I could use some tips about golems


Advice


I could use some tips about creating golems. As far as I can tell they don't seem too practical and quite costly, but I vote they are cool. Any helpful threads or advice would be nice.

Bellow are some reasons why I don't understand how golems are practical. I am aware that two levels later, from the example golem, a wizard should be able to make better golems, but the same is true of four levels later, from the example golem, and the cost goes through the roof not to mention it would be getting quite far into the game(<-fragment idc). For some of the golems I don't see why anyone would bother creating them other than a GM for the sake of an encounter.

The earliest golem creations I could find were the carrion golems, but it looks like it fails as a guard or a team mate. Also when some of these die they explode and infect everyone in the area within the blast radius. Issue here is that the enemies are likely never to have to deal with the disease but I find it likely we will. Would this golem be healed or hurt by positive energy from a heal? I would assume it would get hurt or does nothing. If nothing how might you repair a golem anyway? It just seems like by the time you can make golems they are too week, expensive, and unhelpful.


Positive energy doesn't heal (or harm) constructs; they don't count as living creatures. The Mend spell should work. (Or, if you're higher level, Rapid Repair.)


OOO just saw this: Book, Golem Manual
Costly... but still it allows you to get golems sooner that you otherwise would be able to


!advice me! shoot me a link some the:(


Matthew Downie wrote:
The Mend spell should work. (Or, if you're higher level, Rapid Repair.)

Sorry, but: no. Mending targets objects, and while Constructs aren't alive, they're still creatures. Rapid Repair works fine though.

As for the usefulness of Golems: they're great against spellcasters. With an impressive list of immunities and complete obedience, Wizards can do little against even the simplest Golem apart from buffing their BSF and then run away.

Lantern Lodge

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Golems are cool but too costly and are ore for the dm to set up as guards more or less. If u want the best bang for ur gold id go with constructs. There practically the same with some key differences. 1 major difference is cost. It cost a lot less to have constructs then it does golems and unlike golems dont have a particular weakness or strength against spells depending on how u set it up. This btw should only be done with a wizard since they get the needed feats to pull this off and since they have such a large repertoire of spells they can use the spells needed to craft them then next day get on with the spells they use for adventuring.

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