1001 Ecounter Ideas


Pathfinder First Edition General Discussion

Grand Lodge

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Exactly what it says on the tin, fellas.

1. The PCs find a stash of gems in a cave but before they can pocket them a Xorn pops out of the wall, mows down, and pops back the way it came! The chase (through solid rock...) is on!

2. The PCs must traverse through a dangerous area of the woods, but in order to do so safely they must make a deal with the local Dryads: Sabotage or otherwise put an end to a nearby logging operation.

3. The PCs are deceptively lead to a safehouse of the local La Resistance and are given a choice by the Clockwork crafting leader of the cell: "Join us or leave town."

4. The PCs come across a grisly scene: People strapped to tables, being injected with concentrated Russet mold by some sick, mad 'scientist' and exploding into Vegepygmies!

ok now you.


5) The PCs stumble upon a well-run and peaceful settlement in the middle of the wilderness that is run by a Vampire. The vampire holds a lottery which everyone in the village enters by default. If they 'win,' they are devoured by the vampire. Everyone in the settlement knows this and seems okay with it, since the vampire protects them from outside influences.

Why yes, yes I do like that short story.


6) The PC's come across a deserted village in the woods. The log cabins have fires going and warm food on the tables. There are no signs of struggle or battle in the village. The PC's must solve the mystery before they to vanish without a trace. (maybe cliche but best I could do for now)


Was looking for something like this in the search filter, I'd like to actually get this to 1001!

7. The PCs come across a powerful knight defeating a great beast/demon.
When confronted by the PCs, the knight tries to kill them; if they can subdue him, they find out that the knight was given a cursed blade by a nearby witch which makes him go into a berserk fury when any anger or combat occurs, attacking everyone. He came here to die at the hands of a great beast so as not to endanger others or find the witch, whichever comes first.

8. The party needs to cross a bridge, but a drake has laid its clutch of eggs into the cliff wall just below the bridge. The party can slay the drake or, with appropriate skill checks, recognize that the drake just wishes to protect its eggs and possibly negotiate their way across nonviolently.


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9. A deinonicus (I can't spell it right) runs up to the PCs and drops a necklace at their feet, then flees. It is followed a short while later by a farmer, screaming about "them dinos always be stealin' mah stuff!"

10. The PCs come to a bridge and discover a toll booth has been set up at each end of it. The toll booth nearest the PCs is manned by a bored-looking troll and has a sign out front demanding two copper to pass.

11. An old human man, walking with difficulty, is on the road with four heavily-armored orc guards. The orcs keep glancing at him in fear.

12. A dead wizard is found on the side of the road, with his spellbook laying beside him. His spellbook has had every page defaced with the words "Familiar Liberation Society." None of the spells can be made out enough to be deciphered or copied.

13. There is a tent set up, with a sign out front advertising fireworks. The tent is manned entirely by goblins, though several of the goblins look like they were recently in an explosion. 20 feet up the road is a scorched crater with the burnt remains of a tent.


14. The PCs run in to a group of men Breaking the leg on some kids pet dog.
They are agents, pehaps a bit incompetent, of the local high priest of some benevolent god, that was trying to set up the PCs for a test of compassion.
The "Will they prove them self, by spending time and energy to help some kid and his bastard dog?" Test
But the henchmen got delayed and the heroes caught them red handed.
Edit: for spell


Dotting for a later read! Love these type of threads guys


15. A beautiful girl begs the PCs to help her injured fiance, trapped in the woods. If they follow her, the changeling leads them right into the clutches of a hag coven!

16. The PCs are pelted by slingstones from angry halflings. Unfortunately, one of the stones happens to be an earth elemental gem.

17. The PCs are lost in the woods and come across a dryad playing hide and seek with a bunch of leshy. She'll show them the way out, but first they have to play.


18. The PCs see, a man hitting a woman, in a ally in the poor part of an unfriendly City. If they rush to help her she points a pistol or a cross bow at them and it turns out thatit is a set up for a robbery.
Works best when the PCs are high level and it becomes a moral dilemma of what to do with poor starving robbers in a unfriendly city.(my players gave him the scare stare and her some gold)


19. The PCs are given some quantities of X,Y,Z materials (wood,stone etc)which they have to use for enforcing/building/repairing an old abandoned fortress/watch tower/anything similar from a massive invasion of (enter creatures you'd like here). Their building options can include extra walls,traps etc, but they have to make choices, since the materials aren't enough for everything and they have a few days/weeks before the invasion. Each one of their choices have different effects on how the battle works out later.


20. The PCs have to fight a scary looking red-faced humanoid. Turns out it's a deaf, blind and dumb guy using a spirit oni for his senses.

21. A dead kraken washes up on shore. When the PCs go to investigate, a bunch of sahuagin with decanter of endless water breathing apparatuses burst out of it and attack!

22. The PCs discover a good friend of theirs was replaced by a perfect simulacrum. The simulacrum wholly believes it to be the person but is subconsciously under the control of it's unknown, possibly evil creator. Cue moral quandary!


23. While taking shelter in a cave during a storm the party finds a small child cowering near the back of the cave. The child is trying to make it back home after escaping from a slaver/bandit camp. On a knowledge arcana or a healing check you discover the child is a life like construct though it shows actual emotion and desire to return home.


#23 is totally a Spielberg movie called A.I.


Ausk Valrosh wrote:
#23 is totally a Spielberg movie called A.I.

Not really. The Bot in that was not kidnapped he was abandoned. Also so what if it bares a superficial similarity to a movie.


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24. The PCs find a strange, alien looking but harmless creature. They have to hide it from the local xenophobic authorities and gather materials enough for it to create some sort of device to phone home.

25. The PCs are on a fishing vessel crossing a large lake that is attacked by a megalodon. If they want to take it out adn return the body to the local village for a reward, they're going to need a bigger boat.

26. The PCs go on a tour of a menagerie of dangerous beasts that have been extinct for millennia put together by a powerful wizard. A corrupt apprentice deactivates the magical safeguards and the PCs have to get out of the compound without getting eaten.

27. A local girl was pulled into the ethereal plane by the angry spirits of a shoanti burial ground the village was built over. The PCs have to rescue her.

28. A group of young PCs find a treasure map and have to avoid incompetent goons, get past ancient traps and befriend an imprisoned bugbear to find the pirate treasure and save their town from an unscrupulous lord.

OK, those are adventures rather than encounters. Still cool, creative and (coughcough) original though!


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29. The PCs are driving a caravan and stop at a crossroads; here they must use a magic item to get their bearings. Said item goes haywire for a moment while three balls of light appear on the horizon, come together then speed off impossibly into the night sky.

This is definitely only an encounter. Not the first or the second kind though...


Would you say the balls of light appear far away from the party or... close?


30. The party wakes up after camping out in a forest and find the contents of one PC's pack have been scattered about the campsite, but the pack is not empty. Several hides of small woodland animals lay strewn about the area, expertly separated from the bodies they once covered. Inside the PC's pack are the skinned bodies of many small animals.


31. A male gnome wearing blue paint and a horrid orange&pink checked skirt runs up to the party and starts challenging the party members to rochambeau. He says they can go first and to any female character he says that it will be an interesting experiment. If the players all refuse he will follow them around and call them names until one of them accepts his challenge. Whoever accepts his challenge will find themselves feeling as if they were hit in the testicles just as hard the person hit the gnome, a somewhat novel experience for female characters, and the gnome will declare victory and run off. The gnome has discovered a magic artifact of an ancient race used to prevent cheating in a sporting contest or perhaps it's a magic artifact used for some sexual purpose, regardless it re-sizes to fit any male groin and while worn any sensations that would be felt in the groin are instead felt by the person who caused the sensation.


32. A fortune teller is on the side of the road, and offers to tell the fortunes of the PCs. If they accept, she gives general advice to all but the last; the last, she looks at and screams in terror, before curling up in a ball and muttering "so much blood..." and "horrible way to die" over and over.

Liberty's Edge

Pathfinder PF Special Edition Subscriber

33. A murder of crows follows the party for a day, staying always just out of bowshot. (They don't do anything, but it's good for a creepy scene)


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34. The party falls asleep in the wilds. When they awaken the area is deathly quiet and they know at once something is wrong. Nearby is a shallow circular pit of dirt surrounded by flat rocks. Inside the ditch are several dead female animals, the stomachs distended. The area around the pit is a horrifying scene as these poor creatures have been terribly mutilated in their midsections. As the disgusted PCs look on, the animals animate as zombies.

Spoiler:
Congratulations; this is the start of a Cult of Lamashtu!

Liberty's Edge

Pathfinder PF Special Edition Subscriber

35. The party encounters a large group of crudely armed ruffians on the road. If the PCs interact with them, they are course and aggressive.

Spoiler:

They aren't evil, nor do they try to start a fight. They are just a group of hired hands traveling between known locations of temporary work.

They are jerks though.


36. The party discovers a lone female wererat in a den, and after they kill her they discover a wererat baby, human in appearance. What will they do with the baby? if they take the baby, who might come looking for it?


Doran Blackdawn wrote:

5) The PCs stumble upon a well-run and peaceful settlement in the middle of the wilderness that is run by a Vampire. The vampire holds a lottery which everyone in the village enters by default. If they 'win,' they are devoured by the vampire. Everyone in the settlement knows this and seems okay with it, since the vampire protects them from outside influences.

Why yes, yes I do like that short story.

Stealing this. Except I'll probably change it to a beholder.


37. The PCs come across a mortally wounded beholder with all of it's eyes ripped out. Turns out an adventuring party got there before them and had been told by a crazy seer that to attain their destiny they must find true beauty. Misunderstandings of hugh-grant-romantic-comedy levels ensued.


38.The Party is approached by a Alien(alien, like UFO alien) he is a representative from the Leonoranians an alien race, who have the unfortunate natural survival instinct that turn them rigid and unconscious at the first sign of danger. The Leonoranians not travel to primitive worlds to hire mercenary adventures that can help them do things they cant do them self.
This time they came to(inseat your world here) and ask the PCs.
If the heroes say yes they get frozen in stasis and land on some far off world where they have to win a war far below there challenge rating. Then they get frozen again and when they return to there own world the Leonpranians give them a pad on the head and some gold.

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