RtrnofdMax
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So I have a fear that eventually a smart DM is going to try to take out my Flagbearer banner in order to give the party minuses. I can think of two ways: Disarm and Sunder.
Disarm isn't too hard to get around as you can wear a locked gauntlet for the +10 modifier. Plus, even if you drop it, you just pick it up again and it surely won't trigger the Stolen or Destroyed clauses in the feat. You just wouldn't give the bonuses until you picked it up again.
Sunder is the one that scares me. First off, what would they sunder: the banner itself, or the pole? I ask because you can get better poles, but the banner is just cloth. What would give the best bang for the buck on poles and would it be better to have a longspear instead? What if the banner were actually the Banner of the Ancient Kings? What would the Hardness and Hitpoints be of a magic banner?
| spalding |
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They make a pill for that these days...
make the banner and pole out of a giant pieces of adamantine that you then have a caster cast shrink item on to make it small (and cloth-like for the banner) and of course permanency that. Follow up with a level 20 harden spell
You now have a hardness 30 pole and cloth with an ungodly number of hit points. For further effect have the pole be a +5 quarterstaff with the enhancements that make it harder to break.
You've now wasted an ungodly sum of money on a very ridiculous item that at least keeps your class feature safe...r.
Magic items are damaged and have the hit points of a normal object of their type unless stated otherwise as per the magic item section of the book.
| Umbranus |
You could take improved sunder yourself. That increases your CMD vs sunder.
As do certain things that add an AC bonus like the ring of protection.
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD.
Then I'd make the pole from whipwood. That increases it's hp and gives another +2 to sunder CMD.
Magic banners would get an increased saving throw but that is only relevant if this save is then higher than your own.
The rules for increased hp and hardness only apply to magic arms and armor.
If you really think this could be a problem for you in your game talk to the gm before the game starts how he will handle it. What will he smite banner or pole, how hard is this to do. What can you do to protect your flag and so on.
blackbloodtroll
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Well, imagine you built a fast talking PC, with high Bluff and Diplomacy, who likes to weasel his way out of trouble with his silver tongue.
Now imagine the DM consistently had enemies shatter your PC's jaw, cast silence on you, and puts you up against mindless foes, and all NPCs seemed to have nigh epic Sense Motive.
If this is the type of reaction you are getting, you need to consider a sit down with the DM.
| Emmit Svenson |
Well, if folks are swinging at the banner, they’re not hitting the party, which means it’s not the worst thing that can happen to you. However, a flag is pretty easy to sunder all the way down to destroyed, which isn’t a big deal if you’re waving a 10 gp flag around--just cast Mending after the fight--but if you’ve invested in a Banner of Ancient Kings, you’ll need a CL 16 Make Whole to fix it, which is a whole lot of cash for a scroll or oil or wand if you aren’t high enough level.
If your flagbearer is a cleric, or can Use Magic Device reliably, a wand of Shield Banner will give a flag a measure of protection against underlings...nothing’s worse than some 1 HD orc slashing down your Banner of Ancient Kings. You could also play with spells that let you stay visible but out of harm’s way: Mirror Image, Wall of Force, Resilient Sphere, Project Image, and so on.
I think there was a 3.5 spell called Hardening that your GM might permit you to use, a level 6 wizard spell that would increase your flag’s durability permanently. If that’s off the table, a Limited Wish seems like a reasonable way to make it incredibly durable or self-repairing, and a Wish might make it nearly indestructable or intangible.
A low-magic, free option would be to only bring it out in combat with foes unlikely to target the banner. Nothing that doesn’t speak a language is going to know what it is, and creatures from non-chivalric, non-tribal cultures probably won’t realize its significance without a successful knowledge (nobility) roll.
What you might do to test the waters is to carry a flag around before you take Flagbearer. If your GM doesn’t have enemies cut it down then, it’ll be hard for him or her to justify having them suddenly start doing it when you do take the feat. Finally, if your GM does seem to target your flag a lot, you can exploit that: Have everyone with a free hand carry a flag!
| Azaelas Fayth |
I was stating that is the simplest method I know of to protect it.
Protecting the flag is complicated and I am trying to figure out how to word it to get it across easily.
I really am curious how one would damage a flag. Most Banners I have seen are Triangle Banners. The typical Square Banners are Parade Banners and were never used in Combat.
Heck, Roman Banners were just the Pole with Icons on top of it.
RtrnofdMax
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I am with you on the point that many Warhammer figs have stupidly large banners, but those tend to be twice the height of the bearer, or more, and most characters will be around 6ft in Pathfinder (unless small).
I use this fig and I think that's pretty accurate and reasonable.
RtrnofdMax
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Well I read of a module recently where a character was forced to give up his Mithral Full Plate of Speed to an overwhelming enemy. It's written in the mod that you have to barter with the baddie and apparently they chose negotiation with the sword and it didn't go well. Those who knew the module (I haven't played it) seemed to think that was reasonable as it's written that the monster will take their most valuable item.
I was really turned off by that, and I won't play that mod. But it shows that it's legal to steal a huge piece of a character's expected wealth. With that in mind, a hardcore DM could certainly destroy my flag if they felt like it. I don't think most of the DMs in my area would, cuz that's just being a jerk, but you never know.
My expectation is that most would go for the pole, sunder it, give penalties for the rest of the fight but allow me to still have the item for later fights and mods.
| Emmit Svenson |
If someone's holding an object, someone else can attempt to Sunder it.
You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack in place of a melee attack* (see Editors Note: Multiple Sunder Attempts). If you do not have the Improved Sunder feat, or a similar ability, attempting to sunder an item provokes an attack of opportunity from the target of your maneuver.
If your attack is successful, you deal damage to the item normally. Damage that exceeds the object's Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the broken condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the broken condition.
The magical Banner of Ancient Kings' great size seems not unreasonable, especially for Tien characters: http://forums.samurai-archives.com/viewtopic.php?p=33636&sid=bc6f8552bb 0dc7fe7cddace0dd1b08d0
8' long banners tapering from 4' to 2' were carried into battle in historical Europe as well.
| spalding |
Yes, you definitely get to use your CMD. But against a large and strong opponent, us poor medium heroes often have a rather pathetic defense.
You have a mostly full BAB build, you get to add two stats to your defense and then half of the things that give you a bonus to your AC.
Sorry if I don't cry that hard for you.
RtrnofdMax
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I wasn't asking for sympathy, but at level 12 I will have:
+10 (Base)
+11 (BAB)
+3 (Str)
+3 (Dex)
+2 (Ring of Protection +2)
+1 (Jingasa of the Fortunate Soldier)
= 30 CMD
An Adult Red Dragon hits me on a 1. A Gelugon hits on an 9. A Nalfeshnee hits on a 3. Yes, there are those who have it worse off, but they're probably not going to be handing out +5 to hit and damage aided greatly by a giant flag they're waving about.
| redward |
Those are also CR 14... and one of them only has a 45% chance of hitting your stick (not you).
In my personal opinion if I was one of those monsters I would probably be more worried about the 4~5 people in front of me than the stick with cloth one of them are carrying.
Agreed. Unless it is clear that your flag is the only thing allowing your allies to land a hit, I'd be a lot more focused on dropping people.
You can also repair it with Make Whole if the unthinkable happens.
RtrnofdMax
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Abraham spalding wrote:Those are also CR 14... and one of them only has a 45% chance of hitting your stick (not you).
In my personal opinion if I was one of those monsters I would probably be more worried about the 4~5 people in front of me than the stick with cloth one of them are carrying.
Agreed. Unless it is clear that your flag is the only thing allowing your allies to land a hit, I'd be a lot more focused on dropping people.
You can also repair it with Make Whole if the unthinkable happens.
Well dropping the Banner would subtract 4 from my bard level and turn a +2 Morale bonus into a -1 (possibly -2) Morale penalty. So you go from +5 to hit and damage to +1 (possibly +0), with just one action. Is it worth that action to take the PCs from hitting almost every time, back down to parity? I think some would think so.
I guess make whole isn't too bad. Only costs 320 gold to put it back together. I need to see how hard it is to find a 16th level caster in PFS though.
| redward |
RtrnofdMax
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RtrnofdMax wrote:I guess make whole isn't too bad. Only costs 320 gold to put it back together. I need to see how hard it is to find a 16th level caster in PFS though.A wizard did it.
That doesn't necessarily answer the question though. You can't have a 7th level spell cast on you because of the "rarity" of such powerful spellcasters in PFS. To cast a 7th level spell you have to be a 15th level wizard. I can see room for interpreting that you can't find a 16th level caster for the Make Whole.
| redward |
redward wrote:That doesn't necessarily answer the question though. You can't have a 7th level spell cast on you because of the "rarity" of such powerful spellcasters in PFS. To cast a 7th level spell you have to be a 15th level wizard. I can see room for interpreting that you can't find a 16th level caster for the Make Whole.RtrnofdMax wrote:I guess make whole isn't too bad. Only costs 320 gold to put it back together. I need to see how hard it is to find a 16th level caster in PFS though.A wizard did it.
Mike Brock (the campaign coordinator) is explicitly saying that you just pay the cost for repair and assume you were able to find the appropriate caster.
RtrnofdMax
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I hate when Paizo folks answer questions with This, Yes or No. Most of the time that doesn't really answer the question. I suppose I will take the ruling because it helps me, but it doesn't make a lick of sense. We can't have 7th level spells cast, but we can find a roaming epic level caster to fix our items.
| redward |
I hate when Paizo folks answer questions with This, Yes or No. Most of the time that doesn't really answer the question. I suppose I will take the ruling because it helps me, but it doesn't make a lick of sense. We can't have 7th level spells cast, but we can find a roaming epic level caster to fix our items.
The actual post takes some unraveling, but the text on the link is more clear: pay for the repair and don't ask any pesky questions.
I'd already been looking into this because I have a very expensive sword and just picked up Improved Sunder, which means I'm about to Inception a bunch of GMs into breaking my stuff.