| ngc7293 |
actually, question: why are you calling it flurry of misses? it's literally TWF as a full BAB class (provided you aren't the hated enemy of paizo and *gasp* dipping)
I got the name flurry of misses from these boards, but my character can get 5 attacks per round (with KI point) and not hit at all. This can happen more than once in a combat session.
| johnlocke90 |
johnlocke90 wrote:
Well the problem is that the bare fist monk doesn't work very well. You have to min/max pretty hard to keep up. Weapons are simply better.So basically things like the Monks Robe are useless and the player is better off with the 1d6 weapons listed in the book?
Once I saw that all the monk unarmed damage kept going up I decided that was the way I wanted to go with the character.
High Base damage is a trap. My current character(level 17 antipaladin) does 2d6+40 damage without smiting good(which brings it to 2d6+57). If I were doing 4d6 damage(probably the upper limit of that), I would hit about 15 percent harder(without smite) . If you want to do good damage, you generally focus on your bonuses.
If you really want to roll lots of dice for damage, go druid. Transform into a huge creature with a bite attack, take Improved Natural attack(bite) and strongjaw. Then roll 8 dice and hit an enemy for 100+ damage at your current level. For real hilarity, take a few levels in Barbarian and grab the rage power that lets you treat all your dice as rolling the maximum number.
| ngc7293 |
I know it has been said that MY monk can't multiclass into anything and do very good, is there any class he could go into and do relatively good?
It may be just me, but it sounds like the majority (or 50%) of the thread's consensus is saying I should through in the towel with this character.
I don't think I can do a rebuild or even a partial rebuild
I have heard a few replacement characters.
I may have missed the ones that say something about Multiclassing.
I think at least one person has said something to the affect of 'nope yer SOL', but I am in a game that is supposed to go to 20th level and that may end this time next year, so SOL isn't what I am looking for.
I know I am basically doing an about face from the OP, but I am trying to look for all the possible options.
thanks
| Roberta Yang |
actually, question: why are you calling it flurry of misses? it's literally TWF as a full BAB class (provided you aren't the hated enemy of paizo and *gasp* dipping)
It's TWF on a full-BAB class that is the MADdest class in the game, pays way more for enhancements to hit and damage and gains them more slowly, doesn't get bonuses to hit or damage from the class itself beyond the TWF feat substitutes (whereas fighters get Weapon Training, barbarians get Str bonus from Rage, etc), can't take other feats in the TWF tree because it doesn't have the prereqs, gains Improved TWF and Greater TWF when a 3/4 BAB class does instead of when a full-BAB class does, and stops being a full-BAB class on any turn that it isn't full-attacking.
Among other issues.
| Sangalor |
I know it has been said that MY monk can't multiclass into anything and do very good, is there any class he could go into and do relatively good?
It may be just me, but it sounds like the majority (or 50%) of the thread's consensus is saying I should through in the towel with this character.
I don't think I can do a rebuild or even a partial rebuild
I have heard a few replacement characters.I may have missed the ones that say something about Multiclassing.
I think at least one person has said something to the affect of 'nope yer SOL', but I am in a game that is supposed to go to 20th level and that may end this time next year, so SOL isn't what I am looking for.
I know I am basically doing an about face from the OP, but I am trying to look for all the possible options.
thanks
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...| Mapleswitch |
When I play monks, I take a 4 level dip then go elsewhere. More specifically:
L1 Unarmed Fighter (Fighter Archetype)
(1) Armor Proficiency: Light only
(1) Weapon Proficiency: All Monk Weapons, including exotic monk weapons
(1) Improved Unarmed Strike Feat
(1) One bonus style feat ~ not Elemental Fist, not any style feats that give bonuses to Elemental Fist, and not any feats down the Style feat chains - very different from Master of Many Forms.
(a) Dragon Style (best choice) - +2 saves vs. Sleep, Paralysis, and Stun. Ignore Difficult Terrain when running, charging, and withdrawing. Add Strength and a half to the first unarmed strike each round.
L2 Unarmed Fighter (Fighter Archetype)
(2) Bonus Feat: Crane Style (must take Dodge as a feat prior to getting L2 Unarmed Fighter): -2 penalty on attack rolls while fighting defensively (as opposed to -4). While fighting defensively or full defensive, gain an additional +1 dodge to AC.
(2) Harsh Training: +1 saves against exhaustion, fatigue, stagger, and temporary ability drain. This ability replaces Bravery.
L3 Master of Many Styles (Monk Archetype)
*Take after Ultimate Fighter
(1) Bonus Feat: "At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or Elemental Fist feat (APG 158). He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many stles may choose a feat in that style's feat path (such as Earth Child Topple [sucks]) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style [sucks]). The master of many styles does not need to meet any other prerequisite of the feat in the style's feat path. This ability replaces the monk's standard bonus feat."
Best Feat = Crane Wing: "Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you."
(1) Fuse Style: swift action - first form, 2nd swift action - second form. This ability replaces monk's flurry of blows.
(1) Stunning Fist bonus feat
(1) Improved Unarmed Strike bonus feat
(1) Unarmed Damage: d6, considered light weapons, and can deal lethal damage
L4 Master of Many Styles (Monk Archetype)
(2) Bonus Feat: Best Feat = Crane Riposte: "You take only a –1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent’s attack, you can make an attack of opportunity against that opponent after the attack is deflected."
(2) Evasion
After this, I believe Barbarian is the best class to go into. Lots of people like Monkey Style. I like Crane/Dragon the best myself and used these as examples for this post.
*I would definitely get a masterwork/magical Nine-Section Whip (you can still punch with a weapon in your hand) and the Monk Robes.
| Run, Just Run |
Instead of individual posts, I am going to try to post all at once (but I type slow, so sorry)
@Revel, I don't think I could get my GM to let me swap things around, but even if I did, there would be a lot to do (Marid spirit requires a Con of 15 When I started out, I had a Dex of 15 and WIS of 17. +2 to WIS, Level 3 went to WIS and Level 8 went to DEX)
I do like the Ranger. The game I am in deals with Drow and demons and we don't get to go into cities so getting your average magic items is rare. I suspect in the next module we will be going into the UnderDark.@lifeisaparady Going along with the idea that I built my character WRONG, I decided that I wanted my character styled after Kung-Fu movies. So after I stopped doing d6 damage, I stopped using weapons. I had to remind one of my GMs every time he tried to force weapons on me that that was not how I wanted to play my character. I suppose Gauntlets or Gloves that gave the To Hit bonus would be great and we have even discussed it. But no Brass Knuckles.
@Run, Just Run I looked at the Duelist, and isn't that just a defensive prestige class? My character has an AC of 25 at 9th level I am sure things won't bet much better if I don't bet better magic. That seems the only reason to take it. I was more looking for something to HIT, not to defend.
About Boar Style and Tiger Style, I thought you could only combine styles with Many Styles Archetype?
About the boar and tiger style I was thinking MoMS if he let you change your character, and yes duelist is primarily defensive but they get things like precise strike add lvl to damage with a light handed weapon in one hand, remember so at 3 attacks you would deal 3d8+15str say +3(from level)+6(power attack if you got piranha strike for an average of 32dmg a round then add in the 2d6 bleed for 7 pts. per turn from boar strike so that makes 39 damage 7 of which happens each round.
The 5 attacks are at 20th lvl. because of duelists full BaB and speed enchantment later. So you could do 5d10+20(str)+30(from lvl)+10(power attack piranha strike) for an average of 87+7(enchantment)+2d6 avg 7 bleed of 101 damage 7 being bleed even when you move 1/2 of your speed each round. on a crit double the damage except 7 of it then add 7 for 202 damage 14 being bleed. I may have gotten some math wrong.| johnlocke90 |
I know it has been said that MY monk can't multiclass into anything and do very good, is there any class he could go into and do relatively good?
It may be just me, but it sounds like the majority (or 50%) of the thread's consensus is saying I should through in the towel with this character.
I don't think I can do a rebuild or even a partial rebuild
I have heard a few replacement characters.I may have missed the ones that say something about Multiclassing.
I think at least one person has said something to the affect of 'nope yer SOL', but I am in a game that is supposed to go to 20th level and that may end this time next year, so SOL isn't what I am looking for.
I know I am basically doing an about face from the OP, but I am trying to look for all the possible options.
thanks
The issues are your ability scores. I think you would be better off taking levels in a fighter only because it would give you a better chance to hit(Granted, unless you are using an archetype I think a monk is always better off taking levels in fighter) It wouldn't be a good build, but you need to reorganize your ability scores if you want to do well.
If you do reroll, I recommend a caster. You can go pretty much any caster and not care about how your ability scores are organized. Wizard or magus is best for high int, but even a Cleric or Oracle can get buy with using spells that don't care about your ability scores.
| ngc7293 |
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...
Sorry, I was trying to be general in my post. I like the idea of the Oracle/Fighter dips, and it doesn't change a thing on my character sheet, but my attack bonus goes up by just 2 and damage by 3. Channel smite is a good thing as I can see there is Greater Channel Smite too (eventually)
What about a Magus Monk or is that going overboard. No one has suggested such a thing so I am guessing it isn't a good idea.
(after looking through all the books) I looked at the fighter for multiclass, though not the Archetypes. I am beginning to see the only way to fix this character is to move stuff around.
| Misunderstood Monk |
Swap your wisdom and strength scores, drop charisma by 2 and put it in wisdom. Swap out Mobility,Dijinni Style and deflect arrows. Replace it with fiery fists, fists of iron and vexing flanker. Flank whenever possible, even if it means not attacking at all in the first round.
Not flurrying: +16/+11, 2d6+5
When flurrying: +17/+17/+12/+12, 4d6+5
At level 12, take water splitting stone. Increases your unarmed damage by 4 whenever DR would apply.
Where do I find these feats? I'm playing a monk but I've never heard of these.
| johnlocke90 |
Sangalor wrote:
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...Sorry, I was trying to be general in my post. I like the idea of the Oracle/Fighter dips, and it doesn't change a thing on my character sheet, but my attack bonus goes up by just 2 and damage by 3. Channel smite is a good thing as I can see there is Greater Channel Smite too (eventually)
What about a Magus Monk or is that going overboard. No one has suggested such a thing so I am guessing it isn't a good idea.
(after looking through all the books) I looked at the fighter for multiclass, though not the Archetypes. I am beginning to see the only way to fix this character is to move stuff around.
Magus can't use his abilities with unarmed strikes.
| The equalizer |
The equalizer wrote:Where do I find these feats? I'm playing a monk but I've never heard of these.Swap your wisdom and strength scores, drop charisma by 2 and put it in wisdom. Swap out Mobility,Dijinni Style and deflect arrows. Replace it with fiery fists, fists of iron and vexing flanker. Flank whenever possible, even if it means not attacking at all in the first round.
Not flurrying: +16/+11, 2d6+5
When flurrying: +17/+17/+12/+12, 4d6+5
At level 12, take water splitting stone. Increases your unarmed damage by 4 whenever DR would apply.
Vexing flanker (players handbook 2, pg 85)
fiery fists (players handbook 2, pg 79)
fists of iron (complete warrior, page 99)
blackbloodtroll
|
Misunderstood Monk wrote:The equalizer wrote:Where do I find these feats? I'm playing a monk but I've never heard of these.Swap your wisdom and strength scores, drop charisma by 2 and put it in wisdom. Swap out Mobility,Dijinni Style and deflect arrows. Replace it with fiery fists, fists of iron and vexing flanker. Flank whenever possible, even if it means not attacking at all in the first round.
Not flurrying: +16/+11, 2d6+5
When flurrying: +17/+17/+12/+12, 4d6+5
At level 12, take water splitting stone. Increases your unarmed damage by 4 whenever DR would apply.
Vexing flanker (players handbook 2, pg 85)
fiery fists (players handbook 2, pg 79)
fists of iron (complete warrior, page 99)
So, 3.5 stuff?
| AndIMustMask |
ngc7293 wrote:Magus can't use his abilities with unarmed strikes.Sangalor wrote:
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...Sorry, I was trying to be general in my post. I like the idea of the Oracle/Fighter dips, and it doesn't change a thing on my character sheet, but my attack bonus goes up by just 2 and damage by 3. Channel smite is a good thing as I can see there is Greater Channel Smite too (eventually)
What about a Magus Monk or is that going overboard. No one has suggested such a thing so I am guessing it isn't a good idea.
(after looking through all the books) I looked at the fighter for multiclass, though not the Archetypes. I am beginning to see the only way to fix this character is to move stuff around.
wait what?
i know you can deliver held touch spells for free during an unarmed strike or natural attack (if you're proficient in them), but is there some clause preventing spellstrike from working with fists?
| TGMaxMaxer |
As an argument that I can see making to a couple of reasonable GM's, (hoping yours are), you can tell them that the character isn't any fun, and you'd like to try and re-work it unless you just outright need to make a new one. This is usually a better storyline/versimilitude solution for most groups unless they want to do a "heroic death scene" than just bringing in a new character. YMMV
If they'll let you switch at all, but change as little as possible, do this. Stay Monk, but tell them you want to re-work it, and not step on the other (GM's?) monks toes as far as style, and you'll still be using the various style feats and the unarmed focus type. You will be going into Fighter from here out tho, as you want to be more combat capable.
Stats: Change the int and str, then bump the Str as much as you can with magic later.
Change to a level 8 master of many styles from monk of four winds, staying monk and still stacks with drunken master (unless i'm missing something). YOU LOSE FLURRY, but I will make it up to you below, hang with me. Besides, like you said, you don't like how you keep missing with those extra attacks anyways.
Feats: Keep Dodge, Mobility, Wpn Focus Unarmed, Combat reflexes.
Take Panther Style, Snake Style, Panther Claw, Snake Fang
instead of
deflect arrows, weapon Finesse, Wep Foc Unarmed, marid and djinni style.
Take the last level(9) as Unarmed Fighter archetype, picking up Crane Style with the bonus feat, and crane wing (auto deflect 1 melee attack).
*(if you can't change that last level, pick up crane style at 9 and stay monk for 1 more and get the 10th level feat free, then change to unarmed brawler instead for more damage later).
From here, you have to change your thinking on your style of combat, but you wanted to do that anyways, since you actually wanted to hit and do damage somehow.
What you need to do now: From now on, you never stand still. You never Full attack, it's not worth it for 2 swings, and you don't have flurry anymore. You run around the combat, actively drawing AoO's.
You only ever take the one attack at your highest bonus(the most likely to hit anyways), and you take up to -9- other attacks as they swing at you and you retaliate. These other attacks, are made as attacks of opportunity for you, which means they use your HIGHEST attack bonus for all of them.
Now, instead of 7/7/2/2 you get up to 10 attacks a round all at a +9!
Panther style, if you can get people to swing at you, you get to retaliatory strike after they swing (wis mod, so 5)times a round.
Snake style, anytime an enemy misses, you get to make an AoO on them for missing, up to your normal (1+dex/round with combat reflexes, so 4). These 2 abilities stack since you can have 3 styles at once thanks to MoMS.
Crane style, when you fight defensively (-2 hit +4 AC with acro +3) off that base +9, (so the same +7 you had with your best before), and crane wing lets you auto block one attack (which will proc snake fang).
In total, you have your base AC (21 with gear/stats you listed), and when moving defensively thru a group AC 29, you get to swing at any who swing at you(max 5), double tap them if they miss(max 4 on top of the first 5), and triple tap one of them who misses you(additional swift action from snake fang, not available the first round when you enter combat as that is used to enter all 3 styles), not to mention your original attack.
Now, all of these attacks are doing 2d6 +2(unless we swap int/str), so we need to look at the damage options. Str boosts, AoMF for bonuses, GMW/GMF whichever is easier, and your casters should be excited at having you be able to step up to the damage plate and not have a problem casting hour/level spells on you, (even if you might have to spring for the pearl of power cost if they're cheap/need their spells/day for something else).
*Note: the Monks belt takes up the slot you use for all 3 physical stat items now, so the robes would be better if that was just a fluff thing from someone who remembered it from old days.
*also a 1000gp pearl of power is worth mage armor, 2 pts better then the bracers you have and lasts 9 hours if cast by a wiz/sorc every day at your level, should be better unless you're ambushed at night than what you have now.
I tried to keep the changes to actual mechanics you took to a minimum, changing the styles but still taking them, building for defensive fighting, and changing the archetype but
If not, the character as he is will never really do good damage, your best bet is to go the Brawler fighter archetype from now on (feats, weapon training, access to gloves of dueling, weapon spec, etc.) or scrap it and make a new one.
| Sangalor |
Sangalor wrote:
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...Sorry, I was trying to be general in my post. I like the idea of the Oracle/Fighter dips, and it doesn't change a thing on my character sheet, but my attack bonus goes up by just 2 and damage by 3. Channel smite is a good thing as I can see there is Greater Channel Smite too (eventually)
...
(after looking through all the books) I looked at the fighter for multiclass, though not the Archetypes. I am beginning to see the only way to fix this character is to move stuff around.
Ah, OK.
You do not necessarily change your build, it is just more difficult.
If you take fighter, consider weapon master for quick access to weapon training. Combined with gloves of dueling and specializing in unarmed strikes, 3 levels of fighter net you +3/+3 to attack/damage on top of the +3 attack due to BAB.
Feats you could take power attack with your bonus feat, maybe weapon specialization at level 4... :-)
| ngc7293 |
ngc7293 wrote:Magus can't use his abilities with unarmed strikes.Sangalor wrote:
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...What about a Magus Monk or is that going overboard. No one has suggested such a thing so I am guessing it isn't a good idea.
I know I have been referring to Unarmed Strike for the entire thread, but it has been suggested by you that high base attack damage was a trap. If the Monk uses Monk uses a Kama with Magus. He could use that with the Magus for attacks.
| johnlocke90 |
johnlocke90 wrote:ngc7293 wrote:Magus can't use his abilities with unarmed strikes.Sangalor wrote:
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...Sorry, I was trying to be general in my post. I like the idea of the Oracle/Fighter dips, and it doesn't change a thing on my character sheet, but my attack bonus goes up by just 2 and damage by 3. Channel smite is a good thing as I can see there is Greater Channel Smite too (eventually)
What about a Magus Monk or is that going overboard. No one has suggested such a thing so I am guessing it isn't a good idea.
(after looking through all the books) I looked at the fighter for multiclass, though not the Archetypes. I am beginning to see the only way to fix this character is to move stuff around.
wait what?
i know you can deliver held touch spells for free during an unarmed strike or natural attack (if you're proficient in them), but is there some clause preventing spellstrike from working with fists?
Read spellstrike. Clearly states you have to wield a weapon in the other hand.
| johnlocke90 |
johnlocke90 wrote:I know I have been referring to Unarmed Strike for the entire thread, but it has been suggested by you that high base attack damage was a trap. If the Monk uses Monk uses a Kama with Magus. He could use that with the Magus for attacks.ngc7293 wrote:Magus can't use his abilities with unarmed strikes.Sangalor wrote:
I suggested multiclassing, maybe you missed that? :-)
I think you can somewhat salvage it...What about a Magus Monk or is that going overboard. No one has suggested such a thing so I am guessing it isn't a good idea.
Correct. The main issue with a monk/magus hybrid is that your chance to hit will be even worse. You will be two weapon fighting at a medium attack bonus progression.
| Rynjin |
Read spellstrike. Clearly states you have to wield a weapon in the other hand.
But as a Monk your other hand IS a weapon. That seems like quite an arbitrary restriction since insofar as I can tell it doesn't grant any real advantage besides MAYBE using Deflect Arrows with Spellstrike.
| johnlocke90 |
johnlocke90 wrote:Read spellstrike. Clearly states you have to wield a weapon in the other hand.But as a Monk your other hand IS a weapon. That seems like quite an arbitrary restriction since insofar as I can tell it doesn't grant any real advantage besides MAYBE using Deflect Arrows with Spellstrike.
I agree, but thats what it says on spellstrike.
| AndIMustMask |
Rynjin wrote:I agree, but thats what it says on spellstrike.johnlocke90 wrote:Read spellstrike. Clearly states you have to wield a weapon in the other hand.But as a Monk your other hand IS a weapon. That seems like quite an arbitrary restriction since insofar as I can tell it doesn't grant any real advantage besides MAYBE using Deflect Arrows with Spellstrike.
i thought it was stated that monk's fists count as both natural and manufactured weapons for stuff.
| Xaaon of Korvosa |
johnlocke90 wrote:i thought it was stated that monk's fists count as both natural and manufactured weapons for stuff.Rynjin wrote:I agree, but thats what it says on spellstrike.johnlocke90 wrote:Read spellstrike. Clearly states you have to wield a weapon in the other hand.But as a Monk your other hand IS a weapon. That seems like quite an arbitrary restriction since insofar as I can tell it doesn't grant any real advantage besides MAYBE using Deflect Arrows with Spellstrike.
They do, thus they should work.