
Addicted2Fail |

So my rogue just died... sad face. :-(
But this gives me an opportunity to make a new character... happy face. :-)
Heres the deal, its a 3 person party. Two others are an inquisitor and a drood.
We get two traits from the core rulebook, and are level 6. I rolled for stats and got. 16 16 15 15 14 13
Was looking at barbarian, but also wizard or sorcerer. But i can never make up my mind about anything.
And input on what classes you think we need would be awesome.

Serisan |

As a PFS player, stats like that would make me drool. Reminds me (sort of) of a character I rolled for Palladium that had several stat roll dice explosions.
I think a Ranger would be a great choice. This assists with the skill gap, is more survivable than the Rogue, and can be good in melee or at range.

SmiloDan RPG Superstar 2012 Top 32 |

You've got a tank and a spellchucker, both of which can heal. The tank is also skill-monkey-ish, so you don't really need to be another skill monkey.
So, basically, it's really up to what kind of play you want to do. Ranged or melee? Spells or weapons? Skirmisher or tank?
A dedicated healer might be useful, but not necessary. A full BAB tank can be nice.
Rangers are always fun. VERY versatile. I guess alchemists are too.
What did you like about playing the rogue? Did you want a similar experience or a different one?

TarkXT |

Still say a wizard will do your group bigger favors. Full BABy just means you are rushing in to die first while the inquisitor spends his first round buffing and the druid putzes around with wild shape or what not.
Heck play sorcerer. Still be socially inclined while a good spellcaster. Win-win all around.

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halfling rogue 1/summoner 5
Eidolon is a quadruped. Base it's abilities on agility and mobility in combat, all the better to flank opponent with you. Make sure you get trip for its bite, making it even easier for you to stab those prone suckers.
For stats, I recommend: Str 14 (16 base -2 racial), Dex 18 (16 base +2 racial), Con 15, Int 13, Wis 14, Cha 18 (15 base +2 racial, +1 4th)
Halfling Feats: Craft Wondrous Item, Weapon Finesse
Eidolon Feats: Dodge, Mobility
Evolutions (7 EP): bite (free), limbs (legs x2, free), skill (acrobatics, 1), claws (both limbs, 2), pounce (1), trip (2). The last point I'll leave to you to spend, thought I recommend mount for 1 EP, to make up for your 20 ft. speed. ;)
I recommend the following spells: 2nd - barkskin, haste; 1 - enlarge person, rejuvenate eidolon (lesser), shield, unfetter; 0 - detect magic, light, mage hand, mending, read magic, resistance
These are just my thoughts and suggestions, take or leave what you will.

Serisan |

Harrison wrote:Hey wait... do you roll for stats in PFS? I thought you did 20-point buy.You do. He pointed it out mainly because the OP's stats come out to somethin like 41 point buy.
Which would make anyone drool.
Bingo.
The thing with this outlay is that you really have the spread to do pretty much anything. I just tend towards things with additional skills (1) because I play PFS, where skills are really important and (2) because a 3 player party has fewer skill ranks to go around.

TheKingsportCockroach |

Those are monk stats man, stick the big ones in wisdom and strength, distribute the others how you like. Get that druid to barkskin you, you'll be fine.
Honestly though, don't even worry about party balance. Go with what is in your heart... what have you always wanted to play? If its something that doesn't fit than oh well!