A Bard that can Blast.


Rules Questions


I was looking at the Soundstriker Bard and noticed neither of the abilities say Lingering Performance can't be used on them.

I believe this mean that, at 6th level and over 3 rounds, a Soundstriker can make 18 attacks for the cost of 3 stadard actions and 1 round of performance. Am I missing something, or is it as cool as it seems?


They don't cause or create a Bonus or Penalty.


1 person marked this as FAQ candidate.

Crud, I was really hoping Weird Words and Lingering Performance could work. :(


Nope. But most other performances still benefit from the feat.

And do you really need Lingering Performance to get massive damage from the Archetype?

Grand Lodge

It can be used with a Conductive weapon.


BBT, would you say that only one "arrow" of sound could channel thru the weapon or all of them?

Because if I can find any Raw to support that, I'm so buying my bard a conductive Whip.

Grand Lodge

Actually, a Conductive Net would be interesting, as would a Shotgun.

No need to give up targeting touch AC.


Sonic Bull Whip... Priceless...

But does the ability require a Touch Attack? I honestly can't remember and can't get the d20pfsrd to come up...

Grand Lodge

Here you go:

Conductive:

Conductive

Price +1 bonus
Aura moderate necromancy; CL 8th; Weight —
DESCRIPTION

A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric's domain granted power, sorcerer's bloodline power, oracle's mystery revelation, or wizard's arcane school power). When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, which suffers the effects of both the weapon attack and the special ability. (If the wielder has unlimited uses of a special ability, she may channel through the weapon every round.) For example, a paladin who strikes an undead opponent with her conductive greatsword can expend two uses of her lay on hands ability (a supernatural melee touch attack) to deal both greatsword damage and damage from one use of lay on hands. This weapon special ability can only be used once per round, and only works with magical abilities of the same type as the weapon (melee or ranged).
CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor, spectral hand; Cost +1 bonus


I was referring to the Bard Feature...

Grand Lodge

Azaelas Fayth wrote:
I was referring to the Bard Feature...

Wordstrike does not, Weird Words does.


blackbloodtroll wrote:
Azaelas Fayth wrote:
I was referring to the Bard Feature...
Wordstrike does not, Weird Words does.

Ok then... Yikes...

So 2 Bardic rounds to deal Whip Damage or inflict the Net penalties on your target while dealing Weird Words... Yikes...


but would you rule it as spend 2 arrows to channel 1? or 2 performances to channel the whole amount(1/level up to 10)

Weird Words (Su):
At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard's Charisma bonus (Fortitude half), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word. This performance replaces suggestion.


It would be 2 Performance Rounds. As it takes 1 Round to launch the full attacks.


So... you're saying that at 6th level with a conductive weapon, I can spend 2 rounds of BP to channel (6 x d8+Cha)?

With or without the normal fort/half save for each d8+Cha?


With.


If you are looking at creating a blaster bard, since it has not been brought up I would point you to the magician. You get to pick several spells from other arcane spell lists and could choose blasting spells. Also, later, you can use your own CHA for the DCs on wands and use your own caster level for it.
You could thus buy (or even create with according spellcraft checks) wands of fireball, dragon breath, scorching ray etc.... :-)


I had thought of the Magician Bard before, but not Conductive... that bears a bit more looking into. :)


Weird words wouldn't work with a whip or net which have been mentioned before, though. It would have to be a bow or such (last sentence states it must be the same "type" of weapon - ranged or melee)...

Just be sure not to overlook this... :-)

Grand Lodge

It will work with a Net, or Firearm.

A Firearm with the Scatter property will allow you to effect several opponents.


blackbloodtroll wrote:

It will work with a Net, or Firearm.

A Firearm with the Scatter property will allow you to effect several opponents.

Net: you are right. I looked up the wrong "net" ;-P

Would there be another bonus of using that conductive property in the beside adding to damage on a successful hit?
The ranged touch attacks cause much more damage per round when you level up...


A Net would be brutal as you debuff your enemy while dealing damage.

A Blunderbuss or Shotgun would be devestating.

But you don't really gain much from it.

Grand Lodge

Azaelas Fayth wrote:

A Net would be brutal as you debuff your enemy while dealing damage.

A Blunderbuss or Shotgun would be devestating.

But you don't really gain much from it.

Action economy.

Also, you could combine it with Vital Strike or Deadly Aim.


What about Action Economy?


Weird Words requires a standard action. Making one attack requires a standard action. A Conductive weapon lets you take two standard actions worth of actions with just one.


Sorry really messed up what I meant was you don't really gain as much from it as people think.

A Boomstick would be devastating. But Conductive only applies on one of the Attacks so One hit Conductive the rest will be normal.


Actually, what is the action to use the Conductive weapon property? If it's a free action like it seems to be(to me anyway), then you could use on every hit. Gets pretty draining on the ability though...


Conductive can only be used once per round.


Of course I miss the last sentence... Never mind! :)

Grand Lodge

It can be used with Vital Strike, and weapons with high crit ranges.


Just Remember Vital Strike and such can't increase the Weird Word damage.

Critical Might. Big Might though.

Grand Lodge

Spells with attack rolls(like rays) can crit, why not Weird Words?


Does the Effect state it has a Critical Range?

Unless there is a general rule I am forgetting...

Grand Lodge

Spells all have 20 x2.

Shadow Lodge

Several things -

1) Since the conductive weapon is only once per round, wouldn't that limit it to a single 1d8 attack on a single target using the conductive weapon in question, as each "word" is a separate single attack with a separate ranged touch attack roll?

2) Also - "start a performance as a standard action". Not continue or maintain, but simply "start". This language alone suggests to me this is not an intended application of Weird Words.

3) Also, very important - "This performance can't be performed faster than a standard action."


blackbloodtroll wrote:
Spells all have 20 x2.

It isn't a Spell though. It doesn't even mimic a Spell.

Grand Lodge

I was under the impression that anything that required an attack roll, could crit, unless specified that it didn't.


Anything that requires an attack roll can crit, if no crit is listed, the crit is 20x2.

So since wierd words requires a ranged touch attack, it can crit. Since no crit is listed, it's 20x2.

Grand Lodge

mdt wrote:

Anything that requires an attack roll can crit, if no crit is listed, the crit is 20x2.

So since wierd words requires a ranged touch attack, it can crit. Since no crit is listed, it's 20x2.

Yes, this is exactly what I was talking about.


Where is that? I vaguely remember reading that but can't remember or find it. I do remember Improvised Weapons covering it.


enaudible wrote:

Several things -

1) Since the conductive weapon is only once per round, wouldn't that limit it to a single 1d8 attack on a single target using the conductive weapon in question, as each "word" is a separate single attack with a separate ranged touch attack roll?

Conductive may be for just one attack, but you still get the full use of Weird Words, since all the attacks go through the weapon.


Add a splash of barbarian and with the raging finish feat grants all damage diceas max damage and since weird words are damage dice...

I'm not entirely sure it works and I'm tired. Just throwing it out so others can check the validity. Also look up lances and dealing triple damage if that would stack with the conductive property.


The Bard wrote:
enaudible wrote:

Several things -

1) Since the conductive weapon is only once per round, wouldn't that limit it to a single 1d8 attack on a single target using the conductive weapon in question, as each "word" is a separate single attack with a separate ranged touch attack roll?

Conductive may be for just one attack, but you still get the full use of Weird Words, since all the attacks go through the weapon.

Conductive channels a single strike during the attacks, not the full usage of the ability.


No... on a successful hit, conductive channels a single -use- of a SU or SLA. Weird Words gives 1/level for a single use of the ability, and has already been ruled that you can target the same enemy with all words.

Unless perhaps, you would like to only give 1d6 of the total channel damage of a smite? regardless of the 10th level cleric using it?

You would however, get a fort/half save for each d8 of weird words.

But it channels the full number on a single strike, limited to one use per round.

And, per the conductive property description, you couldn't target anyone else anyways, since it has to target the enemy hit by the weapon with the SU or SLA used.


TGMaxMaxer wrote:

No... on a successful hit, conductive channels a single -use- of a SU or SLA. Weird Words gives 1/level for a single use of the ability, and has already been ruled that you can target the same enemy with all words.

Unless perhaps, you would like to only give 1d6 of the total channel damage of a smite? regardless of the 10th level cleric using it?

You would however, get a fort/half save for each d8 of weird words.

But it channels the full number on a single strike, limited to one use per round.

And, per the conductive property description, you couldn't target anyone else anyways, since it has to target the enemy hit by the weapon with the SU or SLA used.

I've been looking everywhere for an official ruling (or at least a forum response by SKR or something) regarding Weird Words. Can you link the ruling that you mention? I'm curious if Weird Words can all be directed to the same target, and I also want to see the ruling on Conductive being able to deliver all the Weird Words on the same target.

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