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Don't get me wrong. I understand why there is an arcane and divine built Mythic paths. But in some ways especially with APG classes it would be nicer if these two paths were more agnostic in the bonuses they granted and allowed for weird casting varients.
Even better, they would grant limited casting bonuses to non-caster classes so they could be mythic 'gish'es like the Magus with out specializing.
Thoughts?

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I do agree with you. Yesterday I tried to give my Oracle (Flame Mystery)a few Mythic tiers, only to realize... All of the cool path ability that could be useful are of the Archmage path, and most of them speak of "arcane spells".
It's kind of sad that if you try to make an attack-spell oriented divine caster you don't have any option really.
So here I am, joining my voice to yours!

Matrix Dragon |

I have to agree with this as well. For example, what if I have an oracle who is a blaster that uses metamagic? This can be done with an oracle of fire with the blackened curse: the character would have most of the best offensive fire magic such as scorching ray, fireball, and delayed blast fireball.
Unfortunately though, this character is out of luck because Channel Power and Metamastery are both Archmage Path powers which only work with arcane spells.

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This is why I suggest that instead of having "templates" or mythic archtypes (heirophants, archmages) etc, that you have Mythic Disciplines.
Allow the user to choose disciplines as they see fit. Perhaps they want to mix from caster disciplines, attack disciplines, stealth disciplines. Let em.
Within the disciplines, have major and minor abilities. Only allow the major abilities if the person has first purchased a number of minor abilities - much like is done already within templates.
But this way, if done correctly a player could have much more customized characters.

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It nerfs Oracle and Druid offensive builds on the Archmage side.
It nerfs Summoner, Sorcerer, and Witch builds on the Heirophant side.
Neither are good for the Summoner, That class should be looking more toward the Marshal path unless you're playing a Summoner who's not focused on the Eidolon.