Need help with pricing a hebal poultice (alchemical not magical)


Homebrew and House Rules


Is the pricing really off on this?

Herbal Poultice (Alchemical)

Once the proper herbal ingredients have been harvested, (a successful DC 15 Knowledge (Nature) check ensures that the proper herbs have been gathered), a skilled Alchemist can create a healing poultice. Creating a healing poultice requires one hour’s time and a successful DC 25 Craft (Alchemy) check.

Applying the poultice properly to a wound is DC 15 Healing check, which can be made by anyone. Once applied it takes 24 hours to take effect although it does not require rest while the healing takes place. If successful, the poultice heals 1d4 points of damage. This is in addition to any other healing that may take place such as a magical or natural healing. If the applying character has 5 or more ranks in Craft (Alchemy), the applier gains a +2 synergy bonus on healing checks to apply poultices. No character can benefit from the effects of more than one poultice per day.

A typical healing poultice can be bought for 15 gp. A healing poultice remains fresh for one month after which it loses it potency.

Debby


1d4 healing per day? Doesn't really strike me as terribly overpowered. I admit it definitely sounds like it has pretty good cost efficiency, but the drawback is that it takes an immensely long time for that efficiency to pay off.

Doesn't sound too crazy to me, but I could be wrong.


But wait, there's more! For an additional 15 gold, it can draw out poisons. It effectively prevents further effects, and gives a +1 to recovering from effects already suffered.


The poultice falls between cure minor and cure light spells so I figured I had the amount of healing correct; I just wasn't sure if I was overpricing it a bit. I could drop the price to 11 gp.

Antitoxin already covers poisons (priced at 50 gp) so I think an additional 15 gp to add that onto a poultice is far too cheap). Thanks for the feedback.

Debby


My comment was based on the idea that Poultices are designed to draw out poisons. They also close a wound, as a bandage. Mustard poultices cure diseases. I guess 1/2 cure light wounds, at 11 gold, and taking all day, is about right.

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