Haster
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I previously posted my build, with some positive reception, looking for advice for a Kingmaker campaign build. I have now progressed through level 13, and I wanted to post him up again. He is pretty amazing, and if you cant tell, I am kinda proud of the build.
So, here it is:(*note, items listed and total cash value are based on what the Kingmaker campaign hands out)...
Stylistically, Fa Xian is supposed to be a mix of Spike (cowboy Bebop) and the indian from Brotherhood of the Wolf (a french movie, check it out).
Here is the build, PF 25 point buy:
Str 8
Dex 17
Chr 14
Int 12
Wis 16
Chr 8
LEVEL 1 - Gunslinger, Pistolero Arch 1 (Build req. free hand)
--Point blank Shot, Precise Shot
LEVEL 2 - Fighter, Unarmed Arch 1 (Has to be second, bonus style feat has to be a style feat (i.e. first in the tree)
--CRANE STYLE 1
LEVEL 3 - Monk, Master of Many Styles Arch 1
--CRANE STYLE 2, Rapid Reload
LEVEL 4 - Fighter Unarmed Arch 2
--Rapid Shot
LEVEL 5 - Monk, Master of Many Styles Arch 2
--CRANE STYLE 3, Deadly Aim, Evasion
LEVEL 6-9 – Gunslinger 2-5, getting, in order:
-6-Nimble (Dodge+1)
-7-MONKEY SYLE (awesome defensive utility)
-8-WEAPON FOCUS (Pistol, duh)
-9-Improved Crit, , DEX BONUS TO DAMAGE
LEVEL 10 – Wizard, Spellslinger Arch 1
--Turn spells into weapon enhancements for swift action (add distance ability usually)
LEVEL 11-12, Monk, Master of Many Styles Arch 3 and 4
--Monk AC bonus +1, Fast Movement +10’
--Ki abilities (specifically, +4 dodge to AC for 1 round)
-- SNAP SHOT (AoO's with the pistol, threaten 5’)
LEVEL 13, Gunslinger 6
--+1 to BAB, all saves and Nimble +2
--Combat Reflexes
ITEMS, again, King Maker Campaign Cash:
+6 Dex/Con belt, Monk’s Robe, Ring+2, Amulet of Nat Armor+2, Eyes of Keen Sight, Bracers of Falcons Aim, Glove of Storing, Boots of Speed, Headband of Wis+4, Resist Cloak +3, Vest of Escapes (+6 Escape Artist), Ioun Stone +1 Initiative, [bunch of wands like mage armor, shield and such, +scrolls… see named bullet…]
Points:
*20 CON with Belt, 148HP
*27 Dex (+8)
*BAB is 11 at 13th level, very good when you target touch AC 90% of the time.
*He fights defensively when needed w/ only -1 to attacks, deflects 1 melee attack a round for free (from crane 3, as deflect arrows) + whenever he deflects, free AoO… with combat reflexes this is awesome.
*Has a great AC (specially with Mage Armor) at level 5, it would be 20 (with a dex item and ring +1) base, 24 Fighting Defensivley (acrobat bump and crane bump) and thats 24/28 with mage armor.
--at 6th, add in another dodge bump from nimble
-at 13th level it is truly awesome, Dex+8, Wis+5, Monk+1, Ring+2, Amulet Nat+2, Nimble+2, Crane Style Fight Def +4, Monk’s Robe, another monk +1 : 35, 39 with Mage Armor, 43 with shield wand (Spellslinger synergy), 47 with Ki for one round… so yeah. Holy Shit.
*Attacks at 5th level are great (I think). He only loses 1 BAB over the entire build. with every thing on, he is fighting defensively, rapid shotting and deadly aiming and at point blank:
-- +6/+6 for 1D8+5 x4, but it’s all against touch AC, and that’s awesome for most targets. (but, yes, have to be within 20' for this, thus the awesome defense)
--Attacks at 9th level hit a new level, with DEX to damage. BAB 8/3 (+16 total. 21 dex, 8 bab, point blank, magic+1, focus), so fighting defensively -1, Deadly aim -3...
-- +12/+12/+7, Vs. touch within 20', for 1D8+13 x4 (1point blank, 1 magic, 6 deadly aim, 5 dex)
--Attacks at 13th level are really, really good. You average ~100 round, ~150 with a crit. Not as good as the Barbarian or Summoner/Eidolon combo stuff, but still very good. You give up some damage to essentially be damned near untouchable.
---- +23/+18/+13 base with 1D8+10 (with only +1 enhancement to gun, though it should be+4 total now, mix and match, I like reliable, greater reliable and holy)
----Fully Buffed and going all out, standard combat set: Rapid Shot, Deadly Aim, fighting def, Haste…
------ +18/+18/+18/+13/+8 (all at touch ac at 40’- distance ability to weapon) for 1D8+16, 19-20 x4
*SAVES… at 13th level are: 20/20/17. Yes, 20/20/17.
Flexible stuff would be when to take focus/snap shot/Imp Crit/monkey style/Combat Reflexes…
The major hole for the build, as with most builds I think, is vs. CMD and grappling. Monkey style mitigates a lot of what CMD attacks can do, but you would want a vest of escape, a maxed escape artist skill and maybe some party support with a wand of grease. But you are DAMNED HARD TO HIT =-D
I DARE YOU TO FIND ANYTHING TO NIT PICK!!!
Previous Post, pre-campaign start:
- http://paizo.com/threads/rzs2otvv?Gunslinger-Monk-GunKata-build#13
Google Drive link to Excel sheets, level 12 & 13:
- https://docs.google.com/file/d/0BzPPLvYQtQDGTEJMYjBwMW1yVTQ/edit
- https://docs.google.com/file/d/0BzPPLvYQtQDGYWpfQ28xR042Rms/edit
Haster
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| 1 person marked this as a favorite. |
We actually produced a gun monk archytype in our book: Tome of Munitions.
Boo. Ad attack in my thread. =(
Haster
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I've been looking for a build like this after I failed to produce one a while back. Thank you very much for re-inspiring me. :)
My only wish is that there weren't so many classes involved.
I completely understand the sentiment about too many classes. Right now, I have hit a wall and will not get any significant ... anything for 3 or 4 levels because of the class dipping.
One thing you can do is drop the Spellslinger level, as anyting it adds is something you can buy with gold and you also save a swift action on the second round for not having to buff with a spell.
lantzkev
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this was my attempt for a lvl 12 from here
well I think this looks decent to me.
MoMS 3/Weapon Master ftr 3/Gunslinger 6
BAB +11 base saves +14/16/14
Gear gloves of dueling, +1 reliable pistol, +4 headband of wisdom, +6 belt of dex, +3 cloak of resistance, monk robes.
all stats but dex/wis at 10.
Dex 25 (+7)
Wis 20 (+5)
base speed 40
AC/touch ac 10+3(dodge/nimble)+2 monk robes +7 dex +5 wis
Unarmed strike +18/+13/+8 1d10x2
Pistol +23/18/13 1d8x4 +11 dmg per shot.
Feats Dragon style, Crane style, Crane Wing, Weapon focus, Dodge, Rapid Reload, Weapon finesse, Two weapon fighting, Pointblank shot, Rapid shot, Snap shot, Sword and pistol
Basically can ignore terrain, two weapon fight up close and flanking with pistol, crane wing one hit a round.
Rapid shot while in melee (and flanking)
Good saves due to evasion.
KrythePhreak
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Haster: Are you just using a basic pistol in your build or did you decide to go double-barrelled? From the stat blocks it seems just pistol but I may have overlooked something. BTW kudos for living to 13th. Been with your build since you posted it the first time so glad to see its still going strong.
Haster
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Haster: Are you just using a basic pistol in your build or did you decide to go double-barrelled? From the stat blocks it seems just pistol but I may have overlooked something. BTW kudos for living to 13th. Been with your build since you posted it the first time so glad to see its still going strong.
Yup, going strong, going great really. Probably my favorite character in years.
Straight pistol for my weapon. Honestly its just a thematic choice though... my brain has to bend to much already to reload and fire 5-7 times in 6-10 seconds.