| Ravingdork |
If I were to attack an attended spell component pouch from range, such as with a disintegrate spell, what established rules are there for that?
I'm having difficulty finding any rules governing attacking attended items from range that make any sense.
| Darkwolf117 |
For disintegrate, I would figure ranged touch attack to hit the person basically, then the appropriate save for the object as normal. In the case of a spell component pouch, since it's pretty much on their person and moves with them, it makes sense it'd be as hard to hit it as it is to hit the person.
Not sure though. I could be wrong.
| asthyril |
oh sorry thought we were talking about spell saves, not targeting with weapon or rays. last time i used disintegrate it wasn't a ray (so a LONG time ago)
i don't think it is possible from range, you could make a sunder/steal/some other cmb check if you are normally allowed to. i understand sundering spell component pouches and holy symbols are a favorite tactic of some people.
| Ravingdork |
Thanks, but I'm not interested in alternative methods. I'm interested in how the RAW handles this method.
I know it's not a called shot. A spell component pouch is not a hand or foot.
I also find the notion that this cannot be done per the rules to be preposterous. We're just not looking hard enough.
LazarX
|
If I were to attack an attended spell component pouch from range, such as with a disintegrate spell, what established rules are there for that?
I'm having difficulty finding any rules governing attacking attended items from range that make any sense.
There are no rules for that. Because there are no rules for called shots, or spell sunder. And quite frankly the spell component pouch may not even be literally that, it may be a collection of pockets on the hem of a robe, or a bunch of oddball places where components are kept.
The best way to disintegrate a spell component pouch is to disintegrate the mage carrying it. The saving throw is still the same, and the return is generally far greater for the effort.
| Ravingdork |
There are rules for it. I know because I've posted them before. The only problem was making heads or tails of them.
I was hoping to get help in that regard, but now I realize I'm the only one who even thinks they exist!
LazarX
|
There are rules for it. I know because I've posted them before. The only problem was making heads or tails of them.
I was hoping to get help in that regard, but now I realize I'm the only one who even thinks they exist!
No, there are specific rules for sundering that were made with the intent for dealing with armor, weapons, doors, and shields,. They did not envision those rules being applied to rings, pouchs, underwear, and all the other oddball sunder questions that have come up.
| Ravingdork |
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Then why bother listing the AC values of attended items at all, if they could not be targeted with attacks?
Armor Class: Objects are easier to hit than creatures because they don't usually move, but many are tough enough to shrug off some damage from each blow. An object's Armor Class is equal to 10 + its size modifier (see Table: Size and Armor Class of Objects) + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (–5 penalty to AC), but also an additional –2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.
... The AC assumes that the item is unattended and includes a –5 penalty for the item's effective Dexterity of 0. If a creature holds the item, use the creature's Dexterity modifier in place of the –5 penalty.
Therefore, the AC to hit something like a spell component pouch (a diminutive object insofar as I can tell) would be 14 the wearer's Dexterity modifier. Though not specifically stated, I suspect Dodge, Deflection, and similar bonuses may apply as well.
| Kimera757 |
Thanks, but I'm not interested in alternative methods. I'm interested in how the RAW handles this method.
I know it's not a called shot. A spell component pouch is not a hand or foot.
I also find the notion that this cannot be done per the rules to be preposterous. We're just not looking hard enough.
I'm pretty sure (as you've stated a bit further down), the AC is basically that of the wearer's touch AC, modified by the item's size (probably Tiny or Dimunitive).
The best way to disintegrate a spell component pouch is to disintegrate the mage carrying it. The saving throw is still the same, and the return is generally far greater for the effort.
This is still the best answer :)
| GM Jeff |
If I were to attack an attended spell component pouch from range, such as with a disintegrate spell, what established rules are there for that?
I'm having difficulty finding any rules governing attacking attended items from range that make any sense.
You (as the GM) would have to houserule something.
Something like, to hit an attended item, you'd have to make an attack roll against the creature's AC with some modifiers.
First, the item would have to be visible, ie. not inside a vest, robes , backpack, and such. Like hanging on a belt.
Then, I would adjust the AC to hit the item. Use the AC of the creature holding the item, but don't factor in any armor bonus. If you can see the item, it's not inside the armor. But add a size modifier to the AC. Sizes of items should be determined by the GM. I figure a spell component pouch would be Tiny sized (+2 to AC). You could go as far as to say an attended item also has cover by the creature holding it (+4 to AC).
Make an attack roll against the item.