
Urklore the Iron |

Can an arcane user create magic items that are divine in nature? For example, could a wizard create a wondrous items that cures light wounds? As per RAW, he does not have access to cure light wounds so could do so with the +5 to the spellcraft DC (the CLW spell) correct?
Do most of you disallow arcane caster's from crafting items that use divine spells are a prereq and the same for divine tying to craft arcane?

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Can an arcane user create magic items that are divine in nature? For example, could a wizard create a wondrous items that cures light wounds? As per RAW, he does not have access to cure light wounds so could do so with the +5 to the spellcraft DC (the CLW spell) correct?
Do most of you disallow arcane caster's from crafting items that use divine spells are a prereq and the same for divine tying to craft arcane?
I do because I place a major divide between arcane and the divine. Otherwise really there's absolutely no point in keeping them as separate spell lists. I also don't allow bypasses of any "MUSTS" in the item creation pre-reqs. If it says that the creator "must" be an elf. Than it's not going to be made by a dwarf.

Midnight_Angel |

I also don't allow bypasses of any "MUSTS" in the item creation pre-reqs. If it says that the creator "must" be an elf. Than it's not going to be made by a dwarf.
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*laughs* Seems I am on middle ground yet again.
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In my book, you cannot bypass the requirements on your own.
You can, however, enlist the aid of someone who meets a requirement you don't.
Which will force you to integrate something 'foreign' into your item.
Which is the reason for the +5 DC on that Spellcraft check.

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LazarX wrote:I also don't allow bypasses of any "MUSTS" in the item creation pre-reqs. If it says that the creator "must" be an elf. Than it's not going to be made by a dwarf..
*laughs* Seems I am on middle ground yet again.
.In my book, you cannot bypass the requirements on your own.
You can, however, enlist the aid of someone who meets a requirement you don't.
Which will force you to integrate something 'foreign' into your item.
Which is the reason for the +5 DC on that Spellcraft check.
The reason for that +5 is to allow some leeway, I don't think that it binds me to throw the whole barn door open in the process. Otherwise there really isn't any point to having anything such as "racial" magic items if the idiot human blacksmith with two feats can bypass that requirement so easily.