Robin (from the comics) How do I build him


Conversions


ok so we got a 15 point buy and my pc I am playing is starting to well rub the other pcs the wrong way. Plus a major tie in to the group is leaving (PC and Player are moving. I would like to build a Robin more like (cartoon series)young justice Tim Drake and teen titans dick grayson. I think Jason Todd is awesome and so is Damian Wayne but they are little to killy for me. we can use the core books and the ultimate books. SO HELP?


gnomewizard wrote:
ok so we got a 15 point buy and my pc I am playing is starting to well rub the other pcs the wrong way. Plus a major tie in to the group is leaving (PC and Player are moving. I would like to build a Robin more like (cartoon series)young justice Tim Drake and teen titans dick grayson. I think Jason Todd is awesome and so is Damian Wayne but they are little to killy for me. we can use the core books and the ultimate books. SO HELP?

Acrobat rogue with improved unarmed strike.

Martial artist monk.

My two cents.


halfling with childlike trait.


These are great but what about the smoke grenades and the batarangs. Is that more alchemist or...ideas?


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Ninja with a dip into monk works pretty well. Maybe invest in feats like Sap Adept, Sap Master, and/or Knockout Artist.

Sap adept at the very least, as you can deal non-lethal with unarmed strikes (Robin doesn't kill, after all) and all you'll need to do is flank. Knockout Artist kicks in once you gain access to greater invisibility. Sap Master only works on flat-footed targets (and note that opponents aren't necessarily flat-footed against your attacks just because you're invisible - only if they haven't acted yet at the start of combat) but being invisible should allow you to get the drop on people fairly often.

Smoke bombs, shuriken, unarmed strikes, stunning fist, tons of skills, and stealth options galore.

EDIT: Oh, and the quarterstaff is a monk weapon, of course, and assuming your GM is okay with eastern weapons, so is the hanbo, (essentially escrima sticks).


gnomewizard wrote:
These are great but what about the smoke grenades and the batarangs. Is that more alchemist or...ideas?

Ninja... For sure ninja.

Batarangs = shrineken

Get alchamest toys for the gear...

Rope of climbing.....

I would do some monk and some ninja


You'll want to look into mixing levels of Rogue, Ninja and Monk. How much of each is up to you and depends on what elements of fighting like Robin you most want to focus on.

Mixing Rogue & Monk lets you concentrate on two stats, Dex and Wisdom. Once you have 4 levels of Monk you have a Ki Pool and can start picking up Ninja tricks. This would let you use your Ki Pool to throw smoke bombs by level 6. With Monk Robes you can afford up to 5 levels of Rogue (for 3D6 sneak attack) without hurting your Unarmed Strike damage or AC bonuses.

Ninja & Monk works ok together, but now you need to worry about three ability scores: Dex, Wis and Cha. Those stats fit the character however, so I don't see it as that big of a deal. With this build you can go Ninja for your first two levels, getting Smoke Bombs at level 2. Your Monk Ki pool should merge with your Ninja pool. Again, plan on just five levels of Ninja, you want Monk for the damage boosts.

Pure Ninja would be the last option. You won't have the unarmed damage you'd get with a monk build, so you should probably pick weapons Robin and/or Nightwing would use.

As for "batarangs", those would be reflavored shurikens. You can fight with them, but I would point out that shuriken builds tend to be sub-optimal. If you do want to focus on these, go pure ninja with a ranged build. Plan on using them to sneak-attack, using Vanishing Trick to guarantee that sneak attack.


Ninja/ monk. Vanish and Bo flurry. Max out acrobatics and umd for "utility spell belt". Go sohei so you can wear armor and dump wis (10 no less)


What part of the concept do you want to prioritize? That will determine how many levels and when to take your ninja and monk levels. You can reduce your MADness by one, because there is synergy in Ki pools. Meaning if you take two levels of ninja first, you fix your Ki pool to Charisma. OR if you take four levels of monk first, you can fix your Ki pool to Wisdom. This allows you to dump or at least not raise the third stat.

You need to prioritize.

cheers


Maybe skill focus stealth?


Look for "how to make Batman" and add the young template to whatever the boards came up with for that.

My non contributing contribution is over now.


Well you have to decide if you want more of a Tim Drake or Dick Grayson style Robin, while they have some similar parts they do have some major differences, such as Dick's acrobatic skill, or Tim's ability with deductive reasoning or martial arts skill.

Dark Archive

Full ninja at higher level you can get the unarmed fighting of a monk


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Make a Jason Todd robin... he's much better, maybe throw in some CAD fighter or barbarian?

Aha! Barbarian Ninja! What's that feat that lets you pick up people and use them as weapons against other people?! PERFECT....

who needs nunchucks when you can have TWF , weapon focus halflings?

Grand Lodge

Robin wears a thin layer of armor. Brawler Fighter works, and later Brawling Light Armor will benefit him greatly.

Liberty's Edge

It has been stated earlier that if you go monk and ninja you have to worry about WIS and CHA for stats thats not true when you dial class it says in the ninja class section that when you mix with another class with a ki pool you pick which to go with so if you choose the ninjas ki pool that is based off of CHA you can. Personally I would go with the monks so you can keep a good WIS AC bonus.


this is true.... i wonder why the ninja's ki is cha based anyway

Liberty's Edge

Well I think personally it's because of the skills that would make a ninja bluff, diplomacy, disguise etc. All require CHA now that being said this is just mho. But for the most part I agree that if you are going to make a robin. Character mixing monk and ninja is your best bet.

Shadow Lodge

Take Improved Vulnerability(Crowbars). Then piss off an evil bard with Perform: Comedy.


Sesharan wrote:
Take Improved Vulnerability(Crowbars). Then piss off an evil bard with Perform: Comedy.

Then be resuurected as the RED HOOD muahahahaha and use halflings as your weapons! yyyyeeeeeas!

Liberty's Edge

@pendeagast
Your sick man funny as all get out but sick lol no one wants to be hit by a thrown halfling.


Concerning your ki pool in a monk/ninja build, I think I'd go with just a 1 or 2 level dip into monk and go with the ninja's Cha-based pool. That way you can lower your wisdom (not too low, though!) and just wear armor without really losing anything.

Otherwise, if you want the high Wis (perception checks ftw) then I'd stick around for no more than 4 levels of monk: you get the Wis-based ki pool, an increase in unarmed strike damage and speed, and 20' slow fall, which is pretty Robinesque. You may as well take the Ki Mystic archetype, which gets you +2 Ki.

Liberty's Edge

this would be one of those times that you dont want to give up your FoB since robin was quick landing more strikes then others of his own "lvl". other then that I agree with chris bacon


Ugh, I keep forgetting that you lose flurry in armor. -__-' I forget that the text is in the proficiency section, and not the flurry section. Way to go, brain!

Liberty's Edge

Lol well all that tasty bacon can do that to you

Shadow Lodge

ninja/sensai monk/qinggong monk

ninja gives you important abilities like smoke bombs (better then smoke sticks) and a better list of skills to choose from. make sure to take the monks ki pool

then focus on dex and wisdom as main stats, strength and con as your off stats. i would choose something like:

human (modify as you like)
str 12
dex 14
con 13
wisdom 16
int 10
cha 10

remember that tim drake is trying to be a leader, he isnt there yet, but he is trying. sensai is a leader (bardic) type class that fits that role all to well. you will get to focus on wisdom for your hitting stat as well as armor, ki pool, and how long you will get to let people gain your bonus to hit from you advice ability, once you get closer to monk level 6 you will be able to give people as a standard action true strike, barkskin, and a number of other great monk spell like abilities.

i would take about 4 levels of ninja, for the smoke bombs, climb speed, and rapid toss.


Thank you soo much. I really appreciate your input I like what a couple have said about mixing monk and ninja. My fav is probably RED HOOD. But I was looking to make a character more like Robin from Teen Titans (awesome older Cartoon)or for a newer reference Tim drake from Young Justice.

My new pc should be a leader in training but not there yet. people listne to him but he doesn't always see all the sides villains do. he has to be good at martial arts and a bow staff but be able to toss stuff like smoke grenades. he could probs be good as a straight ninja and a gnome...thoughts? Although i do like Flurry of blows

Silver Crusade

Dick Grayson = Acrobat Rogue. Main Ability = Dex
Jason Todd =Gunslinger(when he goes all red hood) Main ability = Dex
Tim Drake = Monk/Alchemist Main ability = Wis.
Stephaney Brown = Ninja with high stealth. Main Ability = Str
Damian Wayne = Fighter with exotic weapon proficiency Main Ability = Dex

Just my opinion.


I tinkered with this build yesterday and experienced what the Monk guides discuss. A 15-point buy hamstrings an armorless monk. Especially, because I found it hard to dump any stats for a Robin, so my pre-racial scores were 14,12,12,12,12,10.

I attempted a halfling monk to get the flurry with bo staff and thinking that smokebombs could just be smokesticks, because they are Ki-costly. Halflings have the Risky Striker feat to increase damage for a low BAB/Str melee character and Well-Prepared feat to simulate his utility belt, which seemed cool. He becomes feat starved needing weapon finesse while I was trying to fit in toughness and crane wings.

With 15-points, I would suggest Ninja, light armor, no flurry.

OR if you want to focus on bombs, go alchemist.

cheers


TimrehIX wrote:

Dick Grayson = Acrobat Rogue. Main Ability = Dex

Jason Todd =Gunslinger(when he goes all red hood) Main ability = Dex
Tim Drake = Monk/Alchemist Main ability = Wis.
Stephaney Brown = Ninja with high stealth. Main Ability = Str
Damian Wayne = Fighter with exotic weapon proficiency Main Ability = Dex

Just my opinion.

Dick Grayson had skills I think would have leant a bit to a Bard/Rogue and taking perfomanace feats. Something he totally eschews when he becomes nightwing.

Jason Todd would have been a thug rogue, im not so sure if his main ability was Dex he seems the strongest of the Robins and, seems to me to be even a bit stronger than nightwing when grayson is fully grown.

Tim Drake i dunno... If you go with the TPP and switch out things like mutagen then yea alchemist worsk great with some of those gadget thingies you can get.

Steph why ninja over say Todd or Wayne?

Daiman Wayne I think fits most with ninja, along the same line/linage as bats

Any robin build with some ninja smoke pellets and some alchemist gimmicks would be a blast to play. especially with the TPP stuff for alchemist.

would also be really fun to play a halfling with the feats to pose as a 12 year old boy.


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