Zen Archer Multiclass


Advice


I am currently a 4th lvl Zen Archer and just made 5th level and trying to decide whats the best path. This is a powergame where we could pick any race or class on the D20pathfindersrd site. The group will likely see 20 and there is a possiblity to seeing above level 20.

Heres what I was thinking and wanting to see if anyone has any advice.
I have a +2 Adaptive Deep Crystal Composite Longbow that the GM allowed to be crafted (rolled % and I got lucky).

I plan on getting 6 levels of Zen Archer. Then 10 levels of Physic Fist. That way ill have my 7 flurry of blows attack, full unarmed bonus and AC (with monks robe), and 50speed boost.

I have 4 levels where I can choose another class and not sure what would be the biggest bang for the buck.

Should I take the classes now or wait till after 16.
Instead of spending a feat on wild talent (Requirement of having a powerpoint reserve for psionic fist) should I take a psionic class instead (was thinking Marksmen though have to ask the GM since its not on the D20srd site yet).

I will be getting a crafting item feat when I meet the requirements since I enjoy crafting and will fit my character backstory. Also want the ability to cast spells (psionics in this case). In combat I want to normally use my flurry of blows so wont cast much if at all while in combat. Normally have to to prepare in our game to buff and so forth.


What's the allure of the psychic fist? Are there particular powers you really want?


inquisitor seems good, since it gives you a good deal of 'wis to X' effects.

cleric lets you crusader's flurry for wis to damage--or was that guided hand or something.


Just take Zen Archer to at least 10th level for the extra flurry and perfect shot die
-james

Dark Archive

AndIMustMask wrote:

inquisitor seems good, since it gives you a good deal of 'wis to X' effects.

cleric lets you crusader's flurry for wis to damage--or was that guided hand or something.

Guided Hand is indeed what you're thinking of, and you need Channel Energy for it, I believe. I don't know if it works for ranged attacks, though. It might be a decent dip. If it does, you could do 1 Cleric/2 Inquisitor and grab Guided Hand to get Wis to damage and initiative, plus Judgment and some other nifty toys.


Guided hand is attack rolls, not damage.

A few levels of inquisitor does grab some nice tricks. I'm really tempted to do that with my zam. But straight zam is so good too, it's a hard decision, lol.

Ninja also has the ki synergy going, and some of the ninja and rogue talents are pertty cool.

Dark Archive

Vestrial wrote:
Guided hand is attack rolls, not damage.

Whoops, you're right. My bad.

Yeah, the ZAM I played had me agonizing if I should dip Inquisitor, and eventually I decided not until after level 12, if at all.

Sczarni

Straight ZAM for the win!


james wrote:
Just take Zen Archer to at least 10th level for the extra flurry and perfect shot die

I would get the full flurry of blows at 6 ZAM and 10 Psionic Fist. Taking an extra 4 lvls in monk will give me more perfect shot die but not an extra flurries. Total of 7 flurrys starting at 16. At 20 still only 7 flurries.

Vestrial wrote:
What's the allure of the psychic fist? Are there particular powers you really want?

Mainly wouldnt mind having the abiltie to cast spells (psionics). Only class Iv seen that would add spells while my flurry of blows increase is Psionic fist. If I would multiclass into something else I would loose attacks. I was debating on going psion in order to get their spell list instead of the warrior. Plus I enjoy crafting and want to make a few flavor items and I need the caster levels.

I was thinking of taking the Inquisitor and replacing both archetype packages since it will be allowed for the group.

Youxia for more Ki points, and Strong Wushu or Arcane Arts.
Weapon Champion Can pick unarmed attacks so all my feats for bow also effects my fist (weapon focus, weapon spec, improved critcal, etc)

Also thought of the Time Thief for the motes and evasion. Could also do a type of Godling.


mavbor wrote:

Mainly wouldnt mind having the abiltie to cast spells (psionics). Only class Iv seen that would add spells while my flurry of blows increase is Psionic fist. If I would multiclass into something else I would loose attacks. I was debating on going psion in order to get their spell list instead of the warrior. Plus I enjoy crafting and want to make a few flavor items and I need the caster levels.

I was thinking of taking the Inquisitor and replacing both archetype packages since it will be allowed for the group.

Youxia for more Ki points, and Strong Wushu or Arcane Arts.
Weapon Champion Can pick unarmed attacks so all my feats for bow also effects my fist (weapon focus, weapon spec, improved critcal, etc)

Also thought of the Time Thief for the motes and evasion. Could also do a type of Godling.

What powers are you looking to add though? Are there any that specifically help your archery, or are you looking to get some utility? You're going to be so far behind on caster levels, I'm not seeing the value. (But honestly I know next to nothing about psionics). Straight ZAM gets some cool spell-like abilities (assuming you are also qinngong), and inquisitor gets a lot of things that actually help your primary function (killing things). You may lose an attack with Inq, but what you gain makes up for it. (bane, judgement, solo tactics)


More Utility with a few certain spell and feats. The group I am in will end up not having any main casters. 3 melee 1 healer who is planning on multiclassing to another class without heals.

If I get 10lvls of the fist I will be able to cast 5th lvl spells including some heals if needed. I also like to craft and need a caster level. One spell I do want and will try to cast before a battle is Metamorphosis.


don't you also have access to psychoactive skins (i think thats what they're called)? my brain is telling me that they'll be helpful.


I found an exciting combo I'm interested to try. Add two levels of Inquisitor. At Inq 2, you get Cunning Initiative (in addition to some other good stuff) which allows you to add WIS to your initiative. You can also take a level dip in Serene Barbarian. This changes your 'rage' to a focused serenity, which gives you +4 to DEX and WIS instead of STR and CON as usual. This along with the Inquistor's special would put your max AC and Initiative through the roof. You go first, hit hard, and don't have to worry too much about getting hit back.

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