Pax Veritas
|
Yo!
This past weekend it was discussed at the game table that in Pathfinder RPG when wands deplete, they become just sticks i.e. there isn't any way to recharge them by casting spells into them or dipping them in magical fountains.
Is this true?
If no, can you provide a page number explaining?
If yes, that's fine too, maybe an improvement for the game, page number also would be helpful.
Thanks folks,
I do appreciate the help, we couldn't find a reference specifically to this. If its not in core rules, I have all the other books also.
THX
PAX
Winterwalker
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Wands don't have a recharge mechanic. 50 charges when made, once your out it's just a stick.
you'll notice that staves do have a recharge mechanic listed, where as wands do not list a recharge mechanic. Therefore you cannot recharge wands by RAW.
A magic wand dipping fountain sounds both delightful and chocolaty to me though.
| Drejk |
There are some unusual and rare abilities that allow recharging wands. For example a wand that is intelligent item can have a special quality that restores one charge per day (it was presented on the paizo blog and overrides the earlier rule that charged items can't be intelligent items).
The default assumption, however, is that wands cannot be recharged.
| Whale_Cancer |
There are some unusual and rare abilities that allow recharging wands. For example a wand that is intelligent item can have a special quality that restores one charge per day (it was presented on the paizo blog and overrides the earlier rule that charged items can't be intelligent items).
The default assumption, however, is that wands cannot be recharged.
Are there rules for crafting intelligent items? I have a wizard I am going to play in January and would love to have an intelligent wand as my arcane bond.
| Cheapy |
Yo!
This past weekend it was discussed at the game table that in Pathfinder RPG when wands deplete, they become just sticks i.e. there isn't any way to recharge them by casting spells into them or dipping them in magical fountains.Is this true?
If no, can you provide a page number explaining?
If yes, that's fine too, maybe an improvement for the game, page number also would be helpful.Thanks folks,
I do appreciate the help, we couldn't find a reference specifically to this. If its not in core rules, I have all the other books also.THX
PAX
There's no general way to recharge wands, it's true.
A wand is a thin baton that contains a single spell of 4th level or lower. A wand has 50 charges when created—each charge allows the use of the wand's spell one time. A wand that runs out of charges is just a stick.
Nothing in the rules allows you to recharge them, so you can't.
Staves can be recharged though, even though in 3.x they couldn't.
| Aelryinth RPG Superstar 2012 Top 16 |
Arcane bond items are limited and do not include wands.
You could ask your DM for a feat or trait that lets you take one. But an Arcane Bond is supposed to be a permanent item, and taken at level 1. Unless he's feeding you an intelligent wand at level 1, this should probably cost a feat at a later level.
==Aelryinth
| Whale_Cancer |
Arcane bond items are limited and do not include wands.
You could ask your DM for a feat or trait that lets you take one. But an Arcane Bond is supposed to be a permanent item, and taken at level 1. Unless he's feeding you an intelligent wand at level 1, this should probably cost a feat at a later level.
==Aelryinth
I would direct you to the text of Arcane Bond, sir.