
Trikk |
Simple question here.
Mastery of each terrain has additional benefits, outlined below; these benefits apply to the horizon walker at all times whether or not he is in the relevant terrain.
There's no text like the above for Terrain Dominance, so should the additional benefits you get from TD work even while outside the relevant terrain or not?
Immunity to fatigue for a 3 level dip is pretty nice for Barbarians.

Kazejin |
Immunity to fatigue for a 3 level dip is pretty nice for Barbarians.
Or a 1 level dip into Oracle, with the Lame curse.
Hence, Barbarian 8 + Oracle 1 = (8/2) + 1 = 5 effective levels for Oracle's curse class feature. For the Lame curse, this equals immunity to fatigue.
Also note that the Barbarian's Fast Movement class feature pretty much offsets, and then some, the speed reduction given by the curse. Barbarian + Oracle is a match made in heaven (pun intended). It's a popular strategy since it only requires you to sacrifice one barbarian level, which helps keep your rage abilities intact a bit more.

StreamOfTheSky |
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The real power of terrain dominance is how stupidly easy it is to pile up your favored terrain bonus into the heavens and thus gain it as a favored enemy bonus on attack and damage. You can get +30 without even really trying hard. It's insane, albeit one trick pony-ish. Then you add the Instant Enemy spell (on a wand?) to treat a creature as one of your favored enemies (hint: pick one that lives in your dominant terrain) for all purposes and....yeah.
The good news about HW is that you can use it to make the most suboptimal martial character concept / fighting style possible and it will still be viable. Because, hey.... when you have +30 attack and damage, you could be fighting with improvised weapon (-4 penalty) wooden spoons for 1d2 damage each without the TWF feat.... and still be pretty deadly. :D

Isil-zha |
The real power of terrain dominance is how stupidly easy it is to pile up your favored terrain bonus into the heavens and thus gain it as a favored enemy bonus on attack and damage. You can get +30 without even really trying hard.
could you give me a hint what kind of combinations I need to ban at my table? I have to admit that I never actually looked into optimising FT because I mostly find it to be tedious book-keeping.

Trikk |
The conditions are given in the description: "When dealing with creatures native to that terrain" so if you encounter them outside their native habitat, yes even then but not against creatures you encounter in that terrain but are not native to it.
1) Does "dealing with" mean fighting or can it be a party member or ally?
2) Some abilities seem pretty pointless then, like:
Ethereal Plane: The walker gains ethereal jaunt as a spell-like ability once per day (caster level equal to the character’s level). He must be at least 7th level before selecting this power.
Also it becomes very dangerous in certain situations, like if you use the Plane of Water ability and the creature native to that plane die... you're stuck at the bottom of the ocean!