Build a Better Rope


Advice


I would like to create a signature sturdy rope for my grappling monk - the higher the burst DC, the better - and was looking for any suggestions including materials, spells, alchemical processes, etc. PFS legal is a plus, but not required.


Weave the rope with adamantine wire in it.

Make it out of giant spider silk.

Use a dragon-hide lariat. (Make it from strips of dragon hide woven like leather strips)

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Magically treated spider silk rope made into a rope of entanglement.


Spider Silk rope with maybe Hardening cast on it? I THINK that would increase the burst DC on it


Chain plus good quality lock?

Manacles?


First, I'd talk to your GM about tying people up with chains instead of rope. If the GM likes this idea, get a chain, or adamantine chain.

Have your rope enhanced with a bonus to your favorite applicable skill. This strengthens the item.
* Add +2 hardness for each +1 enhancement bonus of magic items.
* Add 10 hp for each +1 enhancement bonus of magic items.
Enchanting with a skill bonus isn't very expensive. 5,000 gold for a +5, for example. (bonus * bonus * 100 * 2)

Rope
hardness 0, hit points 2, burst DC 23

Rope of Climb +5
hardness 10, hit points 52, burst DC ??

Iron or steel chain
hardness 10, hit points 5, burst DC 26

Iron or steel chain, Climb +5
hardness 20, hit points 55, burst DC ??

Adamantine chain
hardness 20, hit points 10?, burst DC ??

Adamantine chain, Climb +5
hardness 30, hit points 60?, burst DC ??


+5 climb does not count as +5 enhancement bonus.

Grand Lodge

Check out the Rope of Entanglement, Iron Rope, and Razored Ropes.


The tensile strength of an object of any given material is roughly linear with cross section. So two lengths of rope will hold more or less double what a single length will. Possible overhead press weight seems to double every five points of strength. So each time you double your rope over, you increase the burst DC by about 2.5.

Really, though, I gotta feel like this kind of thing is covered in the grappling Tie Up mechanics already. Instead of making you speculate on the strength of various chains or count how many times you wind a rope around somebody, they just handle the whole thing with a CMB check.

Grand Lodge

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Is this a Kinbaku Master?


Wasum wrote:
+5 climb does not count as +5 enhancement bonus.

Doh! Total misread on my part. I was hunting around for a good answer and thought the skill bonus was listed as "(enhancement)" but it clearly says "(competence)".

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