Character Equipment Tabs suggestion


Pathfinder Online

Goblin Squad Member

One thing I remember from Rift was that we had tabs for our characters, to switch both equipment and skill sets through the use of a tab system.

While the skills set switching won't necessarily be useful (except for perhaps casters to change spell lists), the equipment tab would allow us to switch clothing, armor and weapon load outs.

It could be set on a cooldown so that switching is not on the fly, like it is in Elder Scrolls. It could even take between 30 - 60 seconds to actually make the change, either of which would still be faster than opening up the inventory and doing it manually.

Scarab Sages Goblinworks Executive Founder

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@Bluddwolf

A couple quotes for reference

Goblinworks Blog wrote:
Characters can have up to three weapon sets and switch between them in combat, so a cleric could switch between her mace with shield and her holy symbol with shield. Lower-level characters will have fewer weapon sets; this flexibility comes with character experience.
Ryan Dancey wrote:
Gear will absolutely be the thing that lets you use your abilities in useful ways, and swapping Gear will be more complicated than clicking an inventory button. How, why, where, when? Totally unknown at this point.

Goblin Squad Member

Dakcenturi wrote:


Goblinworks Blog wrote:
Characters can have up to three weapon sets and switch between them in combat, so a cleric could switch between her mace with shield and her holy symbol with shield. Lower-level characters will have fewer weapon sets; this flexibility comes with character experience.
Ryan Dancey wrote:
Gear will absolutely be the thing that lets you use your abilities in useful ways, and swapping Gear will be more complicated than clicking an inventory button. How, why, where, when? Totally unknown at this point.

Hmmm, interesting. It would be neat if they implemented a cooldown on this to replicate the PnP aspect of it.

Goblin Squad Member

Karnov wrote:
Dakcenturi wrote:


Goblinworks Blog wrote:
Characters can have up to three weapon sets and switch between them in combat, so a cleric could switch between her mace with shield and her holy symbol with shield. Lower-level characters will have fewer weapon sets; this flexibility comes with character experience.
Ryan Dancey wrote:
Gear will absolutely be the thing that lets you use your abilities in useful ways, and swapping Gear will be more complicated than clicking an inventory button. How, why, where, when? Totally unknown at this point.
Hmmm, interesting. It would be neat if they implemented a cooldown on this to replicate the PnP aspect of it.

As long as it is just a one click process, I would expect both a delay in the switch and a cool down. I see that Dancy wants it to be more complex than clicking in the inventory, but that does not sound like it will be more efficient, but less. Maybe he is hoping for more realism? Kind of a mixed message looking at both quotes.

Liberty's Edge Goblin Squad Member

Bluddwolf wrote:
Karnov wrote:
Dakcenturi wrote:


Goblinworks Blog wrote:
Characters can have up to three weapon sets and switch between them in combat, so a cleric could switch between her mace with shield and her holy symbol with shield. Lower-level characters will have fewer weapon sets; this flexibility comes with character experience.
Ryan Dancey wrote:
Gear will absolutely be the thing that lets you use your abilities in useful ways, and swapping Gear will be more complicated than clicking an inventory button. How, why, where, when? Totally unknown at this point.
Hmmm, interesting. It would be neat if they implemented a cooldown on this to replicate the PnP aspect of it.

As long as it is just a one click process, I would expect both a delay in the switch and a cool down. I see that Dancy wants it to be more complex than clicking in the inventory, but that does not sound like it will be more efficient, but less. Maybe he is hoping for more realism? Kind of a mixed message looking at both quotes.

Perhaps a compromise would be that it delays a few seconds (6?) to simulate full PnP round actions of pulling out a new weapon, but if the Quick Draw is included, it makes it faster? This keeps Feats useful in PFO, while also keeping some of the flavor of PFRPG.

Goblin Squad Member

Dakcenturi wrote:
Goblinworks Blog wrote:
Characters can have up to three weapon sets and switch between them in combat, so a cleric could switch between her mace with shield and her holy symbol with shield. Lower-level characters will have fewer weapon sets; this flexibility comes with character experience.
Ryan Dancey wrote:
Gear will absolutely be the thing that lets you use your abilities in useful ways, and swapping Gear will be more complicated than clicking an inventory button. How, why, where, when? Totally unknown at this point.

Dakcenturi didn't provide a link to either post, so it's understandable if it looks like the quote from Ryan is in response to the blog quote, but it's not; it was actually made over a month before. So, the Weapon Set system is the realization of Ryan's comment that swapping gear will be more complex than just clicking an inventory item.

*Blog Quote is from A Three-Headed Hydra - October 24, 2012

*Ryan Dancey Quote is from Character customization? - September 20, 2012

Liberty's Edge Goblin Squad Member

Ah, thanks Nihimon!

Goblin Squad Member

as far as cooldowns for switching weapons and the like, remember this is a video game and switching weapons usually requires an animation to finish. I'd imagine that time would serve as the cooldown of whatever GW decides.

Goblin Squad Member

I wonder how carrying multiple weapon/gear sets will work with losing items on death/loot....

Scarab Sages Goblinworks Executive Founder

Nihimon wrote:

Dakcenturi didn't provide a link to either post, so it's understandable if it looks like the quote from Ryan is in response to the blog quote, but it's not; it was actually made over a month before. So, the Weapon Set system is the realization of Ryan's comment that swapping gear will be more complex than just clicking an inventory item.

That's why I posted them in the order of relevance. I'll clarify next time :)

Goblin Squad Member

Dakcenturi wrote:
That's why I posted them in order of how they were posted :)

You posted the Blog quote first, followed by a quote from Ryan. But the quote from Ryan is from a post made a month before the blog post. If you were trying to post them in order, you erred.

Scarab Sages Goblinworks Executive Founder

Gah give me a chance to edit my post :P

Goblin Squad Member

Just want to point out a few things which are a bit relevant.

A single round in combat is 6 seconds, a standard action is larger then a move action which is larger then a swift action. So I usually picture is as; Standard Action = 3 seconds, Move Action = 2 seconds, Swift Action = 1 second. Drawing and putting away a weapon is a Move Action, unless you have Quick Draw, then it's a Swift Action.

Now, they plan to have the game move at 4x speed, though this won't entirely apply to combat, it can probably be safely applied to weapon switching animations. At 4x speed; Standard Action = 0.75 seconds, Move Action = 0.5 seconds, Swift Action = 0.25 seconds (or instantaneous).

Using a first one move action to put a weapon away, then using another move action to draw a different weapon, it'll take 1 second to swap weapons, which is pretty acceptable. If you have Quick Draw it'll take either half a second to 3/4ths of a second to swap weapons.

Armor is the tricky part. Putting on armor can take quite a while. Putting it on properly can take between 1 and 4 minutes, or 15 seconds to 1 minute at 4x speed. One minute is a bit long to ask players to wait to don their armor. Taking the armor off can also take nearly as long.
There is also the options to don armor hastily, which is what one would probably do if swapping armor in combat, you take penalties but you can done your armor twice as fast, except full plate.

What I would do is simply not allow changing armor in combat, it would be something you do when safe and take 2.5 to 5 seconds, if you are attacked in that time then you take penalties as if the armor was donned hastily.

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