| Ruperta of Hetzau |
Ohhh, got it! She needs to cast restoration... it costs "only" 100 gp diamond dust and removes all of them.
Got it!
4 Restorations, 400 gp of diamond dust then!
(Pai, Paxs, Thraks and Ruperta, right? Corbyn and Slumper are ok?)
| Ruperta of Hetzau |
I guess we can also say that expending all of her remaining spells and channels she gets all back to full health.
Ok, the next day, first thing in the morning, Ruperta casts 4 Restoration spells taking the Temporary Negative Levels from Pai, Paxs, Thraks and herself.
I have taken out 400 GP in Diamond Dust from her gear.
She spends all of her Level 4 spells for that day.
Do we wait one day to attack again?
Do we go in, without Blessing of Favor?
| Slumper |
Can see it on the phone that I'm up but difficulty in posting from cell, internet still having issues, Slumper is fairly straight forward and would just deal with what he sees attacking the remaining assassins, if you could pc me please...
Corsario
|
Hi! turns out I am trying to get a Ultimate Intrigue's Vigilante playtest, and to start it up I am missing a player doing a Zealot Vigilante.
If you feel like it, you can check the recruitment thread at Corsario's The Birth of Taldan's Defenders. Thanks
| Ruperta of Hetzau |
Hit Points (+3 CON +1 Favored Class): 1d8 + 4 ⇒ (3) + 4 = 7
Channel energy 7d6
+1 Level 4 spell
+1 Level 7 spell
+1 Level 7 domain spell (Holy Word)
3 Skill points (Diplomacy 2, Acrobatics 1)
Feat: Rapid Shot
| Pai Kromnite |
Pai level 13----
HP 1d6 ⇒ 3 + 2 Con + 1 FC
Skills- Fly x2, Know. Arc., know. Dung., know planes, know. Religion, spellcraft
Feat: greater Spell Penetration
Gained +1 4th level spell per day and one 7th level spell per day.
New spells: greater shadow Conjuration, limited wish.
Also can auto learn the spells by taking ten on spellcraft check that were in the spell book: prismatic spray and project image.
| Slumper |
Here's the gear we just got. The really good stuff in bold.
Each of the dead assasins has a potion of resist fire, a potion of cat's grace, a potion of spider climb, a potion of expiditious retreat, alchemist’s fire, +1 leather armor , 2 masterwork sawtooth sabres, 4 daggers, mantis mask, and a cloak of resistance +1. The head lady had potion of barkskin +5 (2), potion of shield of faith +5 (2), oil of greater magic weapon +5 (2), oil of keen edge (2), 10 doses Large scorpion venom (Fort DC 14, 1d4 Con/1d4 Con); Other Gear +3 leather armor, +1 shocking burst sawtooth sabre, +1 shock sawtooth sabre, 6 masterwork daggers, headband of alluring charisma +2, boots of speed, belt of incredible dexterity +4, staff of escape*. A thin but engraved piece of yew, this staff allows use of the following spells:
• Expeditious retreat (1 charge)
• Fly (1 charge)
• Greater invisibility (3 charges)
• Greater teleport (5 charges)
| Ruperta of Hetzau |
Ruperta new prepared spells:
Level 5: Spell Resistance
Level 7: Jolting Portent
About the new equipment, if everyone agrees, she would like:
- Potion of cat's grace
She can use, but maybe somebody else wants:
- Oil of greater magic weapon +5 (2)
All the rest to be sold, and the money used...
| Slumper |
For now assuming potions and oils are kept so only looking up price on the others... I'm going to keep a mask of mantis if no one objects as apparently they are pretty decent... +5 perception dark vision and see invis 3 charges to gain one for 30 minutes
This is without the staff of escape.... as I couldn't find it. gets a little off.... see bottom for money it's already divided by 2
buy price each quantity total buy price total sell price
5 + 1 leather armor 1310 5 6550 3275
10 masterwork sawtooth sabres 335 10 3350 1675
20 daggers 2 20 40 20
4 mantis masks 6000 4 24000 12000
5 cloak of restiance +1 1000 5 5000 2500
+3 leather armor 9310 1 9310 4655
+1 shocking burst sawtooth sabre 8335 1 8335 4167.5
+1 shock sawtooth sabre 2335 1 2335 1167.5
6 masterwork daggers 302 6 1812 906
headband of alluring charimsa +2 4000 1 4000 2000
boots of speed 12000 1 12000 6000
belt of incredible dex +4 16000 1 16000 8000
staff of escape 1 0 0
46366
money per person 9273.2
| Paxs |
1d8 ⇒ 5
1d10 ⇒ 1
Summon Monster VII
1 5th lvl spell per day
1 3rd lvl spell known (tongues)
2 5th lvl spell known (spell turning, greater teleport)
Thrak
+1 BAB
+1 Good Saves
evolution pool 1
skills: UMD, Fly, perception, know (relg)
| Ruperta of Hetzau |
In my buffing I am considering Pai will cast Magic Circle against Evil on herself, and Ruperta will not consider her for Communal Protection from Evil, dividing the duration between 4 (Slumper, Corbyn, Paxs and Thraks) only, for 3 minutes each.
Am I right Pai?
| Ruperta of Hetzau |
Ok, I think I got it:
Ruperta will load Adamantine Bolts in Vindicator
http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Adamantine
Ignore Hardness less that 20
http://www.d20pfsrd.com/magic/all-spells/h/heroes-feast
Everyone, 12 hours
Gains 1d8 temporary hit points + 10 1d8 + 10 ⇒ (2) + 10 = 12
+1 morale bonus on attack rolls
+1 Will saves
+4 morale bonus on saving throws against poison
+4 morale bonus on saving throws against fear effects
Shield Other
http://www.d20pfsrd.com/magic/all-spells/s/shield-other
Slumper, 13 hours
+1 deflection bonus to AC
+1 resistance bonus on saves
Half damage taken by Ruperta
Greater Magic Weapon (+5) Oil (CL20)
http://www.d20pfsrd.com/magic/all-spells/m/magic-weapon
Ruperta, 20 hours
Gives a weapon an enhancement bonus on attack and damage rolls of +5
Communal Delay Poison
http://www.d20pfsrd.com/magic/all-spells/d/delay-poison
Everyone, 2 hours
Temporarily immune to poison
Communal Resist Energy (Fire)
http://www.d20pfsrd.com/magic/all-spells/r/resist-energy
Everyone, 2 hours
Resis Energy (Fire) 30
Magic Circle against Evil
http://www.d20pfsrd.com/magic/all-spells/m/magic-circle-against-evil
Ruperta, 130 minutes
+2 deflection bonus to AC against attacks made or effects created by evil creatures
+2 resistance bonus on saves against attacks made or effects created by evil creatures
Immune to possess or exercise mental control over the target
Prevents bodily contact by evil summoned creatures until you attack
Shield of Faith
http://www.d20pfsrd.com/magic/all-spells/s/shield-of-faith
Pai and Paxs, 13 minutes
+4 deflection bonus to AC
Invisibility Purge
http://www.d20pfsrd.com/magic/all-spells/i/invisibility-purge
Ruperta, 13 minutes
Sphere of power with a radius of 65 feet that negates all forms of invisibility
Align Weapon
http://www.d20pfsrd.com/magic/all-spells/a/align-weapon
Slumper's and Corbyn's Weapons, 13 minutes
Weapon is Good for Damage Reduction
Spell Resistance
http://www.d20pfsrd.com/magic/all-spells/s/spell-resistance
Slumper
Spell Resistance 25
Fly
http://www.d20pfsrd.com/magic/all-spells/f/fly
Ruperta, 13 minutes
Fly 60' good maneuverability
+6 Fly skill
Abundant Ammunition
http://www.d20pfsrd.com/magic/all-spells/a/abundant-ammunition
Ruperta, 13 minutes
No need to reload
True Seeing Scroll
http://www.d20pfsrd.com/magic/all-spells/t/true-seeing
Ruperta, 9 minutes
Ability to see all things as they actually are, 120' range
Death Ward Scroll
http://www.d20pfsrd.com/magic/all-spells/d/death-ward
Slumper and Corbyn, 7 minutes
+4 morale bonus on saves against all death spells and magical death effects
Save to negate such effects even if one is not normally allowed
Immune to energy drain and any negative energy effects, including channeled negative energy.
Communal Protection from Evil
http://www.d20pfsrd.com/magic/all-spells/p/protection-from-evil
Everyone except Ruperta and Pai, 3 minutes
+2 deflection bonus to AC against attacks made or effects created by evil creatures
+2 resistance bonus on saves against attacks made or effects created by evil creatures
Immune to possess or exercise mental control over the target
Prevents bodily contact by evil summoned creatures until you attack
Blessing of Fervor
http://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor
Everyone, 13 rounds
Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus (Don't stack with Haste).
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Divine Favor Scroll
http://www.d20pfsrd.com/magic/all-spells/d/divine-favor
Ruperta, 20 rounds (with Blessing of Fervor Bonus)
+3 luck bonus to attack
+3 luck bonus to damage (no spells)
Holy Lance (Su) Good Domain Power
http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /good-domain
Ruperta, 6 rounds
Makes the weapon good-aligned for damage reduction
Extra 2d6 points of damage against all creatures of evil alignment
Teleport
http://www.d20pfsrd.com/magic/all-spells/t/teleport
HP: 12 temporary hit points (12h)
Attack: +1 morale (12h)
Weapons are Good for Damage Reduction (13m)
AC: +2 deflection vs evil (3m) +1 deflection (13h)
Half damage taken by Ruperta (13h)
Resist Energy (Fire) 30 (2h)
Spell Resistance 25 (13m)
Saves: +2 resistance vs evil (3m) +1 resistance (13h)
Will saves: +1 (12h)
Immune to possess or exercise mental control over the target (3m)
Prevents bodily contact by evil summoned creatures until you attack (3m)
Saves against poison: Immune (2h) +4 morale (12h)
Saves against fear effects: +4 morale (12h)
Saves against all death spells and magical death effects, even if not normally allowed): +4 morale (7m)
Immune to energy drain and any negative energy effects, including channeled negative energy (7m)
HP: 12 temporary hit points (12h)
Attack: +1 morale (12h)
Weapons are Good for Damage Reduction (13m)
AC: +2 deflection vs evil (3m)
Resist Energy (Fire) 30 (2h)
Saves: +2 resistance vs evil (3m)
Will saves: +1 (12h)
Immune to possess or exercise mental control over the target (3m)
Prevents bodily contact by evil summoned creatures until you attack (3m)
Saves against poison: Immune (2h) +4 morale (12h)
Saves against fear effects: +4 morale (12h)
Saves against all death spells and magical death effects, even if not normally allowed): +4 morale (7m)
Immune to energy drain and any negative energy effects, including channeled negative energy (7m)
HP: 12 temporary hit points (12h)
Attack: +1 morale (12h)
AC: +4 deflection (13 m) +2 deflection vs evil (3m)
Resist Energy (Fire) 30 (2h)
Saves: +2 resistance vs evil (3m)
Will saves: +1 (12h)
Immune to possess or exercise mental control over the target (3m)
Prevents bodily contact by evil summoned creatures until you attack (3m)
Saves against poison: Immune (2h) +4 morale (12h)
Saves against fear effects: +4 morale (12h)
HP: 12 temporary hit points (12h)
Attack: +1 morale (12h)
AC: +2 deflection vs evil (3m)
Resist Energy (Fire) 30 (2h)
Saves: +2 resistance vs evil (3m)
Will saves: +1 (12h)
Immune to possess or exercise mental control over the target (3m)
Prevents bodily contact by evil summoned creatures until you attack (3m)
Saves against poison: Immune (2h) +4 morale (12h)
Saves against fear effects: +4 morale (12h)
HP: 12 temporary hit points (12h)
Attack: +5 enhancement (20h) +1 morale (12h) +3 luck (18r)
No need to reload (13m)
Damage: +5 enhancement (20h) +3 luck (18r) +2d6 vs evil (5r)
Good-aligned for damage reduction (5r)
Ignore Hardness less that 20
AC: +2 deflection vs evil (130m)
Half damage taken by Slumper affects Ruperta (13h)
Resist Energy (Fire) 30 (2h)
Saves: +2 resistance vs evil (130m)
Will saves: +1 (12h)
Immune to possess or exercise mental control over the target (130m)
Prevents bodily contact by evil summoned creatures until you attack (130m)
Saves against poison: Immune (2h) +4 morale (12h)
Saves against fear effects: +4 morale (12h)
Ability to see all things as they actually are, 120' range (9m)
Sphere 65' radius that negates all forms of invisibility (13m)
Fly 60' good maneuverability
+6 Fly skill
To that we should add Paxs Haste (12 rounds if he casts just before the teleportation):
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (Don't stack with Blessing of Fervor)
+1 bonus on attack rolls
+1 dodge bonus to AC
+1 bonus to Reflex saves
+30 feet enhancement bonus to all modes of movement
+12 to jump checks
| Our Mysterious Benefactor |
Alrighty! I need to set up the map and then I'll have a post up before long to start us off!
| Pai Kromnite |
In my buffing I am considering Pai will cast Magic Circle against Evil on herself, and Ruperta will not consider her for Communal Protection from Evil, dividing the duration between 4 (Slumper, Corbyn, Paxs and Thraks) only, for 3 minutes each.
Am I right Pai?
Yes. PAi will cast all the buffs she normally does like false life, Mage armor, mirror image and haste the round before teleport ing in. Plus Magic Circle. overland flight and invisibility sphere.
I don't have see invisibility as a known spell unfortunately b
| Pai Kromnite |
Pai got six HP from her roll in the gameplay thread.
+1 BAB
+1 Will
7 skills. Spell craft, Fly, and the other five were put into Knowledge skills.
Extra 6th and 7th level spell per day.
New spells: reverse Gravity and Form of the Dragon II.
Also, don't forget everyone, there's a ton of good gear we just got from the wizard and fake queen, including a necklace of adaptation. Everyone needs to make claims on some of the items. Paxs, can your eidolon wear bracers of armor? If so, he would take them.
| Ruperta of Hetzau |
Hit Points (+3 CON +1 Favored Class): 1d8 + 4 ⇒ (6) + 4 = 10
+1 BAB
+1 Fortitude Save
+1 Will Save
+1 Level 6 Spell (Blade Barrier)
+1 Level 7 Spell (Holy Word)
3 Skill points (Acrobatics 2, Survival 1)