Goblin Assassin
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I've got an upcoming campaign with some friends and a new DM, who unlike our previous DM who did not allow anything more that the core books, is allowing most things. So, that said, I've always wanted to play a goblin character. I've also always wanted to play an Assassins Creed themed character. We sat down and hashed out concepts of our characters, how they know each other, and other such things. No "you're in a tavern, and X happens" beginning for us.
So with that in mind, the other three characters in our party are a female human witch with a penchant for cursing others and uses her hair as an occasional weapon. An elf make ranger/rogue who is an archer and has a large dog. And the final member is a cleric/paladin of Iomadae who took the goblin under his wing.
Some more on that, Gitsnik was raised in an orphanage under the care of clerics of Iomadae, and because of his small size, natural skill at stealth, and general speed and agility, was trained to root out the heretical. An inquisitor, an informant, and assassin, he became a judge, jury and executioner. He's a dual wielder, using twin hidden blades, as well as a pistol on occasion.
My problem now, is that we're starting at 15th level, and I'm rubbish at building characters. So is anyone out there willing to help me build this? I was thinking an inquisitor/rogue or inquisitor/ninja combo, possibly with a dip in gunslinger, but I'm open to just about any effective inquisitor assassin builds.
| AndIMustMask |
off the top of my head im thinking inquisitor(10)/ninja(5) with amateur gunslinger and ewp firearms feats grabbed (not sure how feasible this is while juggling twf atm), take teh last 5 levels in ninja, and pick up invisible blade as a "capstone" i guess?
you could trade two levels of inquis for a dip in gunslinger (saving you two feats) and either taking ninja to 11 (for that extra +1d6 sneak attack) or inquisitor to 9 (for the teamwork feat and +1 to destruction/healing/resistance judgments)
you can also replace ninja with scout+knife master rogue if you don't wanna manage having spells, ki pool, and grit points. you'll be missing out on easy invisibility and other ki utility powers though.
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i'm not particularly adept at any of the classes involved, so i'm sure there's better advice to be found than mine.
Goblin Assassin
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I'm probably going to dip two levels of gunslinger, but that's about the only set-in-stone decision other than levels of Inquisitor. Weapons are up for debate though daggers seen the best option by far, atleast in regards to keeping in theme with the assassins creed vibe.
I kinds want him to be a combination of the warhammer inquisition, assassins creed, and religious executioner.