Another Witch-y Question


Rules Questions


So, I've got this witch who can fly! Crazy, right? Try to pretend you're not totally jealous! And get this: She can fly for 6 minutes a day, and they don't even have to be consecutive minutes! Just minute increments! More exclamation points!!! !

Let's, oh, let's say my sheep has gotten caught up in the top of a tree (again), so I activate my flight Hex to fly up there and get it down. This takes less than a minute, so I still have 5 minutes of sheep rescuing flight at my disposal for the rest of the day.

Here's the question: Do I have to re-activate my flight Hex again once the first minute has passed? Let's say that darned sheep gets up into the pines an hour later. I've technically stopped flying, but I've activated my Hex once already today... Do I need to expend another of my valuable standard actions to start flying again?

Also, does anyone know how to keep sheep out of trees? This is super important.


The general process of 'can be used for a certain period of time per day, but doesn't need to be consecutive' effects is that they're free to maintain (apart from the time ticking down, of course) but take a standard action to initiate, regardless of whether they've been used earlier in the day. Similar to my question, though, I don't think this is actually stated somewhere - instead, this works using the precedent of effects like bardsong.

As for the important question - put your sheep inside a resilient sphere and I guarantee it won't be getting itself into trees. How to allow it to graze while also keeping it out of trees is left as an exercise for the reader. Marks will be awarded according to the creativity and nonlethality of the solution.


I'm with draxynnic on this, assuming it does indeed cost a standard action in the first place, as the default is.

For comparison, some Oracle revelations sound like they are maintained the same way.

Wings of Fire:
Quote:
Wings of Fire (Su): As a swift action, you can manifest a pair of fiery wings that grant you a fly speed of 60 feet with average maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1 minute increments. You must be at least 7th level before selecting this revelation.

This actually lists an action to initiate them though. For the witch hex, it just says you have the ability to fly, which could be assumed to be a non-action, rather than defaulting to the standard. Not too sure on that.


Pippi wrote:

Also, does anyone know how to keep sheep out of trees? This is super important.

You need to kill Harold.

+1 internets to those who get this reference.


Can you post the sheeps stat block first?


Hawktitan wrote:


You need to kill Harold.

+1 internets to those who get this reference.

Surely everyone recognizes that most dangerous of creatures.

Liberty's Edge

Pathfinder Rulebook Subscriber
Damon Griffin wrote:
Hawktitan wrote:


You need to kill Harold.

+1 internets to those who get this reference.

Surely everyone recognizes that most dangerous of creatures.

I have to respectably disagree. While Harold is indubitably dangerous, he doesn't hold a candle to the Great Gazebo.


WarDriveWorley wrote:
I have to respectably disagree. While Harold is indubitably dangerous, he doesn't hold a candle to the Great Gazebo.

Harold doesn't hold a candle to anything; he hasn't got hands. But I don't think it's fair to diminish the Father of Ovine Aviation simply because he hasn't mastered fire as well.

Liberty's Edge

Pathfinder Rulebook Subscriber
Damon Griffin wrote:
Harold doesn't hold a candle to anything; he hasn't got hands. But I don't think it's fair to diminish the Father of Ovine Aviation simply because he hasn't mastered fire as well.

He could hold it in his mouth, besides everyone knows fire is the easiest element to resist. I'm more impressed how Harold handles air.


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I somehow feel this thread has gotten away from me...

@draxynnic I was thinking that might be the case, but it felt a little like cheating. I've already done so many things to disrupt our poor GM's nefarious schemes, that I didn't want to seem to be doing so unfairly.

I'll have to think about the resilient sphere solution, as it does indeed solve one problem, while creating another.

I'm thinking of perhaps chopping down the tree, but then where would I eat my lunches?

@Darkwolf117 There's a little disclaimer at the beginning of the Hex lists that states:

APG wrote:
Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity.

So I'm reasonably certain I at least have to standard action it once.

@johnlocke90 Errol's stats:

Errol the Sheep

Init +3; Senses scent; Perception +12

AC 13, touch 13, flat-footed 12 (+1 Dex, +2 natural)

Hp 19 (3d8+6)

Fort +4, Ref +6, Will +2

Speed 40 ft., climb 30 ft.

Melee 2 hooves +2 (1d3), Ranged laser pistol +5 (110ft. 1d12+3/x3)

Str 10, Dex 13, Con 12, Int 7, Wis 9, Cha 4

Base Atk +2; CMB +2 CMD 13

Special Qualities brachiation, low-light vision, scent.

Feats Weapon Focus laser pistol

Skills Climb +11, Perception +12, Stealth +11

@Monty Python kids Bonsoir - ici nous avons les diagrammes modernes d'un mouton anglo-français... maintenant... baa-aa, baa-aa... nous avons, dans la tête, le cabine.


Pippi wrote:

@Darkwolf117 There's a little disclaimer at the beginning of the Hex lists that states:

APG wrote:
Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity.
So I'm reasonably certain I at least have to standard action it once.

I would agree, really. The only reason I brought up some dispute is more because I was thinking of a very similar oracle revelation that has most of its effects on constantly, and makes no note of needing to spend an action to fly.

Quote:
Lure of the Heavens (Su): Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

And oracle revelations defer to the same, if no action is listed, it's a standard.

All in all, I would say it's easier to assume you need to activate it as a standard, but I could be wrong, so I figured I'd make note of it :P


It is a standard action to activate the flight hex because it is a hex and does not say that it takes a different action to perform. Cackle is a hex that takes a move action and says it takes a move action.


The safe bet is...
Standard unless specifically stated otherwise

To the sheep...
Why on earth does it have WF: laser pistol... How does it even hold one?
Did you put that in just to see if we were paying attention?
Is it a were-sheep?

Dark Archive

I have a gnome alchemist with a similar ability, and it pretty much functions as at will, with the duration limited the same as the witch's hex. There is that one bit about witch's hexes which states it's a standard action to activate any hex (unless otherwise stated) and the flight hex doesn't seem to state otherwise. I'd say you'd have to use the standard action each time you wish to start flying, but no action to maintain even if you use up additional minutes.


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@Darkwolf117 Thanks! I apreciate your response. =)

@Mahtobedis Good points, both. I was actually wondering, however, if once initially activated as a standard action, if the flight Hex was then essentially "at will" until the entirety of the flying minutes were used up for that day, regardless of the time interval between flying sessions.

@Elven Blades And a good bet it is, But see above, as to the actual nature of my question.

And Errol has Weapon Focus laser pistol so he can get a +1 when using his laser pistol.

As to how he holds it? Generally he holds it sideways, because he grew up on the mean streets. Errol's big into the thug life, I suppose.

And I do not think he is a were-sheep. He is, however, an aware sheep. Check out that perception bonus!

@Dust Raven I kinda figured this was the case, but I just wanted to make certain. Thank you!

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