| Bertious |
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A thread i was reading suggested that an amulet of mighty fists bane against a common foe would be useful and that got me thinking at 4k a pop surely several of these are a good idea.
There are 13 categories to bane although humanoid is split into so many it probably isn't worth it and outsider is in most situations going to be covered by the evil subtype so lets call it 12 at 4k each we are talking 48k to get +2 to hit and +2d6+2 damage vs almost every opponent in the game with the slightly amusing image of Benny from the mummy and his religious amulets (there is no rule saying you cannot wear all of them only 1 can funtion at a time).
| Vestrial |
A thread i was reading suggested that an amulet of mighty fists bane against a common foe would be useful and that got me thinking at 4k a pop surely several of these are a good idea.
There are 13 categories to bane although humanoid is split into so many it probably isn't worth it and outsider is in most situations going to be covered by the evil subtype so lets call it 12 at 4k each we are talking 48k to get +2 to hit and +2d6+2 damage vs almost every opponent in the game with the slightly amusing image of Benny from the mummy and his religious amulets (there is no rule saying you cannot wear all of them only 1 can funtion at a time).
lol, I like the image of Benny as a monk scrambling to pick the right aomf...
| Vestrial |
why not just buy a aomf +3 for 36k? or a +4 for 64k? Then you can start bypassing DR =D
By the time you can spend that much on a single item, sure. But you can easily have 4 or 5 bane AoMFs by 9th level, and that should cover virtually everything you fight (unless your GM likes to throw random stuff at you a lot).
| Vestrial |
What your suggesting seems like a large portion of player wealth (if not all of it) on having alot of different amulets without much benefit compared to spending it elsewhere or just saving it.
At level 9 wbl says 46,000. (No more than 16k on one item?). So you can have a single +2 aomf, or 4 bane aomfs. If you know your GM well, or have a general idea what the campaign is about, you should be able to narrow those down to types that will be useful most of the time. (There are some that are just universally pretty good to have given the world setting: Humanoid(giant), Humanoid(human), Monsterous Humanoid, Aberration, Undead, all are going to come up frequently) Not sure how you call it not much benefit to have bane on demand. +2d6 is pretty significant considering the low base damage for unarmed attacks. I dont know how else you're going to come up with much damage that for 4k.
Remembered wrong, it's only 11k on a single item. So you can't even start with a +2 aomf at level 9, but you can start with multiple conditional +2s... lol