Enduring Blessing (2) + Deadly Juggernaut


Mythic Adventures Playtest General Discussion

Scarab Sages

I know mythic is supposed to be powerful.

The above combination grants a divine caster a cumulative +1 to-hit, +1 damage, +1 to str checks and DR 2/- for each kill for an entire day.

During senarios with an extended adventuring day (dungeons), this can translate to nearly unlimited strength for a divine caster.


Deadly Juggernaut on the PRD wrote:
With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.

It's a nice bonus, but hardly "nearly unlimited". And MT8 is a steep requirement.


You can get the same effect with making Deadly Juggernaut a continuous item.

Scarab Sages

True, and even more broken. Fortunatly, as a GM following strict RAW, I can determine the actual worth of an item that effectively gives a permanent culmulative +2 str DR 2/- everytime you kill something. What is the value of an item even the gods would fear/covet?

Quote:

Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.

Baseline abilities don't have this protection built into RAW.


Why is it broken, especially since Roberta Yang already pointed out that you are wrong about your earlier statements. The ability is capped at +5 / DR 10.

I don't think that is too strong for two mythic abilities - and only when you murder things daily. I certainly don't think it is an item or a spell even gods would fear/covet.

Dead Juggernaut

Read the full spell.

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