| Kalridian |
I searched for a while, but I couldn't find anything. Is there a spell in PF that increases the weight of an Item? It's not uncommon in all kinds of storys and it would be cool to have as a flavourful debuff. Something that you could maybe use on a weapon to give it penalties to hit and on an armor to possibly make it heavy enough to get the wearer encumbered. The only spells I could find that change weight were the various enlarge and shrink spells, but I don't want the size change part, only the weight.
If something like this exists, would somebody please kindly point me to it?
And if it doesn't, how would you go about building it? I have an npc sorcerer whom I would love to have something like this, but I want a properly balanced Spell in case my players want to research it too.
| Knight Magenta |
The problem with such a spell, is that encumbrance is very much an optional rule in PF. I know that many players don't know how much stuff they are carrying or what their encumbrance is.
I suggest that instead of increasing weight, your spell just make the target encumbered.
My suggestions:
Level 1 - Weight of Stone
Fortitude negates
Close range
single target
1 round / level
The target's equipment becomes very heavy. This increases the encumbrance level of the target by one step. Unencumbered counts as a medium load, a medium load becomes a heavy load. A target that is already heavily encumbered instead loses his dexterity bonus to AC and can only move 5 ft as a full round action, and can't take a 5ft step.
A mass version that has 1 target per caster level would probably be level 4 or 5.
Norgrim Malgus
|
Fair enough, i mentioned in an earlier post that 1st or 2nd is fine.
To be honest, a single target spell with a Fort save to negate which creates a shift in encumbrance of one level really isn't too bad. If we are assuming low level encounters for a low level PC group, this spell might affect one in a group of low CR creatures. Fort effects tend to get easier to save against as encounters get more difficult.
The OP is free to write it up however he wants in terms of what it does and what level spell he thinks it should be, our input is simply recommendations :)
| Ikonoclast |
There was a spell in AD&D 2nd Ed. called Weighty Chest
You can google a couple versions... Or find a copy of Tome of Magic (2 e)
Weighty Chest
Transmutation
Level Cle 2
Components V, S, M
Casting Time 1 action
Range Touch
Target One non-living object no larger than a 5ft cube
Duration 1 day/level
This spell enables the caster to enchant a chest, book, package, or any other non-living object no larger than a 5ft cube. When the object is touched by anyone other than the cleric, the apparent weight of the object increases, becomes 1d4 + 1 times the weight of the person or persons touching it. This condition makes the object extremely difficult to move for anyone but the cleric. The cleric can move the object normally through the duration of the spell.
If the caster wants to cast this spell on an object carried or grasped by another creature, a touch attack is required. This spell cannot be cast upon an object worn by another creature, though magic items can be affected.
Material Component: a lead ball
Tweak as desired.
| Knight Magenta |
Knight Magenta wrote:The problem with such a spell, is that encumbrance is very much an optional rule in PF.How so? Do you mean that most people ignore it? Do you mean that people houserule it out?
It is not optional, according to RAW.
I mean that it does not have the same level of support as other rules. Its super finicky to keep track of every pound of equipment. In my experience, players will calculate their encumbrance at the start of the session / campaign and then ignore changes to it when they pick or drop stuff.