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What type of action would it be to bind someone with them?

Could you apply them in a grapple, by either 1)with a grapple check using the same mechanics as Tie Up resulting in them being bound by the shackles instead of being tied up and helpless, or 2) by not using a grapple check and instead using an action that doesn't require two hands? Would the check be your CMB vs. your opponent's CMD or would it be some other sort of attack roll? Is there a more esoteric method I have not mentioned?

Can you bind one of the shackles to your opponent and one to yourself - both becoming bound by the shackles?

Can you bind one of the shackles to your opponent and one to an inanimate object?


I would like to create a signature sturdy rope for my grappling monk - the higher the burst DC, the better - and was looking for any suggestions including materials, spells, alchemical processes, etc. PFS legal is a plus, but not required.


MLHagan wrote:
Michael Loy wrote:


The fuzzier bits are, you know, can the ghost grapple me? Can it make natural attacks on me while incorporeal? Because this specific thing is a giant damn snake monster with like six heads and six poisonous bite attacks. When it's corporeal, it's vicious. Am I making it so that it can attack me like that even while incorporeal?

Yea, GM call trumps all, but that being said this is the way i see it

a ghost can use a ghost touch sword for instance, they can touch the handle, cross guard and blade. the entire weapon is ghost touch and not just the dangerous bits. this is also true with flaming weapons for instance, yea the blade is engulfed in flames however even a hit from the hilt or pummeling someone with that sword would delever the extra damage.

so the ghost with a ghost touch sword can touch any part of the sword, they can even atempt to sunder or damage any part of that sword. the same would be true with a pc using an amulet of mighty fist, even there handles or love handles would be ghost touch. so yea, the player could grapple a ghost however every part of that player would be subject to "physical" attacks from a ghost.

think about a ghost that is also a monk, facing a player with a ghost touch amulet of the fists that ghost would also be able to use it's flury of blows against any part of the player. ghost touch works both ways, not only can a ghost be damaged by a ghost touch weapon but they could also damage that weapon.

that being said, lets take it one step further. a ghost wearing ghost touch armour can also have that armour grappled or be affected by some attacks through that armor. think of a ghost wearing chainmail and getting hit by a monks fist for instance. sure the fist cant touch the ghost but it can the armor and the armor can affect the ghost as much as it protects the ghost.

so that ghost that is also a monk could also wear a ghost touch amulet of the fist and inturn be able to use its flurry of blows against any...

But, could I then use my +1 Ghost Touch Rope to tie it up once I have it grappled?


Page 200 of the Core Rulebook reads: "Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD)...If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty..."

Does this mean that you take a -10 penalty to tie someone up if you skip the "Pin" and go directly to "Tie Up" or does it instead mean that you always take a -10 penalty to tie someone up that you are grappling and you may only attempt to tie them up if they are already Pinned?