| MoreTimeThanSense |
We all know the scene, a dashing underdog Knight charges, lance at the ready against the cruel Black knight to with the hand of fair maiden, it's such a common scene that we automatically equate knights with jousting, naturally I feel that such a tired old cliche simply must be used in at least one of my campains but I've yet to see rules on how to do it.
So my question is of course how would you handle a joust using Pathfinder's system?
The only way I can think of is to handle it a bit like a dual exhibition fight using the rules for both using ultimate combat, except assume that both combatants are moving at the same time using initiative only to determine who gets the first blow.
But how would you score it, and what about unseating the opponent?
Do you have any advice for how to handle jousting? would you use the way I've suggested or go with something completely different?
Michael Sayre
|
We all know the scene, a dashing underdog Knight charges, lance at the ready against the cruel Black knight to with the hand of fair maiden, it's such a common scene that we automatically equate knights with jousting, naturally I feel that such a tired old cliche simply must be used in at least one of my campains but I've yet to see rules on how to do it.
So my question is of course how would you handle a joust using Pathfinder's system?
The only way I can think of is to handle it a bit like a dual exhibition fight using the rules for both using ultimate combat, except assume that both combatants are moving at the same time using initiative only to determine who gets the first blow.
But how would you score it, and what about unseating the opponent?Do you have any advice for how to handle jousting? would you use the way I've suggested or go with something completely different?
We've used pretty much the standard mounted combat rules, with the added proviso that any time you take 1/4 or more of your hp total in damage in a single hit you risk being unseated and must make a ride check to stay in the saddle. I suggest bumping the DC a bit from the one listed in the skill.
| MoreTimeThanSense |
We've used pretty much the standard mounted combat rules, with the added proviso that any time you take 1/4 or more of your hp total in damage in a single hit you risk being unseated and must make a ride check to stay in the saddle. I suggest bumping the DC a bit from the one listed in the skill.
That works well enough I guess, though I'm not sure how breaking a lance off of an opponent's shield would work with most jousts not being intended as to he death.
| Hawktitan |
If this is a sport-type event remember that jousting lances were made to break so you might want to use non-lethal damage instead of lethal. I think inititive should be the same and attacks handled simultaneously, allowing for both riders to be unseated. Using preformance combat rules is a good idea.
Michael Sayre
|
Ssalarn wrote:We've used pretty much the standard mounted combat rules, with the added proviso that any time you take 1/4 or more of your hp total in damage in a single hit you risk being unseated and must make a ride check to stay in the saddle. I suggest bumping the DC a bit from the one listed in the skill.That works well enough I guess, though I'm not sure how breaking a lance off of an opponent's shield would work with most jousts not being intended as to he death.
Tally it as non-lethal damage.
| Jubal Breakbottle |
On Full Metal Jousting they used light lances and heavy lances. Have them break lances when they do X amount of damage. Make them roll each time they take damage and add any damage to the Ride check DC to stay in the saddle like a concentration check.
| Midnight-Gamer |
On Full Metal Jousting they used light lances and heavy lances. Have them break lances when they do X amount of damage. Make them roll each time they take damage and add any damage to the Ride check DC to stay in the saddle like a concentration check.
I loved Full Metal Jousting. Anyone remember when that guy took a lance in the hoo-hoo?
As for the OP, riding checks, attack rolls to target areas of armor, and damage to break lances would be the way I'd go.