Distant Worlds: Everyday Life on Castrovel


Lost Omens Campaign Setting General Discussion

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As Jeff said. But also, behold Elder Things!


Yithians and Zoogs are also neutral in Pathfinder. Some of the Lovecraftian critters less evil and more alien, and are not all about eating people or driving them insane.

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tacticslion wrote:
As Jeff said. But also, behold Elder Things!

I see. I stand corrected. Interesting - and yet, how might it actually change the culture of Castrovel, that being the case? Aside from alien critters and horrors lurking in the ocean depths (not to far from the already-easy truth that the Castrovel oceans have crazy-big scary critters) like aboleths and shoggoths, what cultural impact might this have on Castrovel's peoples - especially given the impact on Golarion?

Sovereign Court Contributor

Well, what if the Elder Things are still awake and active in Castrovel?

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

To what extent are the Elder Things said to have influenced or directed the evolution of life on Golarion? Was all life a byproduct of their activities, or just sentient humanoids? I have to know a bit more about their involvement in natural evolution of these worlds if I am to mull on that one. I must admit, I was not expecting this information to be as relevant or as unexpected as it is in this case. I didn't realize that these elements consisted of things that were not evil, chaotic, and merciless.

Sovereign Court Contributor

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Well, according to Wake of the Watcher, p. 83, the creation of new sentient life is one of their obsessions, and they fought a war with the Aboleths over the right to do so in Golarion; the Aboleths won. They are also said to have been more successful on other worlds, and perhaps created entire ecosystems.

Liberty's Edge

The Elder Ones and the Great Race of Yith are relatively benign as things go in Lovecraft's writings. They may be bizarre, but perhaps not as much to someone on Castrovel, Golarion or Akiton.

While the creators of Pathfinder are big fans of Lovecraft, as am I to an extent, it is possible to have multiple narratives in a setting. I suspect that a lot of the setting creators like this as people can chose which narrative works for their games while maybe still having some of the other elements. (Hmm, why do I think that an Elder Thing or a member of the Great Race of Yith might have some fun with the ruins in Numeria?)

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jeff Erwin wrote:
Well, according to Wake of the Watcher, p. 83, the creation of new sentient life is one of their obsessions, and they fought a war with the Aboleths over the right to do so in Golarion; the Aboleths won. They are also said to have been more successful on other worlds, and perhaps created entire ecosystems.

What is the cause of this obsession, and to what end? Curiosity and experimentation? Are there any other obsessions they have which might help me also better categorize them?

I am thinking, if perhaps we think of the worlds as battlegrounds, and considering that the "lost war" may have indeed been a "lost battle" in a greater war across the space rocks, and if the Elder Things are strongly influencing the ecosystem of Castrovel (or any other world, for that matter) like this.... Maybe [plot hook] the aboleths have recently recreated the ancient world-gates which can be found on land, but now they have underwater versions large enough to allow their larger size bodies, and are planning their next great attack.... Perhaps they are waiting until after the catastrophe they have set into motion takes place....


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The Elder Things like to create life, but not necessarily interact with it. So I would expect them to remain aloof from the politics and interactions of Castrovel natives. What I would expect is that if they are awake on Castrovel, they would probably act as a buffer against other space horrors. I can't see them allowing the Old Ones free reign, or tolerating the Dominion of the Black. So if you really really want to minimize Lovecraftian horror on Castrovel, keeping the Elder Things alive might be the ticket.

Having them active on Castrovel, if only in isolated cities, versus their dormant status on Golarion and Akiton, would be interesting.

On the other hand, If you want to go with a pure pulp "authentic" Pulp Venus feel for Castrovel, you might want to just have them be dormant or have them leave Castrovel completely, and emphasize Serpentfolk more, since they fit Castrovel's theme better.


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xidoraven wrote:
What is the cause of this obsession, and to what end? Curiosity and experimentation? Are there any other obsessions they have which might help me also better categorize them?

It's difficult to say for certain, because of all Lovecraft's nonhuman creations, the Elder Things were mentally the closest to human. You wouldn't go too far wrong in thinking of them as just a highly advanced culture that happened to be weird barrel-shaped things.

The most relevant quote:

At the Mountains of Madness wrote:

Poor devils! After all, they were not evil things of their kind. They were the men of another age and another order of being. Nature had played a hellish jest on them — as it will on any others that human madness, callousness, or cruelty may hereafter drag up in that hideously dead or sleeping polar waste — and this was their tragic homecoming.

They had not been even savages — for what indeed had they done? That awful awakening in the cold of an unknown epoch — perhaps an attack by the furry, frantically barking quadrupeds, and a dazed defence against them and the equally frantic white simians with the queer wrappings and paraphernalia . . . poor Lake, poor Gedney . . . and poor Old Ones! Scientists to the last—what had they done that we would not have done in their place? God, what intelligence and persistence! What a facing of the incredible, just as those carven kinsmen and forbears had faced things only a little less incredible! Radiates, vegetables, monstrosities, star-spawn — whatever they had been, they were men!


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Yithians can be found anywere there is life for them to study but they don't like to let other sentient life know that they are there.

Elder Things are found in cold regions and since there is no official ruling wether Castrovel has polar regions I really don't see them being here but Akiton on the other hand. Besides if Castrovel has a strong connection to either the positive energy plane or the first world then there are more then likely other forces at work here.

As much as I like Lovecraftian horrors I do not feel they fit in on this planet besides we already have Golarion, Akiton, Aucturn, and the Dark Tapestry for that.

They have not desided if any of the other planets have there own "darklands" so that is something to think about.

We have an entire continent that is has no name or any other info about.

If the inhabbitants aren't familiar with ice/snow/cold wether would they still have spells dealing with such things.

If food and water are so plentiful would they care to make spells to create/summon such things.

We know very little about the oceans other then they have stronger tidal forces and more storms.

The sea of mist sounds very interesting, the creatures that live in it, how it was formed, etc.

Dark Archive

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A world where life is in great abundance would be *teeming* with micro-organisms, and yet, in the Golarion setting, disease organisms are paradoxically affiliated with necromancy, the energies of anti-life.

So, depending on whether Golarion-logic regarding disease and life applies off of Golarion, Castrovel would either be a bacterial/viral/amoebic/etc. playground, or surprisingly sterile and life-free on a micro level.

The elven Constitution penalty suggests that elven biology is better suited to life on Castrovel, which could support the notion that Castrovel has little or no disease organisms, or, at the very least, has disease organisms that are so alien to those of Golarion that the elven defenses against Castrovelan bugs is worthless on Golarion.

A world teeming with life also suggests a world teeming with venomous flora and fauna, as that's a pretty common defense in the areas of our own world that have abundant predators and prey. Lots and lots of poison, which would suggest that at least some creatures would have a pretty high tolerance to that sort of attack (being like the dwarves of Golarion, who have poison resistance as a point of backwards compatibility, and not for any reason related to their environment).

Hazards like rot grubs and green slime and russet mold / vegepygmies might be quite a bit more common as well. Where there is abundant life, there is also a lot of decomposing matter to feed upon, making the forest/jungle floors rich territory for decomposers.

The natives would likely have a series of mundane, alchemical and even magical means of dealing with swarms, slimes, toxic undergrowth or insect-life, etc., etc. devoting the resources to those sorts of living dangers that an arctic culture would devote to protection from the cold, or a desert culture would dedicate to staving off heat exhaustion and dehydration.

A sample mundane 'solution' could be the locals discovering that the housecat sized purple-gray Branch Beetle (named for it's habit of clinging from the side of a tree with it's leaf-shaped wings aflutter, pretending to be a branch) can pass unharmed through the acid-secreting foliage of a local shrub, and that grinding up it's chitin and sprinkling the powder on samples of that shrub growing nearby neutralizes the acid temporarily and allows it to be safely pushed through or cut down or whatever. A brave (or desperate) warrior might even make a paste of the substance and smear it onto his skin, and then lead a dangerous predator into a stand of the brush, hoping that he can withstand whatever acid gets through his protective coating, and the acid can wreak enough damage on the unprotected predator that he can take it down.

Sovereign Court Contributor

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The Book Lost City of Z could be interesting fodder for this discussion.

Besides having horrific Amazonian parasites and dangerous critters and a doomed expedition, it also has discussions of the evidence of large towns or cities once existing the rainforest, cities that died out due to Western diseases spreading from the coast.

Sovereign Court Contributor

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Re what Set said, it seems quite plausible that "positive-energy" diseases should exist and work a little differently than all the necromancy spells...

But PF does tend to accept the folk notion that disease is caused by curses/evil rather than being a natural thing. Maybe there's someway to model a different system for Castrovel?

I could see the lashunta being into holistic/internal flora medicine and beneficial parasites; they probably don't have the body issues that Golarioni have.


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The school of necromancy isn't just evil and unlife it is also the power over life. The problem is that the people at Paizo(and older companies) focus more on the unlife/negative energy aspect but there should be more positive energy spells from the school other then disrupt undead and undeath to death.

Grand Lodge

William Ronald wrote:

The Elder Ones and the Great Race of Yith are relatively benign as things go in Lovecraft's writings. They may be bizarre, but perhaps not as much to someone on Castrovel, Golarion or Akiton.

While the creators of Pathfinder are big fans of Lovecraft, as am I to an extent, it is possible to have multiple narratives in a setting. I suspect that a lot of the setting creators like this as people can chose which narrative works for their games while maybe still having some of the other elements. (Hmm, why do I think that an Elder Thing or a member of the Great Race of Yith might have some fun with the ruins in Numeria?)

The "elder gods" were not a product of Lovecraft, but of Derlyth and others. (They're also unneeded given that the setting does have good gods of it's own) If you're thinking of the Great Race from the far future, if you call leaving people stuck in dying bodies untold billion years in the future, benign....

Sovereign Court Contributor

LazarX wrote:
William Ronald wrote:

The Elder Ones and the Great Race of Yith are relatively benign as things go in Lovecraft's writings. They may be bizarre, but perhaps not as much to someone on Castrovel, Golarion or Akiton.

While the creators of Pathfinder are big fans of Lovecraft, as am I to an extent, it is possible to have multiple narratives in a setting. I suspect that a lot of the setting creators like this as people can chose which narrative works for their games while maybe still having some of the other elements. (Hmm, why do I think that an Elder Thing or a member of the Great Race of Yith might have some fun with the ruins in Numeria?)

The "elder gods" were not a product of Lovecraft, but of Derlyth and others. (They're also unneeded given that the setting does have good gods of it's own) If you're thinking of the Great Race from the far future, if you call leaving people stuck in dying bodies untold billion years in the future, benign....

We're discussing the Old Ones or Elder Things from At the Mountains of Madness, not Derleth's Elder Gods.


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Food might be abundant, but to harvest it from nature means risking life and limb by hiking into deadly jungle anytime you want a snack.

There are city states, so presumably there is some sort of agriculture. But the fact there there does not appear to be anything like an empire or other large nations suggest it is still at a primitive level. The exception might be the Elves, but for some reason I get the impression that their continent might be a bit more "tamed" compared to the other continents.

Also something that occurred to me is that, in canon, Vegepygmies were created by the Drow IIRC, so it seems likely that they might be endemic to Golarion.

Another race not brought up that might be present or even native to Castrovel are the Thriae. Bee people seem like they would fit in well on Castrovel, and the Radio-man series had a race of giant sapient bees. Also the "Radio Man" analogue of the Lashunta had a bit more bee traits, and might have been closer to Thriae than the present Lashunta in appearance.


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Well the book did say that getting food and water was never a problem but becoming something elses meal on the other hand.

Thriae would be a interesting fit.

I asked Mr. Jacobs about what kind of dragons we might see here and..
Linnorms-unlikely
Primal dragons-probably.
Metalic and chromatic dragons-maybe
Wyverns-good chance
New Dragons-good chance

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
MMCJawa wrote:
There are city states, so presumably there is some sort of agriculture. But the fact there there does not appear to be anything like an empire or other large nations suggest it is still at a primitive level. The exception might be the Elves, but for some reason I get the impression that their continent might be a bit more "tamed" compared to the other continents.

A consideration: aside from the elves of Sovyrian having once fully populated the city-state of El, and now having a lot of space with not as many elves to fill it, we know very little about these elves, nor to their connection to elves of Golarion. Is there anyone else who believes (or knows, one way or another) that elves originated on Castrovel before Golarion?

MMCJawa wrote:
Also something that occurred to me is that, in canon, Vegepygmies were created by the Drow IIRC, so it seems likely that they might be endemic to Golarion.

That would make me sad, if true. If drow are native to Golarion and not to Castrovel, this would most likely be the case.


I'm not the expert here, but there's definitely a direct connection between the elves of Sovyrian and of Golarion. Sovyrian is where Golarion's elves fled during Earthfall. I don't think it's been established where they originated, but they definitely migrated from one to the other.

Drow are native to Golarion. They are the elves who didn't flee to Sovyrian before Earthfall, but hid in the Darklands instead.

Silver Crusade

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Jeff Erwin wrote:


Besides having horrific Amazonian parasites and dangerous critters

If I see candiru I quit.

Silver Crusade

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MMCJawa wrote:
Also the "Radio Man" analogue of the Lashunta had a bit more bee traits, and might have been closer to Thriae than the present Lashunta in appearance.

Y'know, the Thriae seem like they might actually be a better fit for Castrovel than Golarion at a glance...

And now I'm remembering Rogue Queen and all those other pulpy stories along those lines...


I thought that Elves being native to Castrovel was a definite confirmation, and that they only later colonized Golarion using gateways?


That was pretty much my understanding as well.


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Drow are native to Golarion and I doubt the elves would let them use the gates to get to Castrovel.

It was stated that the elves think they came from Castrovel originally. But there origin could be from somewhere else before Castrovel. Though they did come from Castrovel to get to Golarion and as far as they remember Castrovel is there true home world.

Since it has not been confirmed that there is any "darklands" type place on Castrovel, even if the drow could get to the planet would they want too.

Dragons- Brine, Cloud, Bronze, Black, Green, Copper, Wyverns, Forest Drakes, Sea Drake, Tatzl Wyrms(Maybe Mist Dragons if we ever get that one)plus new types
Fey- Any(non cold based)
Giants- Athach, Forest, Marsh, Wood, Trolls, plus new types
Humaniods- Lashunta, Elves, Catfolk, Grippli, Lizardfolk, Troglodites, Ratfolk, Vanara, Boggards, plus new ones
Animals- Dinosaurs, Megafauna, Giant animals
Vermin- Any
Aberrations- Akata, Froghemoths, Flumphs, Yithians, Nagas, Gricks
Magical Beast- Aurumvorax, Amphisbaena, Catoblepas, Grey Render, Yrthak, Ahuizotl, Voonith, Zoog, Any non cold based
Elementals- Air, Earth, Mud, Water, Lightning, Mihstu
Monstrous Humaniods- Centaurs(maybe), Serpentfolk, Lamia(maybe), Thriae
Plants- Any
Undead- few
Outsiders- few
Constructs- Wood Golems, Flesh Golems, Bone Golems
Oozes- Giant Amoeba, Brain Ooze

Liberty's Edge

LazarX wrote:
William Ronald wrote:

The Elder Ones and the Great Race of Yith are relatively benign as things go in Lovecraft's writings. They may be bizarre, but perhaps not as much to someone on Castrovel, Golarion or Akiton.

While the creators of Pathfinder are big fans of Lovecraft, as am I to an extent, it is possible to have multiple narratives in a setting. I suspect that a lot of the setting creators like this as people can chose which narrative works for their games while maybe still having some of the other elements. (Hmm, why do I think that an Elder Thing or a member of the Great Race of Yith might have some fun with the ruins in Numeria?)

The "elder gods" were not a product of Lovecraft, but of Derlyth and others. (They're also unneeded given that the setting does have good gods of it's own) If you're thinking of the Great Race from the far future, if you call leaving people stuck in dying bodies untold billion years in the future, benign....

Compared with a lot of things in Lovecraft's writings, the Great Race of Yith was relatively benign. The Old Ones would tend to leave you alone.

Concerning Castrovel, I think one thing that would work well are myconids. The world is moist enough.

Silver Crusade

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This may run a bit counter to the "primitive"/"low-tech" feel a lot of folks might want out of Castrovel, but with the abundance of life and the theories bouncing around here about it being particularly blessed with positive energy, Castrovel could be a nice spot to play with some forms of biotechnology.

I kind of saw it as more of an Ilee/Apostae thing at first, but the idea of Lashunta using living carapace armor, plant-based telecommunication, and other sorts of living technology kind of clicks for me. It would have a huge footprint on the feel of Castrovel though, and probably doesn't mesh with the kind of feel most folks seem to want out of it for the most part.

Dark Archive

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More and better rules for weaponry and armor made from wood, bone and chitin might make sense, although that's not quite 'biotech.'

I'm less partial to living armor, etc. than to the idea that some creatures (critters that produce light, or serve as a portable source of water filtration or even generate sustenance, like bugs that have a bulb full of honey on their backside that can be drained, and the bug itself can be kept alive and fed otherwise inedible/non-nutritious/unsafe stuff to make more over time) or creature-derived substances (acids, pollens, toxins, etc.) might be carried for specific purposes.

The description of the Lashunta females taming various beasties with their 'psionics' suggests that druid/ranger type animal companions would be commonplace, and that other sorts of animal trainer / tamer / beastmaster classes or roles might exist that are less nature magic-y than the standard druid / ranger.

A Lashunta 'psionic' based ranger Archetype, for instance, might use some sorcerer/wizard enchantment spells, in place of nature/archery themed ranger spells, for instance, while a Lashunta 'psionic' wizard / beastmaster Archetype might have fewer spells (and mostly enchantment / divination spells?), but have a pack of familiars, or even an animal companion.


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Set wrote:

A world where life is in great abundance would be *teeming* with micro-organisms, and yet, in the Golarion setting, disease organisms are paradoxically affiliated with necromancy, the energies of anti-life.

So, depending on whether Golarion-logic regarding disease and life applies off of Golarion, Castrovel would either be a bacterial/viral/amoebic/etc. playground, or surprisingly sterile and life-free on a micro level.

...You haven't read Heart of the Jungle at all, have you?

Go check it out for more non-necromantic, brimming-with-life, horrifying tropical diseases than you ever wanted to know existed.


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Biotech would be really cool, stuff like living weapons and armor, mundane things like living tooth brushes or street lights would be cool as well.

New special materials like organic plant and animal based materials for weapons, armor, and tools and not found on Gholarion.

Strange and new alchemical items and also since the planet is so wet/humid then alternate materials for scroll and books.

Racial magic items and biotech that you need the Lashunta's natural psychic ability to use/activate.

It would be interesting to have useful and mostly benine symbiotic animals, plants, vermin and maybe some symbiotic magical beast, aberrations, and oozes.

Grand Lodge

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thejeff wrote:

I'm not the expert here, but there's definitely a direct connection between the elves of Sovyrian and of Golarion. Sovyrian is where Golarion's elves fled during Earthfall. I don't think it's been established where they originated, but they definitely migrated from one to the other.

Drow are native to Golarion. They are the elves who didn't flee to Sovyrian before Earthfall, but hid in the Darklands instead.

Actually you've got it wrong, both Drow and Elves ultimately trace their ancestry to Sovyrian. So essentially instead of having the Fey Hat (which was given to Gnomes instead) in Golarion, Elves are Space Aliens of the Minbari type.

The Elves settled Golarion via Portal from Sovyrian which was opened at the site that became Iadara, the capital of Kyonin. When Earthfall threathened, the bulk of the elves abandoned the world through that portal, but a group of elves stayed on the world and went underground instead. Because of something or other they became corrupted and evil versions of their former selves....the first Drow.


You... didn't actually contradict him, Laz.


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LazarX wrote:
thejeff wrote:

I'm not the expert here, but there's definitely a direct connection between the elves of Sovyrian and of Golarion. Sovyrian is where Golarion's elves fled during Earthfall. I don't think it's been established where they originated, but they definitely migrated from one to the other.

Drow are native to Golarion. They are the elves who didn't flee to Sovyrian before Earthfall, but hid in the Darklands instead.

Actually you've got it wrong, both Drow and Elves ultimately trace their ancestry to Sovyrian. So essentially instead of having the Fey Hat (which was given to Gnomes instead) in Golarion, Elves are Space Aliens of the Minbari type.

The Elves settled Golarion via Portal from Sovyrian which was opened at the site that became Iadara, the capital of Kyonin. When Earthfall threathened, the bulk of the elves abandoned the world through that portal, but a group of elves stayed on the world and went underground instead. Because of something or other they became corrupted and evil versions of their former selves....the first Drow.

That's actually what I'd thought, but I checked in Distant Worlds and it specifically said that it wasn't known. That elves on both sides claimed the origin. I don't have it here, but I'll try to check it tonight for the exact quote.


Adventure Path Charter Subscriber

It's third-party, and 3.5, but I think that the euqsam are a great fit for Castrovel.

A type of plant life that parasitizes animal bodies (either the very recently dead or those reduced to catatonia), they're part of a sentient plant kingdom where animal life is virtually unknown and what few undead there are are hunted for sport (which may be why undead are rare-to-unknown on Castrovel).

I figure they'd make a great "fourth power" for the continent that hasn't been described yet.


Dragon78 wrote:


Dragons- Brine, Cloud, Bronze, Black, Green, Copper, Wyverns, Forest Drakes, Sea Drake, Tatzl Wyrms(Maybe Mist Dragons if we ever get that one)plus new types
Fey- Any(non cold based)
Giants- Athach, Forest, Marsh, Wood, Trolls, plus new types
Humaniods- Lashunta, Elves, Catfolk, Grippli, Lizardfolk, Troglodites, Ratfolk, Vanara, Boggards, plus new ones
Animals- Dinosaurs, Megafauna, Giant animals
Vermin- Any
Aberrations- Akata, Froghemoths, Flumphs, Yithians, Nagas, Gricks
Magical Beast- Aurumvorax, Amphisbaena, Catoblepas, Grey Render, Yrthak, Ahuizotl, Voonith, Zoog, Any non cold based
Elementals- Air, Earth, Mud, Water, Lightning, Mihstu
Monstrous Humaniods- Centaurs(maybe), Serpentfolk, Lamia(maybe), Thriae
Plants- Any
Undead- few
Outsiders- few
Constructs- Wood Golems, Flesh Golems, Bone Golems
Oozes- Giant Amoeba, Brain Ooze

hhhmm...not sure if all those suggested options would work well for Castrovel. Vanaras and nagas to me are too tied to Vudra/India, and likewise centaurs, lamia, Tatzlwyrms, ect. are tied to Earth Mythology. Stuff like Grippli work for me, if only because they are completely fictional. Similarly I think more obscure stuff from Tome of Horrors would also work well.

I'd rather the different worlds get largely new races and monsters, with only a few carry overs from Golarion. Although obviously that won't happen until some sort of Hardcover Distant Worlds book or at least some campaign setting material is produced.


I think some level of biotech would make sense for Castrovel, but nothing on par with what the Ilee do.

So like Chitin armor, or bugs domesticated as light sources, or maybe some form of semaphore trees for long distance communication would be cool. Heavy biotechnology has it's own feel though which I don't think works well with Castrovel. Something with more a Avatar feel, than say a Vorlon feel.

Senior Editor/Fiction Editor

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Hey, just wanted to drop in and say again how happy I am to see folks enjoying Distant Worlds--though I should note that while I wrote the book, Erik Mona laid the groundwork with his love of pulp Venus (and you can see some things *very* similar to Castrovel in the Planet Stories line, especially Robert E. Howard's Almuric).

Also, I should mention one quick word of warning: while we LOVE to see folks theorizing and pontificating, please don't ask me or the rest of the staff to reveal additional continuity about the solar system (outside of a new sourcebook, that is). We try hard not to introduce new canon on the messageboards for two reasons:

1) It means that the information is restricted to just those folks who happen across the thread.

2) Anything new that any of us presents on the messageboard is by definition NOT canon--that holds true whether it's me, Jacobs, Wes, or even Lisa herself. The strength of Paizo lies in a creative team that's more than the sum of its parts, and things regularly change during development as we work together. So if I were to say "Everyone on Castrovel does X" on the messageboards, and then later we published a book on it, there's a reasonable chance that my idea would get shot down or forgotten during development, and we'd end up publishing something different.

So for those two reasons, it's far safer and better for everyone if we just avoid presenting new continuity on the messageboards--not just for the solar system, but for all of Golarion.

That said, *you* folks are welcome to go wild, and we love watching you work. Even if I'm not commenting, you can bet I'm popping in occasionally to see what's going on. :)

Thanks again!

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
MMCJawa wrote:
I'd rather the different worlds get largely new races and monsters, with only a few carry overs from Golarion. Although obviously that won't happen until some sort of Hardcover Distant Worlds book or at least some campaign setting material is produced.

Sometimes the PFS modules define some of those things, without necessarily putting out a new CS product. I would make sure to keep an eye out on all of those. Also, it looks like the next AP, Reign of Winter, is supposed to do some world-traveling, and of course that is the source of much controversy and guessing at what that might be.

To those of you who are pretty active on here, I have a proposal to make - I am looking for someone who is not a publisher, who would be willing to help me as an individual working on a Community Use Licensed-project, regarding an adventure arc I am working on - which includes some exploration of Castrovel at the higher levels. If you're interested, please leave a comment on the thread for the adventure. I am looking to put up some maps I made of regions on Golarion, but as a 3PP, I cannot do so under the licensing I have with Paizo. As an individual, I can do so, but only if the project is led by myself and someone else (at least in writing) who is still eligible to work under the Community Use License. I only want to post up some maps and images that could be considered using Paizo's IP content, and only for the sake of posting it freely on the Paizo boards. Let me know asap.

Sorry to derail....


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thejeff wrote:
LazarX wrote:
thejeff wrote:

I'm not the expert here, but there's definitely a direct connection between the elves of Sovyrian and of Golarion. Sovyrian is where Golarion's elves fled during Earthfall. I don't think it's been established where they originated, but they definitely migrated from one to the other.

Drow are native to Golarion. They are the elves who didn't flee to Sovyrian before Earthfall, but hid in the Darklands instead.

Actually you've got it wrong, both Drow and Elves ultimately trace their ancestry to Sovyrian. So essentially instead of having the Fey Hat (which was given to Gnomes instead) in Golarion, Elves are Space Aliens of the Minbari type.

The Elves settled Golarion via Portal from Sovyrian which was opened at the site that became Iadara, the capital of Kyonin. When Earthfall threathened, the bulk of the elves abandoned the world through that portal, but a group of elves stayed on the world and went underground instead. Because of something or other they became corrupted and evil versions of their former selves....the first Drow.

That's actually what I'd thought, but I checked in Distant Worlds and it specifically said that it wasn't known. That elves on both sides claimed the origin. I don't have it here, but I'll try to check it tonight for the exact quote.
Distant Worlds wrote:
While even the greatest historians can't say for certain whether the elves evolved on Sovyrian and then immigrated to Golarion or vice versa, the elves' physical similarities to the lashunta--tall, idealized humanoids with sharp minds and a propensity for magic--make a compelling case for the fair folk being natives of the Green Planet. This idea is naturally popular with those elves who reside on Castrovel, most of whom find the notion that their race might have arisen on the comparatively barbaric world of Golarion highly insulting

So, perhaps more slanted towards Castrovel than I remembered, but hardly definite.


xidoraven wrote:
MMCJawa wrote:
I'd rather the different worlds get largely new races and monsters, with only a few carry overs from Golarion. Although obviously that won't happen until some sort of Hardcover Distant Worlds book or at least some campaign setting material is produced.

Sometimes the PFS modules define some of those things, without necessarily putting out a new CS product. I would make sure to keep an eye out on all of those. Also, it looks like the next AP, Reign of Winter, is supposed to do some world-traveling, and of course that is the source of much controversy and guessing at what that might be.

To those of you who are pretty active on here, I have a proposal to make - I am looking for someone who is not a publisher, who would be willing to help me as an individual working on a Community Use Licensed-project, regarding an adventure arc I am working on - which includes some exploration of Castrovel at the higher levels. If you're interested, please leave a comment on the thread for the adventure. I am looking to put up some maps I made of regions on Golarion, but as a 3PP, I cannot do so under the licensing I have with Paizo. As an individual, I can do so, but only if the project is led by myself and someone else (at least in writing) who is still eligible to work under the Community Use License. I only want to post up some maps and images that could be considered using Paizo's IP content, and only for the sake of posting it freely on the Paizo boards. Let me know asap.

Sorry to derail....

Not a derail at all. I'd be delighted, but I'm actually not thinking as freely or clearly as normal (I'm sick right now) so really difficult and insightful critiques are... kind of on hold (especially when added to Superstar).

EDIT: to be clear, I want to help more than I am, but right now... stuffed nose/throat/ears/head = hard to think as deeply as sometimes.


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Well as long as there are still Catfolk on Castrovel and the planet doesn't become infested with undead, evil outsiders, orcs, humans, or some other race or creature that makes the planet a lot less interesting then whatever the good people of Paizo decide is fine by me.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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To Dreamscar it up a bit...

Maenaeds can be a Lashunta offspring, sailing the oceans.

Xephs fit for the jungles.

Ophidians have been covered elsewhere.

MY Elan are Azlanti survivors who became Elan to adapt to Castrovel.

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Those are really good suggestions, Matthew. In my serpentfolk adventure idea, I am making Ophiduans an offshoot of the nagaji (to serve the nagas or serpentfolk who created them) who were given psionic powers and the Annunaki bloodline (for accessing/using advanced tech), even though ancient legal treaties forbid the creation of humanoids with the blooded trait.


I am surprised no one has had any thoughts or ideas about that sea of mist.

I wonder how much it cost to make/buy those boats for the sea of mist.

I would love to see the creatures that live there as well.

Lantern Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragon78 wrote:

I am surprised no one has had any thoughts or ideas about that sea of mist.

I wonder how much it cost to make/buy those boats for the sea of mist.

I would love to see the creatures that live there as well.

I think the reason for that, Dragon, is the simple nature of the region - it is so abnormal, so foreign, and has more questions than answers associated with it; it simply defies most base logic, and very few actual facts are noted about it. It is also defined as "an anomaly that researchers have yet to completely understand." I think the only real way we are going to get any valid answers on this, is with a specific exploration of it in a new Paizo product.

There does seem to be creatures living there (theoretically, these things might be able to actually swim/fly through the mists. There's no definition as to whether or not they are predatory or defending their assets deep in the mists, as well. In any case, it doesn't actually say if falling creatures take damage from falls, due to resistance against the mists, or those at the highest density (lowest depth); it does say they, "find themselves falling slowly to the murky depths, their bodies too dense for swimming, and thus facing a long walk back to land."

It says the boats have "specially engineered shapes that keep them afloat," and are also, "flat-bottomed sailing vessels or paddleboats equipped with gas bags for buoyancy." They might not be all that more expensive than a normal boat of the standard type. Maybe making it lighter, or more broad might be conducive to a 20-50 gp price increase (and maybe a 25-75% reduction in weight), or a low-level spell could make a standard type of boat become buoyant on the mists.


I remember that the Azlanti have been to Golarion's moon and Akiton but I haven't read anywhere that they have been to Castrovel.

Well at least the sea of mist is breathable and not poisonous or any other strange effects on those in contact with it.

Lantern Lodge

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Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yes, but why is it colorful, and why is it ocean-like? I am thinking hallucinatory terrain in a psionic variation, which takes on physical substance (ocean-like water), made to conceal a secret and ancient civilization below the "waves." Obviously, it's Mythical if it's anything. ;)

Silver Crusade

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Tying into all the Positive Energy-leaning flavor upthread, perhaps the sea of mists could be a sort of connection to the First World?


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...or it could be a place to make Brethedans feel at home after there long trip.

...or it could be the home of a strange creature(or group/race of cretures) unigue to this world.

...or the people at Paizo will never tells who/what created it just to be mysterious.

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