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Hey Everyone!
So I want to make a goblin-sorcerer I'm just not sure which faction would work better so I'm crowd-sourcing thoughts. He's a little fellow striving for power beyond what his maniacal little fellows could understand and so he left, for this I was thinking possibly Osirion but I'm not sure.
And yes I realize it's vague but all input is appreciated!

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Additional class and race options from resources like the Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG Ultimate Combat, Pathfinder RPG Advanced Race Guide, and Pathfinder Campaign Setting: The Inner Sea World Guide are generally available with few or no alterations, as well.
I took that from the latest "Guide to Pathfinder Society Organised Play" and it seems to lend credit to a vagueness that can be interpretted into allowing almost any race (some are obviously to powerful, although I'd say Aasimar is more powerful then goblin.)
I'm creating two characters, the goblin and another common race in case it can't be approved as backup, and I understand that even if the goblin is approved by the local GM it's a group by group basis I just think it's a fun idea.
Bearded Ben |

For future reference, the PFS Additional Resources page is the go-to spot for "is this PFS legal" questions.

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Select your character’s class and race from the choices offered in the Core Rulebook. You may also select aasimar, tengu, or tiefling as your character’s race with access to the proper Additional Resources book. Additional class and race options from resources like the Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG Ultimate Combat, Pathfinder RPG Advanced Race Guide, and Pathfinder Campaign Setting: The Inner Sea World Guide are generally available with few or no alterations, as well.
The only legal race choices are from the Core Rulebook and aasimar, tengu, and tiefling, unless you have a convention boon allowing you to play another race. The section you quoted regarding class and race options refers to things such as archetypes, alternate racial traits, etc. Goblins are NOT legal for play.