| slade867 |
"Meh. Half-Elf Sorcerers of 6th lvl and higher are pretty boss, if they know what's coming. Even if they don't, spending an action and spell slot to get literally any spell you want isn't a bad deal, over-all.
EDIT: for the curious, Paragon Surge (the linked spell) grants a +2 to DEX and any one feat. The feat Expanded Arcana lets you learn any one spell of your highest spell level or any two spells of less than your highest spell level."
This from Tacticslion.
Would this really work? Do you lose the spell(s) at some point?
| johnlocke90 |
seeing as it has no in combat use (who can waste two standard actions in combat?) and cost the spell slot of paragon surge and the new spell I have no issue with it. The cost for the benefit seem about right to me.
Mostly, its strong because you don't have to learn any noncombat spells. Thing like Teleport, Legend Lore, Phantom Steed, Wall of Stone, Fabricate, Nondetection, Contingency, or Animate Dead. You don't have to buy scrolls of it like a wizard and have it prepared. You just spend two rounds casting the spells.
There are a lot of situational noncombat spells that you can ignore and simply learn combat spells only. Its really strong once you get enough levels that you stop using 3rd level spells in combat.
| Troubleshooter |
I'm not sure I'd be comfortable with that. I like knowing what spells my wizards have in their spellbooks; I like knowing what spells my sorcerors know. I can't do much about druids and clerics without rewriting the rules, but they also have more of a niche than the Sor/Wiz arcane list. At least I have until the beginning of the day they prepare spells to come up with necessary changes on the fly.
Not only do these abilities make sorcerors into the best wizard (outside of combat), but it foils my ability to understand and preempt the party. Creating scenarios that can't be magic buttoned becomes an arms race between how well I know the books versus how well the sorceror does, and how many Schroedinger's spells I have the creativity to preempt simultaneously ... without also ruining any normal creative solutions the party might come up with.
| mplindustries |
Hint:
Paragon Surge is way more awesome for Oracles. If you take the Eldritch Heritage feat (with your regular feats I mean) for the Arcane bloodline, not only do you get a useful familiar, you also get access to any Cleric OR Wizard spell at level 11.
See, you can take any feat, so if you need a normal oracle spell, take the Expanded Arcana feat as normal. If you need a wizard spell, no problem, just take Improved Eldritch Heritage and grab the New Arcana bloodline ability.
I would absolutely love playing a character like that. I would absolutely never allow it if I was the GM, however.
| slade867 |
seeing as it has no in combat use (who can waste two standard actions in combat?) and cost the spell slot of paragon surge and the new spell I have no issue with it. The cost for the benefit seem about right to me.
Wouldn't it only take 1 turn to set this up? You can cast the real spell turn 2.
Aaaaand where does it say you lose the spells if you lose the feat?
Diego Rossi
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Beside basic logic?
quote=PRD]
Prerequisites
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.
A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.
Prerequisite for the feat? Having Paragon surge active.
BTW: you don't get the feat, you are treated as having it for teh duration of the spell.
For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell.
So you are treated as :
- having expanded arcana- knowing a extra spell or two.
"Treated as" is different from having the feat.
WarDriveWorley
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Stome wrote:seeing as it has no in combat use (who can waste two standard actions in combat?) and cost the spell slot of paragon surge and the new spell I have no issue with it. The cost for the benefit seem about right to me.Mostly, its strong because you don't have to learn any noncombat spells. Thing like Teleport, Legend Lore, Phantom Steed, Wall of Stone, Fabricate, Nondetection, Contingency, or Animate Dead. You don't have to buy scrolls of it like a wizard and have it prepared. You just spend two rounds casting the spells.
There are a lot of situational noncombat spells that you can ignore and simply learn combat spells only. Its really strong once you get enough levels that you stop using 3rd level spells in combat.
This. The ability to be able to effectively pick up spells on the fly is what makes it a great combo (yet still limited due to levels).
Aaaaand where does it say you lose the spells if you lose the feat?
I really hope that's a troll question. As has been said previously, if you lose the feat you lose all benefits of the feat, which in this case is an extra spell.
If you kept the spell I would start begging my DM to allow my Aasimar Oracle to get the spell. Then every down time I had I would cast it over and over again to buff my spells known list. A month off? Great I can cast 5 3rd level spells a day so I get 150 new spells to my spell known list.
That spell would kill the biggest drawback to playing a spontaneous caster the spells known limit.