Chain Mauler

Steven Kimberley's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 11 Organized Play characters.


RSS

Dark Archive

Hello, just wanted to verify that everything had been processed correctly and it was simply a shipping delay instead of something else.

Dark Archive

Ah I see thank-you.

Dark Archive

Lasting only two rounds would make be quite disappointing, also would make the spell far worse then I first thought.

Also, I'm afraid I don't know what "RAI" stands for Adamantine.

Dark Archive

Elamdri wrote:
HangarFlying wrote:
As far as I'm aware, the clock starts ticking as soon as you cast it. While it may seem as though you're being shorted a round, in theory it could be cast as a quickened spell or cast upon someone else's weapon, thus providing the full four rounds.

Except that you can't cast it on another person's weapon because it only works for weapons you wield.

Effectively, yes, you are shorted a round of combat with the flaming property (unless someone provokes an AoO).

Ah I was planning on using it on a longbow, so that's unfortunate. Makes it a little less appealing if it only works for 3 rounds.

Dark Archive

Hi everyone,

My Inquisitor just hit level 4 and "Flames of the Faithful" is looking attractive as a spell option. My question is that it takes 1 standard action to cast and then it lasts for 4 rounds, do the rounds start the turn I cast the spell or the next turn when I can actually reap the benefits?

wrote:


FLAMES OF THE FAITHFUL
Level inquisitor 2
Casting Time 1 standard action
Components V
Range touch
Target weapon touched
Duration 1 round/level
Saving Throw Fortitude negates (object, harmless); Spell Resistance yes (object, harmless)
With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause an extra 1d6 points of fire damage on a successful hit). If you are using the judgment class feature, your weapon gains the flaming burst property instead. The spell functions only for weapons that you wield. If the weapon leaves your hand for any reason, the spell effect ends. The effects of this spell do not stack with any existing flaming or flaming burst weapon property that the target weapon may already possess.

Dark Archive

My class has proficiency in simple weapons and, among others, the longbow. For proficiency is a composite longbow the same as a longbow? Or would I have to take a feat to wield it properly?

Dark Archive

Hi everyone,

I'm looking into making an Inquisitor for the Shadow Lodge and just wanted to get a group consensus from DM's out there.

APG wrote:
With the GM's approval, an inquisitor can be devoted to an ideal instead of a deity, selecting one domain to represent her personal inclination and abilities. The restriction on alignment domains still applies.

So does this mean that I could create an Inquisitor that upholds the ideals of the Society and hunts down those that break the tenets and go rogue instead of a specific faith? My local GM has approved this but thought it might be a good idea to crowd-source the question.

*There would also be no PVP against party members as I know that is not allowed, maybe just a stern in character warning if they break something, lest they be subject to the quisition. ;D*

To facilitate the ideal side the domain would be Law.

Secondary question, an inquisitor still needs a deity to perform holy magic, even if he follows an ideal correct?

Dark Archive 2/5

Ah I see, they aren't very specific on what constitutes as the boon to play the race so thank-you Jonathan for a bit of an example on that. Good to know then, to bad. :)

Dark Archive 2/5

Quote:
Additional class and race options from resources like the Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG Ultimate Combat, Pathfinder RPG Advanced Race Guide, and Pathfinder Campaign Setting: The Inner Sea World Guide are generally available with few or no alterations, as well.

I took that from the latest "Guide to Pathfinder Society Organised Play" and it seems to lend credit to a vagueness that can be interpretted into allowing almost any race (some are obviously to powerful, although I'd say Aasimar is more powerful then goblin.)

I'm creating two characters, the goblin and another common race in case it can't be approved as backup, and I understand that even if the goblin is approved by the local GM it's a group by group basis I just think it's a fun idea.

Dark Archive 2/5

Hey Everyone!

So I want to make a goblin-sorcerer I'm just not sure which faction would work better so I'm crowd-sourcing thoughts. He's a little fellow striving for power beyond what his maniacal little fellows could understand and so he left, for this I was thinking possibly Osirion but I'm not sure.

And yes I realize it's vague but all input is appreciated!