3.5 Chameleon Prestige Class Conversion


Homebrew and House Rules


Hey guys, long time listener and first time caller here. I've been monkeying around with some homebrew and one thing I've been trying to do is get a fully updated version of the 3.5 Chameleon Prestige Class ready for Pathfinder play, as seen here.

Chameleon

ENTRY REQUIREMENTS

Race: Human
Skills: Bluff 8 ranks, Disguise 8 ranks, Sense Motive 4 ranks, Spellcraft 4 ranks.
Feat: Fast Learner
Hit Die: d8

Base Attack Bonus: Medium

Good Saves: None

Class Skills (4 + Int per level): Bluff, Craft, Disguise, Profession, Sense Motive, Swim, and Use Magic Device.

Table 5-2: The Chameleon

BAB Fort Ref Will Special
+0 +0 +0 +0 Aptitude focus 1/day (+2), Well Studied
+1 +0 +0 +0 Bonus feat
+2 +1 +1 +1 Mimic class feature (+1 use)
+3 +1 +1 +1 Ability boon +2
+3 +1 +1 +1 Aptitude focus 2/day (+4)
+4 +2 +2 +2 Mimic class feature (+1 use)
+5 +2 +2 +2 Ability boon +4, double aptitude
+6 +2 +2 +2 Rapid Refocus
+6 +3 +3 +3 Mimic class feature (+1 use)
+7 +3 +3 +3 Ability boon +6, aptitude focus 3/day (+4), Master Chameleon

Spells per Day

1 2 3 4 5 6
2 0 - - - -
3 1 - - - -
3 2 0 - - -
4 3 1 - - -
4 3 2 0 - -
4 4 3 1 - -
4 4 4 2 0 -
4 4 4 3 1 -
4 4 4 4 2 0
4 4 4 4 3 1

Class Features

The chameleon's class features allow you to adopt a variety of roles, from armored warrior to spellcaster to sneaky rogue.

You can't use any abilities gained from your aptitude focus, ability boon, or mimic class feature abilities to qualify for a feat, prestige class, or other option. You can use your bonus feat to qualify for such options, but if you change the feat, you suffer the normal drawbacks for no longer meeting a prerequisite or requirement.

Weapon and Armor Proficiency: You gain proficiency with all simple weapons and with all forms of armor, including shields (but not tower shields).

Aptitude Focus (Ex): Once per day, you can select one of five areas upon which to focus your ever-shifting talents. After meditating for 1 hour, you gain the chosen abilities for 24 hours or until you change your aptitude focus. An aptitude focus ability is usable once per day at 1st level, twice per day at 5th level, and three times per day at 10th level.

At 5th level, you can change your aptitude focus one time per day, and at 10th level you can change your aptitude focus two times per day. If you change to the arcane focus or divine focus ability, you must still obey the normal rules for preparing spells (including any rest required).

Arcane Focus: You gain the ability to prepare and cast arcane spells, which may be chosen from the spell list of Magus, Wizard/Sorcerer, or Witch. You prepare and cast these spells just as a wizard does, including the use of a spellbook (chameleons often use stolen or borrowed spellbooks). Your spells per day are noted on Table 5-2: The Chameleon. You gain bonus spells for a high Intelligence score, just as a wizard does. If the spell list grants cantrips, you gain a number of them equal to 3 + Intelligence bonus, castable at will. When Table 5-2 indicates that you get 0 spells per day of a given spell level, you gain only the bonus spells you would be entitled to based on your Intelligence score for that spell level. Your caster level is equal to twice your Chameleon level.

You also gain a +2 competence bonus on Knowledge (arcana) checks and Spellcraft checks and a +2 bonus on Will saves; at 5th level, the bonuses improve to +4.

Combat Focus: You gain proficiency with all martial weapons. You also gain a +2 competence bonus on attack rolls and weapon damage rolls and a +2 bonus on Fortitude saves. At 5th level, the bonuses improve to +4.

Divine Focus: You gain the ability to prepare and cast divine spells, which may be chosen from the Cleric/Oracle, Paladin, or Ranger lists. You prepare and cast these spells just as a cleric does, except that you cannot spontaneously cast spells. You can only prepare new divine spells at sunrise. Your spells per day are noted on Table 5-2: The Chameleon. You gain bonus spells for a high Wisdom score, just as a cleric does. If the spell list grants orisons, you gain a number of them equal to 3 + Wisdom.bonus, castable at will. When Table 5-2 indicates that you get 0 spells per day of a given spell level, you gain only the bonus spells you would be entitled to based on your Wisdom score for that spell level. Your caster level is equal to twice your Chameleon level.

You also gain a +2 competence bonus on Knowledge (religion) checks and a +2 bonus on Fortitude and Will saves; at 5th level, the bonuses improve to +4.

Stealth Focus: You gain trapfinding (as Rogue), uncanny dodge (as Rogue), a +2 competence bonus on Acrobatic, Disable Device, Stealth, and Perception checks, and a +2 bonus on Reflex saves. At 5th level, the bonuses improve to +4.

Wild Focus: You gain wild empathy (as Druid; treat your druid level as equal to your chameleon level), woodland stride (as Druid), a +2 competence bonus on Climb, Handle Animal, Knowledge (nature), and Survival checks, and a +2 bonus on Fortitude saves. At 5th level, the bonuses improve to +4.

Well Studied (Ex): A chameleon may treat his chameleon class levels as favored class levels, allowing him the benefit of Fast Learner.

Bonus Feat (Ex): At 2nd level, you gain a bonus feat. You must meet the prerequisites for this feat. At the start of each day, you can choose to change your bonus feat to any other feat for which you meet the prerequisites.

Mimic Class Feature: At 3rd level, you gain the ability to mimic a certain class feature possessed by other characters. You can use any of the class features described below a total number of times per day equal to 1 plus your Intelligence modifier (minimum 1). At 6th and 9th levels, you gain an extra use of this ability.

Evasion (Ex): As an immediate action, you can avoid damage from certain attacks with a successful Reflex save. You can activate this ability after you have rolled a successful Reflex save, but before you have taken damage. This ability lasts for 1 minute. See the rogue class feature. If you already have evasion from a previous class, you may activate this ability to gain Improved Evasion.

Rage (Ex): You can fly into a screaming blood frenzy. See the barbarian class feature, except that the duration of the rage is 1 round + 1 round per point of your (newly improved) Constitution modifier.

Smite (Ex): You smite a foe with an attack. As a swift action, the chameleon chooses one target to smite. If the target is evil, the chameleon adds her Charisma bonus (if any) to her attack rolls and her chameleon level to all damage rolls made against the target of her smite. See the paladin smite evil class feature.

Sneak Attack (Ex): You can deal an extra 1d6 points of precision damage per three levels of chameleon when flanking an opponent or any time the target would be denied its Dexterity bonus (except on ranged attacks, which must be within 30 feet to deliver the extra damage). See the rogue class feature. Treat your rogue level as equal to your chameleon level plus any levels of rogue or ninja for the purpose of defeating improved uncanny dodge. If you have sneak attack from a previous class, your sneak attack die stack with this ability.

Channel Energy(Su): You can channel positive or negative energy (your choice when activating the ability) by channeling the power of your faith through a holy symbol. See cleric class feature. Treat your cleric level as equal to your chameleon level.

Ability Boon (Ex): At 4th level, when choosing an aptitude focus, you also gain a +2 competence bonus to an ability score of your choice. This bonus lasts until you change your aptitude focus. At 7th level this bonus improves to +4, and at 10th level to +6.

Double Aptitude (Ex): At 7th level, you can adopt two aptitude focuses in the same amount of time it previously took for you to adopt one. For example, you could adopt both the combat focus and the wild focus to mimic a ranger, or the divine focus and arcane focus to mimic a mystic theurge. You can't adopt the same aptitude focus twice simultaneously. You can still only adopt as many focuses per day as indicated by your aptitude focus ability.

Rapid Refocus (Ex): At 8th level, you gain the power to change your aptitude focus in only 1 minute.

Master Chameleon (Ex): At 10th level, a chameleon attains the ultimate mastery of his trade. The chameleon becomes so confident in his ability to mimic classes that he can mimic them even when he hasn't prepared his proper focus. Once per day for 10 minutes, the chameleon can activate all of his focuses at once as a standard action. He may now cast any spell he knows spontaneously until the duration of Master Chameleon expires.

Thoughts? Need help on some wording issues and formatting.

Silver Crusade

Under skill requirements it should be 5 ranks in bluff and disguise, not 8. Should be available for entry @ lvl 6

Just like EK DD SD etc...


Dotting to look at later.


Dot

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