A rant about my Friends decision and the MMO.


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Webstore Gninja Minion

Removed some posts. If you don't like a game, don't play it—but don't pile on other posters because they do like something.

Assistant Software Developer

I removed an unconstructive post.

Goblinworks Executive Founder

Can I ride a dragon free style in PFO? No, computer games always have limits. Even that ever growing collection of rather crazy mods for Minecraft have their limitations that every Pen and Paper game will always trump.

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PFO is also not an opportunity cost to Paizo, unlike say how people grumble about Epic rules or Psionics. Goblinworks is a different team (although with some overlap for now).

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PFO will likely never be Pathfinder Chronicles canon. Even if some elements of events in PFO do get used, they'll be at the same level of impact as Superstar searches at best. PFO offers Paizo an ongoing simulation of events in a fantasy Kingdome that they can cherry pick for the best content.

Imagine if Blizzard had done that for WoW and Warcraft. Made WoW it's own split canon but cherry pick some of the more interesting user generated events to help add even more to another Warcarft RTS. User generated events are harder in a theme park then a sandbox. The biggy in WoW was the death plague bug which turned into a pandemic, and how people reacted to it.

EVE had some really amazing fleet battle over the years. Probably one of the most interesting one I remember reading about was one where the attacking fleet jump into the system but due to technical issues ended up arriving as empty unmanned ships. Outside of the meta-game issues and total out-of-game shit storm, there is a story there.

Paizo's adventures are always about story, and sometimes a crowd sourced story with a little help from good editing can be just as good a sole author. Like writing a book "based on true events."

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Last point, Pen and a Paper RPGs still have not reach the level of cultural acceptance that video games have. This means that people who are reluctant to try a P&P for fear of stigma are more willing to go to an MMO first. After trying the MMO, interacting with us tweeners who both P&P and MMO, and realizing how many more options and stories they do with P&P will jump over.

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The only major risk to Pathfinder from PFO is that PFO turns out to a total flop and is so bad a game that it tarnishes the brand name. This however seems very remote to me. As long as Goblinworks doesn't pull some of the crap CCP has with favoritism, and can avoid game breaking cluster gropes that Blizzard, Bioware, and others have suffered it should be good.

Goblin Squad Member

Really I don't think even if the game is terrible, it will ruin the brand, anymore than the underwhelming performance of DDO destroyed DnD. Paizo's main line isn't computer games, so if the game flops, Pathfinder will continue on as a tabletop game, perhaps with a few more people having looked into it from hearing about the MMO.


4 people marked this as a favorite.

This is a specially wonderful question, near and dear to my heart, since it cuts to the heart of the matter that practically every complaint on these forums could be answered with a simple:

"Why are you worried about this?"

People here seem to think that a house rule being implemented by two guys in a basement in Albany, is somehow ruining the "realism" in their game in Omaha.

Clearly, people in general take themselves too, too seriously and consider themselves to be more important than they ever could be, in such a vast and uncaring Universe as they inhabit.

Your friend is a dope. I hope his financial situation improves, but if this is how he manages life decisions, based on disparate elements in his life that need not bear any true association, but which he has decided somehow insult him personally, well... need I finish that thought?

Goblinworks Executive Founder

Like I said it would have to be a major f*** up. Worse then anything that WotC sanctioned.

I cannot see this beging "the Ridleyest thing [you will] ever [see]!" Not by a long shot. But there is always the remotest of chance.

So in sort, lots of gain to P&P possible. Very little to virtually no risk. Even if only... 6,000 of us P&Ps also take up the MMO when we aren't P&Ping. :P

Goblin Squad Member

Dorje Sylas wrote:

Like I said it would have to be a major f*** up. Worse then anything that WotC sanctioned.

I cannot see this beging "the Ridleyest thing [you will] ever [see]!" Not by a long shot. But there is always the remotest of chance.

So in sort, lots of gain to P&P possible. Very little to virtually no risk. Even if only... 6,000 of us P&Ps also take up the MMO when we aren't P&Ping. :P

You could run a P&P over the game xD

I had the entertaining notion of adding maps and miniatures to the game so people could play pathfinder while playing pathfinder.

Goblinworks Executive Founder

Jameow wrote:

You could run a P&P over the game xD

I had the entertaining notion of adding maps and miniatures to the game so people could play pathfinder while playing pathfinder.

Yes, yes you could do that. XD

I could even see it becoming a thing if PFO ever ends up with prolonged siege style PvP territorial battles akin to EVE. Given how sometimes those could easily last like 3+ hours of people just sitting on their hands, a little round of "yo dog, I heard you liked Pathfinder. So I put some Pathfinder in your Pathfinder."

LISA! Get us /roll commands for dice in PFO chat! This must become a thing!


Being wrote:
You know it might not be a bad thing were GW/Paizo to offer an accurate game board representation of the river kingdoms laid out to scale displaying the hex borderlines and provide miniatures we could use to lay out hex control, with differently colored flags for the figurines to depict alignment and all. Perhaps it might make a board game all on its own, similar to RISK.

Why not, we already have Munchkin Pathfinder on the way, and the Pathfinder Adventure Card Game.

Goblin Squad Member

there's a munchkin pathfinder??


Jameow wrote:
there's a munchkin pathfinder??

BEHOLD!

Goblin Squad Member

You see that most often when people finally manage to stop playing "their MMO" because MMOs demand a lot of time and also forge pseudo-social connnections.

So quitting is usually a severe change of every day routine. So people that have grown to hate the game are often not ready to simply stop it. They need justifications first. Any justification will do no matter how stupid.

Goblinworks Executive Founder

MicMan wrote:

You see that most often when people finally manage to stop playing "their MMO" because MMOs demand a lot of time and also forge pseudo-social connnections.

So quitting is usually a severe change of every day routine. So people that have grown to hate the game are often not ready to simply stop it. They need justifications first. Any justification will do no matter how stupid.

Social connections, not psuedo-anything.

Goblin Squad Member

1 person marked this as a favorite.

Steve Jackson's OGRE was a monster of a game back in the day. I very much enjoyed his Car Wars as well.

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