
garvdart |
ok so I finally have more than one attack/round bab question so I make sure I get the math right,
i have the feats weapon finesse, two weapon fighting, so -2/-2 too attacks. as a ninja, vanish, forgotten trick, bleeding sneak,
lvl 8 ninja with a dex of 20 +5hit, 6/1 base...my understanding is I make 4 attacks that round. since i have a 6/1 base... first attack is at a main hand +6 -2+5=(9)/off hand 1+5-2=4 so main hand =9/9/ off hand 4/4 attack would be 9/4/9/4 as is...combine with ninja ki aspect increased attack = full attack a full bab is a 9/4/9/4/+9 is this correct...help me out ...and answer

Marthian |

+9 (Main Weapon First Attack)
+9 (Offhand Weapon First Attack)
+9 (Ninja Ki Aspect)
+4 (Main Weapon Second Attack)
+4 (Offhand Weapon Second Attack - You need Improved Two Weapon Fighting for it)
So +9 (Main)/+9 (Offhand)/+9 (Ki)/+4 (Main)/+4 (Offhand)
+9/+9/+9/+4
If you get Improved Two Weapon Fighting: +9/+9/+9/+4/+4

garvdart |
just checking if my math is right....
this is great especcially if my math is right anyone wants too break down the math on it would be greatly appreciated, since I want too go shadow dancer after 10 the options that shadow dancer give are huge, darkvision, shadow call, shadow jump and summon shadow, the ability too cast a conjuration spell in combination with shadow summon makes things really interesting, just want too make sure my math is right....

garvdart |
this is my plan for my ninja i hope too check math with you all...bear with me i think this charcter could be really cool Female Elf stats are str10, dex 18(4), con 12(1), int 17(3), wis 9(-1) (@ lvl5 10) cha 16 (3) align CN
Current level is 5….
A Mwork wakazachi, belt incred dex+2, and a mithril chain shirt. +3 dagger.(if my friendly wildling shares my last equipment which he salvaged. It’s a bit of a joke in our group but gold is usually like ½ normal but my dm allotted me 5000 gold + starting wealth when I started over…..so those items seemed really good…
1 ninja feat weapon finesse 1D6 SNEAK
2 ninja forgotten trick access too all normal tricks very powerfull esp @ this level. ki=1+3 (4)
3 ninja feat two weapon fighting 2D6 SNEAK
4 ninja N trick vanish=invisible, uncanny dodge wis+1 too get rid of my neg for skills, save etx ki =2+3 (5),
5 ninja Combat reflexes , I could make 4 attacks of opp if presented so . 3d6 sneak damage ki= 5 , note too self need a adamantine weapon. Belt slot taken via +2dex belt* Dex=20 , mithril chain shirt+4 ac. Ac =19
6 ninja N trick shadowclone increases ac via the 50%, 33% or 25% for there chance too even hit…this seems really good manage too hit my ac roll a lovely 19 or better than % too see if its me 50% 33% or a 25% chance if this stacks with levels of ninja…too increase the number of images even better…,they do hit ouch but those images are still there, ki = 3+3 =6 Light steps (waterwalking, magma, a twig.)
7 ninja feat dodge,+1 ac=20 see above…for me too hit a ac of 20 I gotta roll a +5bab +5for dex that’s a 50% chance too hit -2 for dual wielding 12 or higher %chance of rolling a 12 or more is around 40% chance too hit I would think, compounded by above drastically increases my chance too dodge a attack. 4D6 SNEAK
8 ninja trick bleeding sneak, I know people say this is sub par but doesn’t use ki increases my damage potential by 4/rnd without interactions…ki= 4+3= 7 , dex+1 = 20 (21*) bab=6/1 ok question math based, throwing vs full out melee, for my bab which is now 6/1 throwing one handed = 2 attacks with a 6+dex 5= 11/ 1+5= 6 = a 2 attack or 11/6 , if I go two weapon melee with my build I believe it would be a bab 6 (6bab-2 two weapon +5dex =/6+3 + off hand 1+3/+3 I believe this would yield me a 6+5-2=9 /6+5-2=9 for the first attack, then it would be 1+5-2=4 off hand,+ 1+5-2=4 off hand again…for a total of a
9 ninja mobility +4 too ac vs aoop, ac vs this =25 5D6 SNEAK… add a 5/rnd bleed.
10 ninja trick; evasion , Master trick invisible blade = Greater invisibility 10 +rounds , ki base 5+3 =8 ki
11 1o/1 shadow dancer feat endurance* many will argue this is not a good choice but see level 13
12 10/2 shadow dancer Evasion* house rule Robert would it be improved evasion or no? If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage., dark vision 30’, imp uncanny dodge, She cannot be caught flat-footed, invisible not a problem. Immobilized doh. feint action against her works. dex+1 20 (22)= +6 too attacks….
13 10/3 SD , F; Combat expertise base=8 ki Adv Rogue talent Deny death 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 ki point to heal 1d6 hit points. If you roll a natural 20 on the check to stabilize, you can spend 1 ki point to heal 2d6 hit points of damage instead. ,
+Shadow Illusion (Sp): When a shadowdancer reaches 3rd level, she can create visual illusions. This ability functions as silent image, using the shadowdancer's level as the caster level. A shadowdancer can use this ability once per day for every two shadowdancer levels she has attained. The DC for this ability is Charisma-based. Hello yet another mirror image distraction, other uses let me know?
Summon Shadow: can communicate intelligibly with the shadowdancer. This shadow has a number of hit points equal to half the shadowdancer's total. The shadow uses the shadowdancer's base attack bonus and base save bonuses. +4 wis vs a channel attack. If it dies DC 15 Fortitude save. If the saving throw fails, the shadowdancer gains one permanent negative level restoration. A successful saving throw avoids this negative level. A destroyed or dismissed shadow companion cannot be replaced for 30 days
This ability is great since it’s a huge boost too damage potential..=too mine Medium undead (incorporeal) hp ½ mine own
Init +2; Senses darkvision 60 ft.; Perception +8
AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
xFort +,xRef +x, Willx +4 vs channeled energy
Defensive Abilities incorporeal, channel resistance +2; Immune undead traits
Speed fly 40 ft. (good)+ incorporeal Melee incorporeal touch +4 (1d6 Strength damage)
Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
Bab=me
Feats Dodge, Skill Focus (Perception)
Skills Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light); Racial Modifiers +4 Stealth in dim light (–4 in bright light) (it can pretend too be my shadow.)
Strength Damage (Su) A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score.
10/4 Shadow dancer Shadow call, shadow jump 40 ft the ability too cast shadow conjuration (hello ac=25 as mage armoror 29 if they fail there will save or 26, , + a huge number of spells, that are dependent on a will save…Dimension door for more flanking, or movement allowing even more sneaks, @ 40’ Shadow Illusion 2x/day (illusion of me=free shadowclone.
Afterwards
11/4 ninja 6D6 sneak Feat; whirl wind attack this combined with shurikens can get sick…combined with offensive defense even sicker, attack multiple foes, sneak on all, +bleed+ac bonus of+6= ac of 21+6 =27 or 25+6 =31 at this time I have a bab of 8/3 0r 11/6 does the first add too 2nd ..or no…either 12/4 ninja cha+1, Ghost step losing a battle, fade into a wall locked door possible big bad…vanish and poke your head through too see into the room. Enemies, unlock door then ghost through for optimal location. This has way too many applications.
13/4 ninja 7D6 sneak feat: Dimensional agility, can attack after a shadow jump
14/4 ninja trick advanced talent Another Day (Ex): Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action. If the movement takes her out of the reach of the attack, she takes no damage from the attack. The rogue is staggered for 1 round on her next turn or better yet offensive defense +ac for each sneak die
15/4 ninja 8D6 sneak feat extra ki or not great but workable esp if I get certain items
16/4 ninja trick, cha+1 Unbound Steps (Su): This trick allows a ninja to use her ki to walk through the air. Whenever the ninja uses the light steps class feature, she can walk on air, rising or descending as she desires. She must end her move on a solid surface. Each use of this ability uses up 1 ki point

garvdart |
my math for bab+two weapon fight would be nice, since I am a little fuzzy about this, esp with 6/1 and above interations, bab especially when more than one class.ie shadowdancer interactions, ..i love the interactions between the two classes, working on the formating but so looking at this as my ninja/shadow dancer build, love the ability too summon a shadow as a flanking foe....and of course order too be my own shadow, its incorpreal, attack = base 6/1 is it adding dex for bab = 5+6-2=9,off hand = 1+5-2 =4 so 9/4 + 9 if using ki too increase round damage
@ level 10 invisibilty =greater invisblity = ninja level rounds...is huge, but fuzzy on bab+ options..... 6/1 bab+