Weirdo
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This is a tricky one.
I do not think that eidolons are intended to be extradimensional storage space. It's not a function that's specifically given to the eidolon, which generally means they do not have that function. That also gives a great deal of power (namely, the ability to perfectly hide items) to the PCs at level 1, in addition to the multiple combat, mobility, or scouting abilities of the typical eidolon. Also, eidolons are treated as summoned creatures and IIRC one of the 3.5 sourcebooks introduced the option to summon specific creatures with Summon Monster (Eidolon 1.0) and clarified that summoned creatures could not carry items with them. Not that 3.5 is necessarily applicable to PF, but the precedent is sometimes useful in cases like this where there's no clear rules in PF.
That said, eidolons are allowed to wear items, so either you have to re-equip those items every time the eidolon is summoned, or they are able to at least carry worn items with them when dismissed or killed (unsummoned). The latter would allow them to "store" worn items as long as the summoner is OK with losing that item slot for the duration.
When I played with a summoner in the party, the DM ruled that items in saddlebags carried by the summoner's Eidolon mount would be carried with it if the Eidolon was unsummoned. This was probably generous of the DM, but the player did not abuse the ruling and it only came up twice in an 18-month campaign.
Sorry not to have a clear answer for you, but I hope this helps a bit.
| Darkwolf117 |
I would rather items fall to the ground than be destroyed. Otherwise anytime you go unconcious, for any reason, you lose anything your eidelon had.
I can't imagine any DM ruling that the items would get destroyed, but if they did... Ouch!
Personally, I think it makes things far simpler if the items just go poof with the eidolon and show back up when they do. If you constantly had to re-equip their items after summoning them, that seems like it would needlessly bog the game down. Agreed though, that anything carried, not otherwise equipped, should probably get dropped. Assuming the summoner tries to keep the eidolon around when possible, rather than ditching them just so they don't have the items there, it shouldn't really cause much trouble.
The latter would allow them to "store" worn items as long as the summoner is OK with losing that item slot for the duration.
As it stands, I don't think they actually would lose the item slot in the meantime.
Link (Ex): ...For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.