the way. .)

I actually pictured them using a ladder to lay across the pit, walk on it and toss rocks at it.

But that may be because I had my weekly Crown of the Kobold King game last night....


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2
Soryan Dirge wrote:
"...if you want to strike at it from above -- just don't stay too near the edge..."

.

GM ‘Eκάτη wrote:
I can't imagine how this is possible by the way. .)

.

The stuff I've seen PCs do over the years, the tactical ideas that have been introduced by clever players -- nothing surprises me anymore. And it's fun to watch.

But even if we got no more ideas, well, the Troglodyte will still likely try to climb its way out at least a couple attempts and fall back down, suffering even more damage. Or we could get an 8 round head start away from this cave, or lob Alchemist's Fire bombs over the edge. Or just wait 48 seconds and pound it into smithereens then.


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

@ Cirok Brokencrown,
Don't forget to move your Avatar on the battlemat, letting us know where you are.

(I just remembered to update my Profile indicating the use of two spells, so easy to forget these things!)


Male Elf (Drow) 8th Paladin HP:60/ AC: 19. Vs Chaotic =21 || Fort: +10 Ref: +8 Will: +9|| CMD: 24

Sorry I tried to move Velath and because my phone doesn't work well with Google slides all I did was mess the map up. Sorry


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

I do 99% of all my posting from phone, so at times may be late repositioning Token.

Post after work.


Male Teifling Welcome players! Roll20 Map
Velath Tel'quessir wrote:
Sorry I tried to move Velath and because my phone doesn't work well with Google slides all I did was mess the map up. Sorry

I usually do the same, hence why my repositioning is late at times...lol. But I can easily view the Map on phone, so that is good.


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

I would like to reconsider the order in which I did my turn--meaning the Actions switch, but the rolls stays the same--on a technically.

The Reflex save by the spell is done at the end of your turn. I thought it was when one initially moved to the edge.

So, I am bargaining for my Strike to be in the CRIT place and my Save be 8n it's proper positioning.

I'll owe you...lol.

I just think that it would create a much more EPIC scene too.

I know. Technicalities!


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

Looks like I didn't think my clever plan through


LG Elf Wizard HP:34/ AC: 12 || Fort: +4 Ref: +6 Will: +7 || CMD: 14 || Initiative: +2

Soryan Dirge Moves next to Gadak on the wagon.

Also, when trying to move my Avatar, I accidentally moved the Fog-Area. I tried to move it back correctly, but double check, please.


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

Let us see. 108 when raging minus 62 damage after reduction is 46

Dark Archive

Endless Night - DAY 6

@Soryan, I corrected it. By the way, everyone: cmd-Z keyboard shortcut (ctrl-Z on Windows?) helps to bring back the previous action. @Colgrim, it's a lot of fun and crazy! Please note that I edited my post, there was a little more damage (but in fact you can apply DR 5 times - it also works on fall damage). It seems to me that this is 71 damage in the end.

@Everyone, it is obvious to your characters that the monster is badly injured, and Colgrim is very badly injured (you may need a raise dead if the creature manages to deliver a second full attack).

Dark Archive

Endless Night - DAY 6

Tip of the day: You can't lose your dexterity bonus if you don't have a dexterity bonus. Other useless tips after you save a comrade.

Dark Archive

Endless Night - DAY 6

> A DC 20 Reflex Save is required to not fall in the 50-feet-deep extradimensional hole.
> Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels

@Soryan, why 50-feet-deep btw? I think you need caster level 10 for 50 feet. Or do you have some kind of exploit to raise CL?


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

Jumping into monster filled pits is my job. Plus it is how Colgrim would want to go, covered in blood and puke.


Male CN Elf UnRogue 9 Initiative +10 Hp 66/66 AC 22 (T17) Fort+6 Ref+14 Will+8(+2 enchantment/illusion) Senses Perception +14 (+4 Traps), Trap Spotter, LLV, DV 120' Active: Shades of Gray (Ex), EE, WP, ER

Cirok can't get his Sneak Attack, since it is not Climbing any more.

My plan was to keep striking it, using Hamper, so he could Sneak Attack it all the way up at 5' each turn...lol.


M Dwarf Barb9hp105/105AC20/T12/FF18,F12R6W7 35/35 rage

Jump on in and maybe you can get a sneak attack on the way down.

51 to 100 of 449 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / ‘Eκάτη's Endless Night Discussion All Messageboards

Want to post a reply? Sign in.